Category Archives: Genres

When Disaster Strikes – Getting My Momentum Back

I’ve blogged on the Fictorians before about the infection that nearly killed me in 2014. What I may not have mentioned that outside of that scary situation and hospital stay, it really wrecked my writing momentum. This was February 2014. If we rewind back to mid-2013, I went into the most productive period of my writing at that point. From July 2013 to January 14, I wrote two novels. I wrote what became my debut novel SLEEPER PROTOCOL and another shorter novel that’s my tribute to Elmore Leonard called SUPER SYNC. In that six month period, I also wrote a few short stories and my overall total of words written was probably somewhere near 180,000. This was an incredible time and I really felt like I was getting into a higher gear when everything came crashing down.

After my illness, I barely wrote anything new for a year. Yes, I sold and went through subsequent edits on both SLEEPER PROTOCOL and an earlier novel RUNS IN THE FAMILY, so I was “writing” but I wasn’t writing anything new, which we all know are two entirely different things. But, in that period from April 2015 to January 2016 came the impetus for the sequel VENDETTA PROTOCOL and I decided to try my hand at a prequel to RUNS IN THE FAMILY. Writing was slow and arduous. There were several times when I wanted to simply give up. I was going to publish a novel, after all. I ultimately decided that I wasn’t going to be happy with one book on that shelf by my deathbed. It was time to write more, so in January 2016, I decided that it was time to get off my ass and write. I’d been incredibly productive before then, and I believed I could get back to, or surpass, my productivity. It just required self-discipline to get into the chair and write and a little faith that I would get better, both mentally and physically.

It was slow going at first, but I outlined an alternate history novel. From there, I went into the draft of VENDETTA PROTOCOL with the goal of writing it in three months. SLEEPER PROTOCOL took me 7 weeks and I figured I would need about double the time. Turns out, I wrote VENDETTA PROTOCOL in 9 weeks. Because I could feel myself getting faster and I trusted myself as a writer. Was it perfect? Hell, no. But I was getting it out of my head. I turned around from that draft and wrote a novella LANCER ONE. After that, I was asked to submit to a military science fiction anthology, so I wrote a 9,000 word story “Stand On It.” At the end of 2016, I started work on the alternate history novel I’d outlined in February-March. I worked on that draft into February of 2017.

Not long after I finished that project, my military science fiction anthology story turned into a novel titled PEACEMAKER. I wrote that novel in less than three months. During that time, I was asked on short notice to provide a story for the upcoming X-PRIZE: Avatars anthology. I had to turn it around in two weeks – I did it in a week. All of that “new writing” ended back in June of this year. I’ve been editing ever since. The results are crazy.

PEACEMAKER get worldwide release on August 25th. VENDETTA PROTOCOL gets an ebook release on September 13th and a print version following. The novella LANCER ONE is due out in October. The first anthology A FISTFUL OF CREDITS was released in June and is selling like hotcakes. The X-PRIZE anthology is due later this year.

Two weeks ago, I turned in the alternate history project to my editor/mentor. It’s the most difficult book I’ve written to date. I’ve now laid out a plan for the rest of 2017 and it’s ambitious as hell. I can get it done, though. My momentum is back. How did I do it?

Go back a few paragraphs. For me, it’s about putting my butt in the chair and writing. Yes, I plot and outline, but I’m also thinking about the books and projects all the time. I take a lot of notes. Some of them work, others don’t. The best ideas I don’t have to write down because they stay with me. Once I’m committed to writing the project, I let go of my inner critic – that little bastard that likes to click the backspace button more than he types. I write because I know that I can fix it later. I get the story out of my head. If it comes in short or over the desired word count, I go back and fix it. All of that is faith in myself. Will I make mistakes? Yes. Can I fix them? Yes. I’ve taken very strongly to the belief that I can fix anything in editing. The result is my productivity is higher than ever.

Let go. Have faith. Write.

Sharkasaurus!

Have you been swimming in Fossil Lake?

Be careful if you do. There’s something in the water…

…and it’s got teeth.

The first two Fossil Lake anthologies explored the beautiful horrors of Fossil Lake. The third, Unicornado!, mixed fantasy, disasters, and terror. Now, for the fourth, we’re back at the Lake and it’s now hosting some very toothy critters in its depths.

Sharkasaurus! draws inspiration from monster movies, Jaws, and Jurassic Park to take on our fears of what lives in the dark water. Proving that gory and funny aren’t necessarily opposites, my story, How to Make a Monster, puts a new twist on the old mad-scientist character so often responsible for The Brain That Terrorized The City…

A female academic, taking the fall for ethics violations, moves to the tropics and tries to rebuild her life to the tune of Jimmy Buffett songs. But when the land sharks start mawing down on tourists, and her old co-worker shows up to track down who’s responsible, this mad scientist has to say, if you can’t beat ’em, join ’em….

Plus thirty-six other weird works of fiction prose and poetry.

You can catch your own Sharkasaurus in print on Amazon or in ebook on Smashwords.

Setting in Urban Fantasy: Tool, Character, and a Pacing Device

A guest post by R.R. Virdi

It’s a cool night, the sort you’d find in late Autumn. You’re in the dark and gritty underbelly of your city rooting out crime and all without a weapon. What’s left?

The concrete below you. Brick walls. Maybe the unforgiving and cold metal of the railings lining the old apartment buildings. Enter the 2008 film, The Spirit, an adaptation of the Frank Miller comic. We’re brought to Central City on a nighttime patrol along with the fictional character the movie is named after. It’s one heck of a showcase on how setting is more than just a place.

We’re treated to a near-romantic inner monologue about the relationship The Spirit has with his city. It’s his weapon, a tool to sleuth through, fight back with, and it’s really a she, and she’s one great character.

Rewind back to your early schooling. You’re taught that setting is a place. You’re told how to fill out neat little boxes and describe your surroundings a bit too literally. There’s no life. Everything’s a compilation of objects. That’s it.

Or is it?

Setting is malleable—a living thing. One of the greatest places to see that as a working example is the cities littering the world around you. But, if that’s too much, try urban fantasy. From superhero comics, to novels starring magically powered protagonists, cities offer a certain complexity and variable use to the old writer’s tool of setting.

What do I mean?

Well, take New York’s favorite wall crawler, Spiderman. The boroughs of New York are microcosms of the world. Bustling hives of activity that add color and vibrancy to Spiderman’s life. But through those throngs of people are endless and often unseen dangers. There’s an undertone of possible threat each and every time Spidey is navigating the concrete jungle on the ground or in the air.

Urban fantasy relies heavily on its setting to put in place the tone of the series. You city is your character. It’s your maze, a living history, and a multi-tool. You can do nearly anything you want with it.

When you have a city, well, you know have all the sorts of people and institutions you’d expect with it to work with. Everything from billionaire CEOs as characters who’d call it home, to the less fortunate. Now, push either or both of those sorts of people to a life of crime. Congrats, you’ve now birthed someone like Gotham City’s Black Mask, or, Joe Chill.

Cities are melting pots of people and architecture that give you an endless literary sandbox to work in. Imagine the long, open streets of New York’s grid system. Pretty nice place to set a foot chase, even a car one. Great line of sight, tons of bright lights and activity. Now imagine you’ve taken a few wrong turns and are winding down unfamiliar alleyways.

Oops.

Great place for an ambush. Maybe cornering your target. Too bad you weren’t carrying a weapon to defend yourself. I hope you’re good with your hands. And if you are, you just might find yourself in a handy place to be. Hard surfaces can be your friend. Cities have no lack of those.

Navigating them can be a chore or an adventure, and in all of that, a bit dangerous if you want it to be. Within this page, you’ve already seen one city be a weapon, a threat, a multi-tool for different scenes and pacing, whether high pumping chases or heart pounding ambushes, to a home that shapes its people into protagonists or villains.

Urban fantasy relies on that. Jim Butcher’s Dresden Files is the perfect example. Bring on Chicago, an endlessly diverse city with a history of dirty politics and money, tough law enforcement, a forgotten under town, and a great balance of towering concrete monoliths and everyday suburbia as its landscape.

What can’t you do with all of that?

It’s a place that could be home to a hardworking blue collar father raising his kids in the suburbs. And at the same time, the city that birthed an iron-hard gangster who clawed his way to the top of the criminal underworld. One city, two different people coming out of it.

It nurses the beautiful and opulent Gold Coast, where some of the human and paranormal elite make their wealth and power known. The second you show up, you get the hint. It sets quite a tone. It also changes the battlefield. Slugging it out in a skyscraper business center is way different than the open ground of a suburb. But, if you’re Chicago’s resident wizard, you’ll be called on to do both, and more.

You’ll be asked to lurk and skulk through alleys, boxed in both sides with one way out ahead of you, and one behind. But, it’s not that easy keeping an eye over your shoulder in that setting and one on what’s before you. Nice way to get trapped or attacked.

Moving through one city environment allows a creator to control the pace however they want because cities offer it all. Sluggish public transport, leaving you crowded, pressed for time and up for danger, should the writer feel like it.

Enter any number of thriller novels and movies with a close quarters fight on a subway.

Or, let’s cut to hoofing it on foot through massive crowds on the streets. Always great if you need to eat up some of your character’s time. And through it all, it’s an experience. Cities always come with a five-way sensory assault. Ones that can go overboard.

Blitzing and jarringly bright colors, ear-rattling sounds, sometimes smells you wished you couldn’t pick out—ones you can almost taste. Not to mention the air that seems to cling to you like a second skin or a thin film of hot breath and unclean air.

There’s a certain set of voices to each city. Blaring traffic, clamoring people, chittering electronics, and let’s not forget construction.

Yeah, cities are certainly a setting, but they’re a living one. They’re something that you can’t really pin down. They’re something to be experienced and are in reality, entire world’s of their own. They certainly have enough slices of our globe nestled within them.

Setting isn’t just a place, it’s a tool. It can be as strong a character as you want it to be. Heck, cities already have names and reputations, what more do you want? They’re alive. Do something with them. Give them a chance to pop out and shine.

Want to really get into the mind of your reader, make sure you choose one heck of a place for your characters to live and act. If you do, that place may end up living on in the reader’s mind long after they close that book.

Cities, you can end up lost in them, and in more ways than one.

 

 

About the Author:ronnie


R.R. Virdi is the Dragon Award—nominated author of The Grave Report, a paranormal investigator series set in the great state of New York. He has worked in the automotive industry as a mechanic, retail, and in the custom gaming computer world. He’s an avid car nut with a special love for American classics.

The hardest challenge for him up to this point has been fooling most of society into believing he’s a completely sane member of the general public. There are rumors that he wanders the streets of his neighborhood in the dead of night dressed in a Jedi robe and teal fuzzy slippers, no one knows why. Other such rumors mention how he is a professional hair whisperer in his spare time. We don’t know what that is either.

Follow him on his website. http://rrvirdi.com/

Or twitter: @rrvirdi or https://twitter.com/rrvirdi

 

Setting is a journey

As was mentioned in Greg’s introduction post for this month, the setting is one of the major elements every writer must work out during their story building process. I feel this task is even more critical for a fantasy writer like myself, and I’ll be using my first of two posts this month to illustrate that point further. Normally I also like to use the first paragraph of my posts to work in a silly pun about the month’s theme, but I’ll be setting aside that goal this time.

While even the most basic story will usually require a setting, I find that fantasy stories push those requirements much higher than average. There is the secondary world component to consider, if your heroes and villains exist in the Kingdom of a Thousand Mists, that setting will require more work than if they existed in Detroit. More importantly, fantasy often has a strong movement element in the story. The setting choices you make to portray that movement can do a lot more for you as a writer than just world build.

My current project is a fantasy trilogy that is set both in the Himalayas as well as multiple versions of that same setting, the same region represented in alternate worlds. I made decisions about how to represent each of those areas not just based on what I needed for the plot elements of the story, but also for what I wanted to reflect in the characters.

The first ‘Everest’ is the real one, albeit in 1950. At this point the main characters are untried, both of them unconfident and damaged by events in the real world. In climbing Everest, they encounter snow, ice and altitude as you would expect. I chose to emphasize how isolating the cold was though, with huge snow drifts that blocked their vision and towering ice pillars that threatened their path.

For the second version, I was taking one of my characters on a coming-of-age journey where she discovers that life isn’t always the fairy tale of adventure she wants it to be. Again I used the setting to help subtly communicate this progression to the reader. Initially the world she finds is green and lush, with sweeping vistas and sun dappled seas. As the story starts to darken, the world does as well. The seas turn choppy and storm filled, she ends up in a hot dry desert and so forth. When she returns to the picturesque land, she had changed from her journey and the land has too. The beautiful landscapes are still there, but they are tinged with gray now, the grass still green but not as lush.

With all the movement that is common in fantasy, you will find yourself creating a lot of different settings to help build your world and convey all that motion. Don’t forget that those settings are also a great opportunity to set tone and say something about the emotional journey your characters are on rather than just the physical one.

See you next time!