Category Archives: Setting and Milieu

Making the Science Work: Freedom through Limitation

EMC2Sixteen-year-old me dried off after a long summer evening languishing in the family hot tub with one of my best friends from high school. The discussion that evening had been scintillating. With the tangy scent of chlorine still hugging me like a toxic cloud, I opened the patio door and stepped into the house, my damp feet sinking into the now-soggy carpet. I draped the towel over my shoulders and made my way towards the living room, where my friend was already spread out on the couch. I was pleased he hadn’t gone straight home; true, it was well after midnight, but I was awake. I wanted to converse. I wanted to think!

My friend Troy and I spent many late nights deep in conversation while the rest of the house slept, but this particular night in 1998 was the granddaddy of them all. I don’t think we went our separate ways until 5:00 a.m. In the intervening hours, for some unbeknownst reason (I may never recall the exact circumstances that inspired this), we took out a pad of paper and began to sketch out a history of the coming hundred years or so. What would be the defining events of the twenty-first century? Would mankind colonize space? How about the moon? Mars? Perhaps other, more exotic locales? How would we get there? What technologies would we use? How long would it take us to develop them? How would politics contribute to these endeavors? And perhaps more importantly, how might politics hinder them?

We weren’t interested in wild flights of fancy. This was a sober-minded effort to gauge the direction our society was moving in and extrapolate it to its most probable outcomes. And perhaps the oddest part of all is that there was no inherent “story.” No, this was an undiluted act of futurism. We were thinking on a grand scale, laying out the broad strokes of history, albeit a future history. It wasn’t until the following October that I zeroed in on a particular timeframe in our nascent world and decided to set a story there.

On the subject of future studies, Wikipedia says there “is a debate as to whether this discipline is an art or science.” Now, I understand that Wikipedia isn’t the most reliable research venue, but that statement really hits the nail on the head. You see, I was an artist and Troy was a scientist. All these years later, I’m releasing my first novels and he’s a globetrotting geophysicist-but that artist/scientist partnership is crucial. I need the balance it provides. Not that I don’t do my own research (I do a lot!), but it’s helpful to have a watchful eye appraising the more outlandish ideas in my first and second drafts.

This might sound limiting-and I’ll grant that in many ways it is limiting. But as a hard science fiction writer, I love those limits. Placing limitations on the way the world functions on a practical scale, forcing myself to find ways to work within the confines of occasionally unyielding science, often forces me to explore more interesting story possibilities than I ever would have been able to uncover if I had allowed myself to play against a completely open canvas.

What kind of limits am I talking about? They’re mostly in the realm of physics. A big one is gravity. In Star Trek, for example, technological hand-waving allows for the existence of artificial gravity, simplifying ship design and scene mechanics (believe me when I say that having characters float around in unpressurized compartments presents huge scene-blocking challenges… especially if they have to fight to the death). Warp speed allows ships and characters to gallivant from planet to planet the same way we move around in cars today. For space opera, these conventions are accepted and welcome. But what kind of story develops when you embrace the fact that it could take years (or decades) to get to one’s destination? What kind of story develops when you embrace the realities of living in space or on another planet, right down to the nitty-gritty, inconvenient details?

The answer is the kind of stories I like to read. In my experience, scientific inconvenience breeds creativity. I’m constantly asking myself, how does a space elevator work? What kind of propulsion are we likely to use to get to Mars a hundred years from now? What kind of spacecraft might we design for the purposes of traveling into deep space? What kind of fuel might it require, and where might that fuel come from? What kind of resources will be valuable, and how will we access them? These questions lead invariably to conflict, and from those conflicts are born all manner of plots that resonate with me (and hopefully readers) because of their firm basis in probability and reality.

And then I run my ideas past someone who’s smarter than me (in Troy’s case, much smarter than me). That’s a human resource no writer should ever go without.

Not that there’s anything wrong with writing a story about a moon-sized Death Star (that might cost 850 quadrillion dollars to build, by the way). There’s room for everyone under the sci-fi umbrella!

Tinkering with History: The Mainstay of Steampunk

Guest Post by Quincy Allen

Quincy 2Steampunk, at its purest and most basic, is anti-establishment fiction in a Victorian setting that adorns an adventurous stage with impossible gadgetry driven by steam, clockwork, aether and Tesla coils. Imagine 20,000 Leagues Under the Sea, Frankenstein or The Time Machine, but with more goggles, zeppelins, corsets and guns … oh, and the odd zombie, vampire or mad-scientist thrown in for good measure. But that’s just the textbook answer … or would be if a textbook on steampunk existed, anyway.

Commercially, steampunk is a growing sub-genre under the rather wide umbrella of science fiction and fantasy. It’s intriguing that steampunk as an aesthetic has been branching out into other genres, including romance, horror, paranormal and pure fantasy. Or is it the other way around? Is steampunk an underlying aesthetic or is it window dressing? Those questions are best left to the purists and the marketplace.

Most good steampunk literature has a strong sense of being part of real world history. It’s real history told with a twist … a change in the very fabric our knowledge that turns the impossibilities of steampunk into an alternate reality more compelling and vibrant than the history itself. The question is, how does a writer achieve this?

The answer? Research.

It would be foolish to suggest that every writer of every steampunk story researches actual events and then merely applies and alters them. There are many examples of researched and un-researched steampunk that are good reads and are commercially successful. However, a writer can increase the likelihood of both a good story and its success by delving into real history-even at a cursory level-and then playing with it as a god plays with the fabric of the universe. After all, truth frequently is stranger than fiction.

For me, it is critical to create a moment in time where my fictional history deviates from the real one. Doing so allows me to extrapolate from that moment in time and rationalize the existence of both magic and impossible technologies in a recognizable but alternate nineteenth century. Imagine a world where witches are as common as blacksmiths, the railroad was surpassed by zeppelin transports and fully functional artificial limbs are a reality, albeit an uncommon one. And all derived from a single change, a critical moment gone awry in the history of the Catholic Church.

The irony is that the altered moment I refer to-the assassination of Pope Gregory IX in 1227-is not even mentioned in the manuscript I’m currently editing. What is important is the  awareness of this “revisionist” history. Because of it, I understand the reason why witches were not exterminated. I know why the populace didn’t die off from The Plague and how technology flourished a hundred and fifty years too early. This awareness lends itself well to understanding the social, political, economic and cultural influences that shape characters and culture .

History is awash in a variety of extremely colorful characters that can give-with a little bit of research-a truly genuine and vibrant feel to an invented history. For example, while researching the American West of the 1870s, I discovered real people like Emperor Norton (yes, America had an Emperor in the nineteenth century) and Bloody Bill Anderson, who was a brutal and ruthless advocate of both slavery and the slaughter of anyone who believed otherwise. Both historical figures are in my manuscript, and they add both color and validity to what is a very alternate history.

I’m not suggesting that a writer of steampunk needs to be a historian. Far from it. However, steampunk authors owe it to their readers to be familiar in the aesthetic and at least some of the significant people and events of the time. An adventure story traversing Europe and the East Indies in the early nineteenth century should mention the East India Company or justify why it doesn’t exist. A story set in America in the 1860s should address the Civil War or eliminate the war completely. A steampunk story set in China during the Victorian period should mention British influences there or find a reasonable way of working around them.

In the west, we refer to the nineteenth century as the Victorian Era as a direct result of Queen Victoria and the British Empire’s influences. However, that period of human history was an exciting time all around the world. More and more steampunk is reaching out to the four corners of the Earth and exploring it with truly interesting explorations of world cultures.

Steampunk audiences understand the historical setting in one way or another. When you take pen in hand (or finger to keyboard) you’d best have a few ducks in a row. Not only will you be drawing upon actual history to invigorate your writing, you’ll be giving your readers easy markers and handholds to lock onto as you fiddle with the space-time continuum.

Quincy has been published in multiple anthologies, online and print magazines, as well as in one omnibus. His steampunk version of Rumpelstiltskin is under contract with Fairy Punk Studios, and he’s written for the Internet radio show RadioSteam.  His novel Chemical Burn-a finalist in the Rocky Mountain Writers Association Colorado Gold Writing Contest-was first published in June of 2012, and has been picked up by Fantastic Journeys Publishing.  His new novel Jake Lasater and the Blood Curse of Atheon, will be on sale this summer, and he’s writing an off-world steampunk-esque series.  You can follow his ongoing exploits on FaceBook and at www.quincyallen.com.

Choosing A Genre or Mashing-Up Genres ““ What’s it All About?

 I read three well written novels novels recently and wasn’t sure what genre they belonged in. They were set in the future – one was set in a dystopian Calgary with some really cool cyborg people, another was set on Mars where people had the option of having their consciousness transferred into android bodies, and the third was set in another solar system with interstellar travel and neat technologies and alien beings. Science fiction seemed logical as they were all in the future, but their telling and basic elements were much more traditional.
defining diana
If mystery had a future-crime sub-genre, all would fit that category beautifully. Rob Sawyer’s Red Planet Blues has a delightful, laid back gum shoe detective. Defining Diana by Hayden Trenholm (see his blog on writing science fiction later this month) is a solid crime novel that’s gritty, hard and gruesome when it needs to be. K.A. Bedford’s Hydrogen Steel has a retired homicide inspector struggling to save humanity while she struggles to accept her own physical reality. These are three well-executed detective stories  marketed as science fiction.

The fact is, when we write, we use elements from several genres in our stories. Mystery in science fiction. Thriller in fantasy.  Romance in steampunk. The mash ups are as varied as the imagination! And yet, some work better than others. Why? The magic happens when the author understands the elements that make each genre unique. For example, a cozy mystery like Rex Stout’s adventures with Nero Wolfe, could have easily fallen into the annals of “literature’ as Stout deftly captures the voice of the time by using strong characters and a well-defined milieu. Yet, his stories are, first and foremost, mysteries and his novels are marketed as such.

ShanghaiSteam-110px-150dpi-C8In all four examples, it is each author’s ability to understand the genres they are mashing that gives their work depth and memorable voice. Most importantly, their writing is a joy to read as it pleases the intellect on many levels. Making it fun for the reader, transporting him to worlds he never dreamed of – that’s the true test of knowing your genre well and choosing mash-ups wisely. I recently had the privilege to edit Shanghai Steam , an anthology with a unique mash-up of steampunk and wuxia. Reading the submissions and editing the selected stories was fun because authors who understood the subtleties of both genres created distinct worlds, plots and characters. Fun, gripping, mind-blowing – that’s what it’s all about for writers and readers.

Do you choose to write in one specific genre or do you use a mash-up? Every novel has elements of several genres and the question is one of degree and desired market placement. Is it science fiction or mystery? That’s determined when you decide the character of your novel – what its unique voice will be. It’s no different than creating well-rounded, deep characters as was discussed in many of February’s posts. Frank Morin, in his post Complex Characters reminded us of Shrek thinking he is like an onion – layered. In his post Platonic Male-Female Relationships in Fiction (a.k.a. “The Glue”), Evan Braun compared the complexities of romance against friendship as he discussed how each creates a different dynamic in character interaction. What is your story’s dynamic? How will the  genres you choose relate to one another? Is your story more mystery or science fiction? Which genre will have the stronger voice? Like Shrek’s onion, how many layers deep will you go into each genre? What blend provides the best milieu for telling your story? How will your characters and your readers react? What will you choose?

March’s posts will help you better understand how each genre can give your story its unique voice and character. We’ll also have posts comparing genre writing to literature, choosing which genres to mash and how to market them, and there’ll also be a case for not worrying about any of it. There will be posts on specific genres including horror,  steampunk, fantasy, romance, science fiction and many others. What makes each genre unique? What makes it work?

Choose your story’s voice and character and have fun writing as you peel back the layers!

Let’s see now … Miss Marple in dystopian 2081? A western horror? Steampunk space opera? Romantic military SF? Historical fantasy thriller? Urban fantasy folktale? So many to choose from…

The Art of Writing Medicine – Good Medicine

The trick to writing good medicine is starting from what makes sense. There are all kinds of medical mistakes in fiction that get laughed at by those in the know; these tend to go beyond the big ones, such as people walking away from getting CPR, even in the field. I recently watched a movie where a main character had what was called “heart failure” without so much as a cough or a wheeze; they collapsed quietly to the ground and when a monitor was placed on their chest (without exposing the skin, of course), it showed the heartbeat still in a lovely sinus bradycardia, slowly cycling down to zero with the big flashing green numbers growing ever smaller. What did the paramedics do? Chest compressions. No atropine, no external pacers, nothing. Of course the CPR (and a kiss from a lovely woman) brought him right back, at which point he began chasing the bad guys straightaway without so much as a warning from the paramedics that a trip to the nearest cardiology ward might be a bright idea.

Now I’m not saying that one must be a cardiology expert in order to bring a bit of high stakes medical peril into the story, but you do have to have a vague idea of what you are talking about. To continue the cardiac arrest example, only five to ten percent of out-of-hospital cardiac arrests without external defibrillation survive, and even then, survival involves rapid transport to the nearest emergency room with blasts of epinephrine, a search for the cause of the cardiac arrest, and often times a prolonged hospital stay involving deep sedation and therapeutic hypothermia. You could avoid those things for the sake of your story, perhaps, but it would be nice to at least recognize of the seriousness of the event. In the end, of course, it all boils down to doing research and asking for help, if needed and available.

This rule usually applies most when dealing with fiction that takes place in the early twenty-first century with human patients as characters; the rules become more complicated when dealing with fantasy or science fiction settings. George RR Martin’s A Song of Ice and Fire does a great job of dealing with the nasty complications of unsanitized wounds in a medieval setting, and even obliquely references characters having epileptic seizures and inflammatory conditions such as gout, all in terms that make sense given the feudal setting. Many science fiction authors do amazing work in plotting out the various biological facts and medical needs of various alien species or evolutionary offshoots, usually taking off from known species and medicine that we are familiar with in our day-to-day lives and extrapolating from there. But these different styles and genres have that starting points from the well-established medical canon, and then letting the needs of the story take over. One of my favourite writers, who is also a good friend, has characters in her work with plant-based biology, and every time she talks about chloroplasts and carbon dioxide I start to smile. I also forgive any small errors, being in a much more charitable mood after seeing her work earlier in the story.

By now you may be detecting a theme in these posts, and that’s fair. It all comes down to doing your research, knowing (or having a fair idea of) what would happen medically in any given situation, making adjustments for the time and the place that you’re working with, and then deciding how much license your story needs to take with those elements. These really isn’t much point in trying to be pedantic; example above notwithstanding, most people don’t know the elements of advanced cardiac life support and will overlook or forgive most errors. But you don’t have to be exhaustive in order to have at least a partial grasp, and it’s always better in your research to consciously decide to leave details out than not to be aware that they exist in the first place. Even if you’re going the full-out fantasy route and plan to have your healing be with magic rather than moxifloxacin, it’s still not a bad idea to have an idea of what would happen in the medical realm and then figure out a way to have your healer’s spell do the arcane equivalent.

So, do your research, make your adjustments (if the situation calls for it), and don’t overwhelm readers with details – you’re not trying to write a medical textbook, after all! Keep it plausible and grounded in realism, or at least with realism as a starting-off point, and you should avoid the worst of the errors, such as a kiss doing what atropine could not.