The Fictorian Era

Posts Tagged ‘craft’

Anime: Aren’t They Just Cartoons?

12 March 2013 | 6 Comments » | fictorians

Guest Post by Stone Sanchez

The year is 1998. I’m sitting at home watching the latest airing of Power Rangers in Space, excited to see my favorite multicolored team of heroes take out the newest baddie on the block. Up until now, the draw of other shows has been meaningless and nothing has been able to take me away from the Power Rangers franchise that I may have been a little obsessed with. (If I’m honest with myself, I’m still a little obsessed with it.) Outside of mega titles like X-Men, Spiderman, and Superman: The Animated Series—shows that I only watched with some form of regularity—the Power Rangers franchise had me completely hooked.

Until that fateful day when my brother runs into our room just as the theme to Space is about to start and he changes the channel on me. All of a sudden I’m greeted by the image of what looks to be two aliens flying in front of the moon. The words “I wanna be the very best, that no one ever was” play in my ears … and from that moment my world was changed. I had just experienced Pokémon for the first time, and by extension, anime.

dhy_ya061 ANIMEThe word “anime” is usually mistaken to come from the word “Japanimation,” a word that was coined in the 1980s and commonly used to reference animated series made in Japan. This origin, while seemingly very possible, is inaccurate. Anime is actually the Japanese’s shortened word for the English word “animation.” In Japan, the term is used to describe any works that have been animated—be it from Japan or anywhere else. Outside of Japan, using the word anime is reserved and specified for Japanese Cel Animation only.

What is anime, though? What makes it different from any other regular Saturday morning cartoon? Absolutely everything! A major difference between anime and cartoons is in the art. While American art is very basic, usually putting just enough effort to make the characters recognizable, anime is very artistic and creative when it comes to the depiction and distinction of each character, depending on which stylized version of anime you watch. But the biggest is in story.

In Cartoons we only see kids deal with kid situations, and adults deal with adult situations. This line is skewered in anime. Case in point: Gundam Wing. Five teenagers ages 15-16 are sent to Earth from the Space Colonies to begin terrorist attacks on the unsuspecting OZ organization. In the fallout, these teens must deal with being hunted, hated, and targeted at every turn. Throughout the show they deal with emotional strain from constant war, being betrayed by the home they thought they were protecting, and become ostracized by the world.   Teen depictions in Cartoons are usually comedic while dealing with their issues. Even in the great American Cartoons like Avatar: The Last Airbender, tense situations are usually broken by a comedic gesture so that the tone of the show isn’t too heavy.

There are different ways anime can be categorized.  Luckily for us, the Japanese have given us several ways to do this:cb_ed0050 ANIME

  1. On one hand, it can be broken down anime by genre. You have your run of the mill action/adventure, horror, sci-fi, drama, progressive, and then one not so normal: game-based. This is used to denote animes that are based off a game. (Yu-gi-oh is a good example.)
  2. More specifically, you can categorize anime by demographic. The Japanese have specific names for each demographic.
  • Shojo: This brand denotes anime made for young girls from the ages of ten to eighteen. (Sailor Moon, Cardcaptor Sakura, Kaicho wa Maid-sama)
  • Shonen: This is usually targeted at male ages ten and up. There’s no age cap to seal that limit. (Dragon Ball Z, Naruto, Bleach)
  • Seinen: Targeted at males over the age of eighteen, Seinen is sometimes mistaken  for the Japanese Hentai category. In actuality, Seinen anime emphasizes storyline and character development instead of focusing on just the action and powers of the characters. Oftentimes, due to its concentration on plot and characters, Seinen may be confused with Shojo, but ultimately comes out as Seinen as the show is played out. (Ghost in the Shell, Hellsing, Akira)
  • Josei: Young women ages fifteen to forty-four are the target market. Unlike Shojo anime, this category is more restrained with its animation. There are no sparkling eyes, although the wispy features of the characters are kept. Unlike Shojo, Josei deals with a very realistic aspect of relationships and takes away the romanticized view of everything that Shojo usually contains. (Paradise Kiss, Loveless, Between the Sheets)
  1. One of the last ways to classify Anime is by the themes of the story:
  • Bishojo: Anime with beautiful girls. (The Melancholy of Haruhi Suzumiya, Sailor Moon, Lucky Star)
  • Bishonen: Anime with guys with pretty, girlish features. (Kaicho Wa Maid-Sama, This Ugly Yet Beautiful World, Getbackers)
  • Sentai: Anime with teams of fighters. On a reference note, Power Rangers was based off a Japanese show called “Super Sentai” (Dragon Ball Z, Yu Yu Hakusho, King of Fighters)
  • Mecha: Anime with giant robots in them. (Gundam, Robotech, Neon Genesis Evangelion)
  • Post-apocalyptic: Anime taking place after the world has already ended. (The Big O, Cassherin Sins, Desert Punk)
  • Maho Shojo: Anime based on magical girls. (Sailor Moon, Princess Tutu, Shugo Chara!)
  • Maho Shonen: Anime based on magic boys. (G Gundam, Nagima! D.N Angel)
  • Expertise: Sports, arts, cooking-related anime. (Whistle, Prince of Tennis, Kaleido Star )
  • Harem: One guy with a lot of female romances. (Tenchi Muyo, Shuffle, Love Hina)
  • Reverse Harem: Anime where a girl has romances with multiple guys. (Candy Candy, Fruits Basket, Princess Army: Wedding Combat)

pp_rangiku002 ANIMEThese are the building blocks of anime. Some of these themes can be translated into anime’s counterpart, cartoons, but usually most cartoons aren’t willing to go as far as anime is. Liberties are taken with darker tones, risqué characters, and “grey area” subject matter. Whereas cartoons in America are specifically seen as things for kids to watch, with the exception of shows like South Park and Archer, anime in Japan has a categorization for every demographic and is not strictly seen as childish or immature.

Anime is a very broad subject, and this post barely scratches the surface. There are many differences between anime and cartoons and within anime itself. If you’ve never watched any anime before, do so. You may be surprised to find out you’re one of those “anime people” after all.

Here are my top picks: Cowboy Bebop, Gurren Lagann, Ghost in the Shell, Eden of the East, Clannad, Gundam 00 (I’m obsessed with Gundam), Desert Punk, Tenchi Muyo, Another, Yu-Yu Hakusho, The Big O, Samurai Champloo.

Stone Sanchez is an aspiring professional author that has been active in the writing community for the past two years. Currently Stone is associated with the Superstars Writing Seminars by recording, and managing the production of the seminars when they occur. He’s also worked with David Farland recording his workshops, and is currently the Director of Media Relations for JordanCon, the official Wheel of Time fan convention. Often referred to as the “kid” in a lot of circles, Stone is immensely happy that he can no longer be denied access places due to not being old enough.

Photos are courtesy of the website http://www.animegalleries.net/

What Makes Good Horror?

6 March 2013 | 3 Comments » | fictorians

Guest Post by Craig DiLouie

Craig DiLouie headshot-sm-1

I enjoy writing horror because it allows a writer to really stretch and go way beyond standard norms and reader comfort zones. But what makes a good horror story?

First, let’s define horror fiction. Wikipedia defines it as a genre of literature that is intended to “scare or startle readers by inducing feelings of horror and terror.”

In other words, it’s fiction that produces feelings associated with horror—what Merriam-Webster defines as “painful and intense fear, dread or dismay”—in the reader. The Horror Writers Association essentially agrees with this definition.

I do as well, though I would add that effective characterization is so important to achieving the goal that it should be part of the definition. Why? Horror is more likely to be realized by the reader when there is a character, with whom they can relate, experiencing it at the same time. In this way, certain characters in the story are intended to stand in for the reader.

Character is doubly important when one considers the fact horror is a very subjective emotion. Some of us find the sight of blood horrifying, while others don’t. Some of us tremble and sweat at the slightest turbulence on an airplane, while others barely notice it. If the author can put the reader in the protagonist’s shoes, they should experience feelings of horror through empathy even if they themselves don’t find the object of the protagonist’s horror that scary or dreadful.

Before we continue, we should probably ask the question: Why would anybody want to actually experience this? Horrorperf6.000x9.000.indd is, after all, horrifying.

In Thrill Seekers Thrive on The Scary, published on WebMD.com, Dr. Frank Farley, psychologist at Temple University, says people can satisfy their curiosity about and fascination with the frightening, the bizarre, the unusual, and make sense of it. Dr. Glenn Sparks, professor of communications at Perdue University, believes people have a basic need to seek out situations outside their comfort zone. In some cases, they want to confront danger in order to conquer it.

Then there are the physiological changes that occur when confronted by danger, which some people enjoy—the adrenaline rush, the pounding heartbeat, the sweaty hands. Says Farley, “There’s almost nothing else, including sex, that can match it in terms of the incredible sensory experience that the body is put through.”

That’s powerful stuff. So how do we “bottle” that in a book?

The basic structure of a horror story goes like this: You have the normal, introduce the horror element that disrupts the normal, and finish with the new normal.

Force some interesting people in a story to face the fantastic with high stakes, and you’ve got the setup for a thriller. Make the fantastic horrifying, and you’ve got horror. Make the horrifying life-threatening, and you have survival horror. Make the horrifying element a ghost, demon, etc., and you have supernatural horror. Make the horrifying element a serial killer who brutally slaughters his victims, and you have splatterpunk. Make the horrifying element be life-threatening to everybody at once, and you have the makings of apocalyptic horror. And so on.

Personally, my favorite kind of horror stories are apocalyptic. There are so many great stories that can be told in an end-of-the-world scenario. When well told, these stories can be stirring to the spirit as well as the intellect, particularly when horror is contrasted with hope.

So now we know what horror fiction is and why it’s sought out. But what makes a good horror story? The answer is deceptively simple. In short, a good horror story is a good story that happens to be in the horror genre.

I’m not trying to be cute here. Too often, writers put the horror element so far forward that other elements of the story that matter, particularly character, take a backseat. At all times, a good horror story will give us people we care about, engaging conflict and so on.

Story always comes first!

The Killing Floor by Craig DiLouieIn fact, with horror, getting the basic story elements right is even more vital because the horror element may be so fantastic it requires a greater suspension of disbelief and therefore a higher degree of grounding. The more the reader can empathize with the character’s subjective response to the horror element, the greater their shared feelings of fear and dread. The more richly rendered the setting, the more the monsters that populate will stand out. The greater the willing suspension of disbelief, the more likely the reader will confront the horror in your story, find it believable, and experience genuine feelings of horror. And so on.

In short, the greater the story, the greater the horror.

Now let’s talk about the horror element, which can be conveyed as elements that are internal or external, imaginary or real, supernatural or physical, atmospheric or in-the-flesh. This is where you can have a lot of fun and let your imagination soar. Is it a plague that changes behavior? A trusted pet that turns on a family? A serial killer stalking a couple in a remote motel? A nice, outgoing family man slowly becoming violently insane? Tentacled monsters freed from an underground cavern? Hordes of the cannibalistic dead? A sadistic summer camp counselor? A derelict house haunted by the spirits of its victims? How successful the novel is will depend on two things—first, how well your writing gets the reader to empathize with the characters’ horror, and two, how much the horror element resonates with their imagination.

Horror is still a young genre that has been largely neglected by the major bookstores. With the advent of eBooks, online retailers like Amazon are eating their lunch as literally thousands of titles are becoming available, many of them very good. As a result, there is still plenty of opportunity for writers to break in and make a name for themselves. Forget your preconceived notions of what horror fiction is—that it’s werewolves and vampires, that it’s Nightmare on Elm Street and Friday the 13th, or whatever else immediately comes to mind—and make it your own.

Most important is to tell a good story and have fun, and your reader will too!

Craig DiLouie is the author of the apocalyptic horror novels Tooth and Nail, The Infection and The Killing Floor. His latest horror novel is in contract negotiations with a major publisher. He is an Active Member of the Horror Writers Association. For more information about Craig’s work, visit www.craigdilouie.com, where he blogs regularly about apocalyptic horror media.

Why do I like you when you’re standing in my way? The likable antagonist.

27 February 2013 | 1 Comment » | Nancy

yes noLeigh talked a bit about writing good villains earlier this month.  I’m going to touch on a related topic – how do you make your antagonist likable? You might not always want a likable antagonist. But when you do, how do you pull it off?

I’m going to borrow a definition from Writing Excuse’s podcast on the Hollywood Formula.  An antagonist is not always the villain. Heck, in the really good stories the antagonist is often a friend or confident of the hero. So, using the Hollywood Formula an antagonist is “person who places obstacles to that goal in the path of the protagonist. . . . The antagonist is the one whose goals are diametrically opposed to the protagonist, and they’re the one who is blocking the protagonist’s journey.”

As an example from Writing Excuses, in the Dark Knight movie, Batman is the protagonist. His goal is to quit the dark knight gig and return to  a “normal” life with the woman he loves. The person who stands in his way of that goal is the antagonist. Who is it?

One hint: it’s not the Joker.

It’s Harvey Dent, the prosecutor who loves the same woman. When it looks like Dent and the love interest can’t both be saved, Dent begs Batman to save the girl.  In the end, because Harvey won’t be the man he could be, Bruce has to don the cowl and become the dark knight. Harvey’s your antagonist. but he’s not very likable. Is he?

Why not? Well, read on.

Let me take another example: Victor Laslo in Casablanca. Casablanca has the same love triangle that Dark Knight does. Follow the movie beats, they’re a lot of similar notes. Rick wants the girl, but Laslo already has her. Like Dent, Laslo represents more than just himself. When it looks like Elsa and he can’t escape, Laslo begs Rick to save Elsa. In the end, because Laslo is honorable and stays true to his goal, he makes Rick want to be a better person and rekindles his faded patriotism.

Plot-wise. Casablanca and the Dark Knight are more similar than dissimilar.

So, why do I like Laslo but not Dent? To me the difference between Harvey Dent and Victor Laslo, is that Laslo is willing to give up everything for the greater good. Dent isn’t. Fundamentally, Dent is selfish. He’s more interested in catching the headlines than catching the crooks. He’s not the best boyfriend. When he falls, he falls hard.

So, how do you make the antagonist likable?

1. Just like your protagonist and villain, your antagonist needs a goal (other than messing with the protagonist for the heck of it). I tend to like characters whose motivations I can understand and ring true.

2. The antagonist has his own morals and strengths. I dislike Harvey because once you take the shine off, he’s selfish and immature. He refuses to accept the truth Batman sees – that he (Dent) is a symbol of more than self. Dent is a weak character. First he’s seduced by power and fame. Then, the Joker seduces him with the idea of revenge. I don’t tend to like people I can’t respect. Dent loses my respect over the course of the movie.

3. The conflict with the antagonist makes the protagonist “better” in the long run.  Rick’s hope rises from Pandora’s box, but Batman is condemned to a life he tried to escape. Batman is worse off in the end.  

4. Even though the antagonist stands opposed to my protagonist, I almost want the antagonist to win. This goes back to the first few points. I want to be able to identify with this character and feel good about it. I’d like to be Laslo. Not so much Harvey Dent.

Have you come across a likable antagonist? If so, what made you like him or her?

Complex Characters

20 February 2013 | 3 Comments » | frank

Complex character img 2-20-13We’ve all heard the criticism:  “Your characters are flat” or “One-dimensional” “Make them deeper, more rounded.”

The problem is, most of the time the people offering that vague advice have no concrete suggestions for fixing the problem.  Many newer authors often fall into the trap of trying to add quirks or other surface affectations to try to make the characters appear ‘interesting’.  Quirks can be cool, but only if they tie into the character’s real psyche.  If not, they’re just weird and don’t help.

In my last post, I explored what it means to have deeper, more complex characters by utilizing Larry Brooks’ three dimensions approach to character development.  Today I want to explore additional examples from books and television to highlight what we mean when we say a character has ‘depth’ or is ‘complex’.

First, we need to know our characters, know them better than we know just about anyone else in our life.  Think about it – most of the people we interact with are enigmas.  We know their surface personalities, and we may know a little about their history, but how many people do we know well enough to imagine them in an extremely difficult situation like the ones we’re going to place our protagonists in, and then feel confident we can predict how they’ll react?  The number is probably smaller than we usually assume.  We can’t have that ambiguity with our main characters.  When we place them in extreme situations, we need to know how they’re going to respond.

Many of the ‘flat’ characters we see are ones where they don’t seem to have a history.  They step onto the page with no back-story, no childhood, no past mistakes or triumphs to be reminded about.  As a result, we only see the surface of a character but get no insights into why or how they reached that stage in life.  These are characters with only that first dimension defined.  Fine for secondary characters, but not for central characters.

For example, in The Dark Knight, the joker is such a fantastic character not only for how crazy he is on the surface, but also for the hints he gives us of his tortured past.  We never actually learn the truth, but just hinting at it is enough to make him far more deeply fascinating and freaky.  Who’s ever going to forget the line, “Want to know how I got these scars?”

As a reader, knowing a character’s back-story helps us develop empathy with them.  This is the why of a character’s actions that gives them meaning.  Without it, we cannot connect with them.

Another fascinating example is the character Cobb, the main protagonist in the movie Inception.  On the surface, Cobb is an efficient dream spy, capable of infiltrating the best-kept mental secrets.  Then we’re faced with his ex-wife who continually threatens to undermine all his work.  That twist becomes infinitely more interesting when we learn she’s actually dead, a projection created by Cobb’s own sub-conscious that refuses to be ruled by him.  Throughout the movie, the layers are peeled back as the stakes rise, until we realize this projection is his inner demon, the part of his psyche he has to face.  We’re left wondering right up to the end:  how did she die?  Was he really responsible?  Why can’t he let go?

Brilliant use of back-story and inner demons.

Another wonderful example, and an excellent venue for studying complex characters is the tv show Once Upon A Time.  Not only is the concept fantastic and the writing brilliant, but the show offers many examples of great character development.

Virtually every character in the show has a complex back-story that interweaves with other characters and generally experiences at least one major flip that catches the audience completely by surprise and challenges expectations.  This is especially true for the evil characters (the wicked queen and Rumplestilskin – the dark one).  We see them struggling against evil impulses and trying to live the best lives they can.  It’s absolutely brilliant because we end up developing empathy with characters we should simply loathe.

There is nothing simple about any of these characters.  Their second dimension is fully fleshed out and complex.  Even better, in critical moments, we see even some of the evil characters try to break out of the mold they’ve placed themselves in, and we root for them.  At other times, we see the heroes struggle with powerful temptations to do terrible things, usually with plenty of justification.  These are the deep moments when characters’ true selves are revealed, the third dimension moments of truth, and it’s wonderful to see a character we think is evil show us a hint of good, even if they back-slide later.  I’ve learned a great deal from this show, and hope to apply it to some of my own writing and character development.

Of course, most of us won’t get to use our back-story as heavily as Once Upon A Time.  They set up the show format around this complex back-story, and the very structure of the show allows them to maximize the power of it.  Still, the point is valid – it’s absolutely vital for the writer to know what happened in their characters’ lives before page 1, and find ways to share that information with their readers.

Another fun example is Shrek.  The funny, irreverent ogre who refuses to live within the narrow boundaries expected of him.  As he explains to his companion, donkey, he has layers, like an onion.  All good characters should have those same layers.

Of course, once we’ve created our onion characters, we then face the daunting challenge of when and how to weave that back-story into the narrative without falling into that dreaded ‘info-dump’.  It’s hard to not share the cool stuff we know about characters, but that information is best served in small portions, sprinkled throughout the story.  It’s the seasoning that separates the simple stories from the great.  But like any seasoning, apply too much, and you wreck the effect.

What other characters stand out as exceptional examples to you?  Why do you find them so powerful?

3 Dimensions of Character – A Review of Larry Brooks’ Character Development Technique

18 February 2013 | 7 Comments » | frank

3 dimensions imageWe’re talking a lot about character this month, as well we should.  Great characters are critical components for great stories.  We need to understand our characters, their relationships, and then we need to reveal the truth about our characters with a deft hand, weaving in back story and inner demons.

It can prove a daunting process, and sometimes it’s hard to know how to approach working with our characters to maximize their effectiveness.  At times, it’s like looking at a hidden 3d image, like the one at the top of this article.  Can you see the hidden image?  It takes effort and practice to train your eye to see what’s right there.

Same with building great characters.

There are lots of opinions and articles and books on the subject, including this month’s Fictorians posts.  One resource I highly recommend is Orson Scott Card’s book Characters & Viewpoint.

Another, which I found extremely helpful, is Larry Brooks’ Three Dimensions of Character.  This is available as a standalone ebook, but is also incorporated in Larry’s best-selling book Story Engineering.

The brilliance of this approach is that it explains complex character building in a direct, understandable way that makes it accessible to every writer.  Larry provides a toolbox to assist authors in crafting great characters, and knowing what is required to do so.  He teaches, in essence, how to see the hidden image by removing some of the vague, mysterious elements from the process, which I found refreshing and extremely helpful.

I won’t explain the entire system.  This short article won’t do it justice, but I will review the core concepts to illustrate the power of it.

Characters have three distinct dimensions that authors need to understand and define, and which they can then apply for greatest effect.

Dimension 1:  Personality.  What a character looks like, their quirks, how they present themselves to the world.  This is all surface material, without any assigned meaning.  For minor characters, this may be all we ever see, and it’s left to the reader to assign any deeper meaning, if they choose.  For important characters, we cannot stop here without getting the dreaded “your characters are flat” reviews.

Dimension 2:  Back story and inner demons.  This is where things get interesting.  This is the why of a character’s choices.  This is where meaning is assigned, where they face their inner struggles, hide their deepest fears.  It’s the world view that motivates their actions, and it may or may not coincide with the face they choose to show the world.

Dimension 2 is where characters gain depth, it’s where the reader gains a glimpse into the why, and gives us a chance to build empathy with the character, which is absolutely crucial for our story success.

However, we’re not finished with Dimension 2.  Dimensions 1 and 2 are still what the character wants us to see, to understand.

Dimension 3 is where we get to the true heart of a character, their moral substance, or lack thereof.

Dimension 3 is what a character does in critical moments, moments of extreme stakes, moments that count.  This is where everything is stripped away and their true, inner core is revealed.

It may surprise us.  It may surprise them.  This is where a character really becomes a hero, or a villain.  It’s where they shine, or where they run away screaming.  This is where inner demons are excised, when a character arc is complete.  Only then is the hero ready to overcome the external antagonistic forces.

This is powerful stuff!  Too often advice about character lacks this level of clarity.  Larry goes on to expand upon this in his books, and I highly recommend you study his system, because it empowers authors to elevate character development to a much higher level.

To illustrate briefly:  Assume we have a character, a middle-aged school teacher who works with first graders.  Never married, but beloved by her children.  All first dimension stuff.  Then, let’s give the readers a glimpse into her past.  Maybe she went into teaching because a younger sibling died and she always felt guilty for not protecting that child, and has dedicated her life to teaching to help excise that guilt.  Second dimension back-story and inner demon.  She’s an easy character to empathize with.

Then let’s set the school on fire.  Children are in danger.  What will she do?

Well, that’s the question, and the moment that will make the story.  Will she rush into a burning room to save children, perhaps by making the ultimate sacrifice, and therefore justify her life’s work?  Or will she break down and ignore everyone around her, perhaps letting children suffer because she’s unable to break out of the prison of her memories?  Or does she do something totally different?  It’s not until that moment of crisis that her true character is revealed.

In my next post, I’ll explore examples of great complex characters, and lessons we can learn from them.

Building Character – Tools for Genuine Interaction and Staying on Track

8 February 2013 | 3 Comments » | Ace Jordyn

So, you’ve done the deep psychological analysis, built the world, have a broad outline, now what? How do you place your character into the story and make it believable? How do you keep the protagonist’s story on track? How do you keep character interactions interesting, genuine and moving the story along?

In complex novels, I use charts to help me along, to keep information organized and to consider the deeper questions of values and motivation for each significant character. In every instance, I refer to the major points from the story arc because that’s when those critical moments of change, realization, action and reaction happen. This system keeps me from straying from core values during interactions. What happens in those moments when characters surprise me and go in a totally different direction for reasons of their own? As long as the character is true to their core (usually is), I embrace the change and make adjustments accordingly.

Relationship Arc Chart– Protagonist and a Key Character

Disasters (faced by the protagonist)

Protagonist (reaction to the disaster)

Pam (reaction to the protagonist)

Act 1 Attackers at warehouse Is dumbfounded by the attack and then decides he must figure out who did it. Is afraid because goods were damaged, he didn’t finish his work and is late to see his father Likes him a lot but doesn’t always trust her feelings for him  – is hot and cold toward him- her father warns her away. Not sure if he’s a victim or incompetent.
Overhears conspirators re father and power & sees someone run away Suspicious of everyone except his friend and Pam. Urgency to do something before it’s too late. Wonders if he’s making things up  – see this in her body language and cautious language
Discovers father is dead Is devastated, angry and feels he failed his father. Resolves to solve murder. Has deep compassion for him but is afraid of his anger and feels helpless to help him.

It’s also important to be aware of the impact of a significant event on all major characters. For example, the death of a central figure has a huge impact on the protagonist and other characters. We really see this, and expect it, in mystery writing yet reactions need to be thought out just as clearly in any genre. How does each person feel about the death? What opportunities or misfortunes do they see as a result? How every character reacts to the death and to those around them must be consistent with personal motives and values.

 Relationship Arc Chart– Reaction to a Major Event

Person

Rxn to Felix’s death

Rxn to Joey (protagonist)

Sally (wife) There is the customary wailing etc but with an unusual sparkle in her eye. After, she appears to be even more crazy and delusional as she insists he isn’t really dead She wants him to remain loyal to his father – to obey his father as if he’s still alive rather than becoming his own person
Shosha(high priestess) Relieved. Now Felix won’t be a threat to the people or to her plans. Knows she must appear to be saddened by the death. Sees Felix’s death as an opportunity to bend Joey to her will. Believes he is the key to restoring balance and making the island safe but he must follow her.
Talar(head of a guild) Relieved and upset. Felix was a master at his craft and did before his son learned all the skills. He was crucial to island trade. Never liked or trusted him. Has a lifelong grudge about something. Unsure if Joey can do his father’s job yet he is the last master of his trade. Believes the son is/will be like his father (unstable,  and self-serving) and wants to protect his daughter  from him.

There are two seldom spoken about things writers need to be aware of to keep interactions genuine. I don’t chart these but I do short write ups on each to make sure I understand them from my characters’ points of view.

Male and Female Perspectives

yes noYes, males and females see and express things slightly differently. And no, it’s not all stereotypical black and white behaviour either so please don’t take my comments as such. However, it’s folly not to consider the language, approach to situations and socialization of the sexes when writing characters or in understanding target market appeal. That’s why there are so many books on relationships (the Mars and Venus stuff) because it is important. It’s not about equality issues or discrimination. It’s simply that as women and men we are biologically different and we see the world a little differently. Those differences need to be understood and embraced. We can do the same jobs but our approach and communication may be different.

Women may be more prone to focus on emotions and relationships while men are more concerned about process such as fixing something or winning the race. Use this to create confusion and tension as characters speak at cross purposes on an issue. Mix it up to make interactions more interesting. Change the socialization norms. That’s what happened when television, books and movies first created female detectives and lawyers – interactions between the sexes was awkward and rife with tension. It still is and it makes for compelling viewing and reading. Being aware of the differences gives writers more ammunition to mix it up and make interactions more dynamic, less boring and less stereotypical.

Life stages

So how do people react to Joey – as a late teen, and with his father’s death, his mother Sally doesn’t want him to leave the household to become his own man. He’s now expected to fill his father’s shoes, stay in the family business and look after her. Although he knows he must do this, Joey’s interactions with his mother will be charged as he struggles for his own identity and sense of self. If Joey had been married and with a maturing family of his own, his position in society and hisparty skill wouldn’t be questioned and therefore his interactions with his mother would be quite different like charged but now able to assert himself and demand what he wants, respectful or entirely dismissive.

Writing for teens (YA) is different than writing for adults or middle grade. It’s deeper than point of view – it’s about issues, maturity, ability to express, comfort with expression and experience. An adult who has been burned in a relationship as a teenager will have a very different approach to a date than a teen on a first date. That seems obvious, but as an adult writing for teens, I must be very careful not to insinuate my adult knowledge, observations and experience on my characters otherwise their interactions won’t ring true for my readers. The same holds true whenever we write about something apart from our own soci-economic strata.

These are just a few of the tools I use to keep character interactions interesting. What works for you?

Building Character – The Art of Genuine Interactions

6 February 2013 | 3 Comments » | Ace Jordyn

We can build worlds, create interesting characters, have background information and personality/motivational analysis that fills a book. After studying how to create characters, how to make them interesting, unique and multidimensional, we must somehow bring them to life and make them as real to the reader as a living, breathing human being. Yet how can this be done?

wrestlingIt’s all about relationships. Characters come alive when we see them in relationship. Their interactions (actions and reactions) reveal their innermost secrets, their fears, their world view, their values. Just like us, they act and react to those around them – life is not lived in a vacuum. That’s why the background work and world building are so important. What is the society’s prevailing code of ethics or conduct? Where does the character live – the social and survival norms are different from a crowded city in first world or third world economies, rural or urban settings, earth, Mars or a fantasy world. This determines what is important to the character – what she values or abhors.

We interact with and react to our families, our pets, our loves, those we loathe, those we casually know and those we don’t even know but have a strong reaction to. A strong reaction to strangers? Think about it. Do you slam the phone on the telemarketer or do you make friends with that person? Do you disregard or mock political propaganda from the party you don’t support or do you take the time to befriend a supporter and understand their views? In both examples, the interaction with strangers is at different ends of the spectrum – from blatant disregard to embracing their humanity. Most of us are somewhere in between. The way we choose to interact with people in these situations is determined by what we value, what motivates us and what issues are pressing in on us. Knowing where your character lies on the value spectrum will make it easier to write believable character interactions. Is your character determined or unsure? Have faith in life or believe it can’t be trusted? Accept or reject change?

For example, in a self-help book on relationships (those are gold mines for writers!) titled Love is a Many Splintered Thing by Patricia H. Rushford, we follow Samantha and David as they journey from the honey moon stage to near sky divingdivorce. The fight scenes, simply done for illustrative purposes, are quite compelling. In one scene, we learn that David has manipulated Samantha’s computer dating data sheet so that their scores will jive. Samantha is so furious that she wants nothing to do with David. David is hurt and upset. He had fallen in love with her the moment he saw her and didn’t want to trust a machine with the rest of his life.

So, why did Samantha have such a strong reaction to David’s action and why did he manipulate the data? The answers lie in their backgrounds, in those deep dark corners that are so easy to ignore yet which compel us to act as we do. As Rushford explains: David is a man’s man, always in control and is uncomfortable with the feelings Sam has awakened in him. He has tried to be the kind of man he thought his father (now dead) would have wanted him to be but David feels he has never quite succeeded. Now once again, in his relationship with Sam, he hasn’t quite succeeded. Samantha, on the other hand, comes from a childhood of abuse and neglect and so resists love for fear of abandonment. At times her emotional needs exceed her ability to reason.

Understanding fears and aspirations this deeply means a writer can stay true to the core of who their characters are. That then makes their actions and reactions more consistent and true to their nature as they interact with other characters. What about dialogue and body language? Both are important and once again, are part of knowing your character well. Is her language terse? Can he say what he means? She talks of feelings while he refers to car manuals. Is her manner aloof, open or frustratingly neutral? Is there a combination of warmth and cold, efficiency and aloof caring, that is both appealing and frustrating? How does each character react to how the other speaks let alone to what he or she says? Thinking through those dynamics creates most interesting interactions.

There is one major stumbling block to writing genuine character interactions. That is unconsciously slipping into your own value system and not remaining true to your character. That’s when characters and scenes become one dimensional. Personally, I hate conflict. I prefer to be the peacemaker. Knowing that about myself gives me the awareness I need to let my characters be themselves in all their gore and glory. The best writing advice I ever received was permission to be cruel, to ramp up the stakes, to let my characters sweat, squirm and yes, fight.

tentBy knowing our characters intimately, from their deepest darkest fears to their speech patterns, we can totally abandon ourselves to the muse and write compelling, memorable scenes that will whisk our readers into our characters’ worlds.  Ah, yes, the elusive muse – that’s the moment when we know our characters so well that on paper, we become them and we give genuine voice to them and to those they interact with.

What things have you learned to bring your characters to life and to make their interactions genuine?

Relationship Rumba

1 February 2013 | 3 Comments » | Nancy

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Okay, before you can go to the conventions and use your elevator pitch like we talked about last month, you have to write the story. This month we’re going to focus on the craft aspect of writing. Because it’s February, and for some reason this month bring about images of mostly naked babies holding bows. we’re going to focus on relationships. Don’t groan – we aren’t going to spend the entire month talking romance, although it will be a topic this month.

Think about the stories you love. What made you love it? Not the plot. Not even the special effects. It’s the characters and their journey that takes a story from like to love.  Some of the all time most loved stories include Gone With The Wind, The Wizard of Oz, Charlotte’s Web, and To Kill a Mockingbird. Action adventure movies can be loved, but it seems to me that only happens when there’s something extraordinary about the character dynamics.  Well loved stories, regardless of genre, all have one thing in common – characters that stay with us long after we close the book.

I’m going to use one of my favorite books – The Last Unicorn by Peter S. Beagle – as an example of what I mean. Each of the characters, even the unicorn, is flawed. Schmendrick the Magician (and I didn’t have to look up how to spell his name even though my spelling is atrocious) can’t actually work magic. He’s the incompetent fool, the disappointment and the failure. He can’t touch the unicorn. He joins her quest to benefit himself, not because it’s the right thing to do. Yet, he still finds the strength to get up each morning and try to be a true magician. Molly Grue lives with bandits. She’s brash and a bit crude. Yet, her heart is pure enough to see a unicorn. King Haggard has everything, but can’t feel joy or love. The unicorn is immortal, but she doesn’t know love or regret. A misfired (or not) spell robs her of her immortality. Over the course of the story all four of these character (and Prince Lir) confront who they are.  All are searching for something more than themselves. All but one changes.

Why is this one of my favorite books? Because of the depth and beauty of the characters and their interactions. Peter S. Beagle’s A Fine and Private Place is also on my most favored books list for the same reason. I wanted the good guys to win. I wanted the bad guy to get his comeuppance.

How did Peter Beagle and all those other writers create such memorable characters?

Well, that’s what we’re talking about this month.

This month we’ll look at creating a complete characters, the “good” bad guy, and believable character interactions. We’ll spend some time on Romance in deference to St. Valentine’s holiday. But also platonic relationships between the characters and conflict in general. Please check out posts over the month, and remember it’s not too late to get that box of chocolates.

Novel Rewriting Workshop and Other Dave Wolverton Semimars

29 January 2013 | 4 Comments » | Nancy

Did you every have one of those stories that you know “missed it by that much”? I did. While there were some obvious fixes I knew I needed (like beefing up my descriptions), there was a fundamental flaw in the story that I couldn’t get my hands around. The story was sick and needed help. So, I took my baby to a professional.

Let me back up for a second, the story I’m talking about is my trunk novel. I’ve been picking at it for far too long. The first draft was well over 300,000 words. I know. I know. So, I broke it into three books. The problem was that the first book’s story arc was high on the Character quotient of Orson Scott Card’s MICE scale. For those who don’t know, I’m going to vastly oversimplify this. Card broke stories down to four archetypes – Milieu (setting), Issue, Character, and Event.  A character story is mostly concerned with the character’s internal journey. So, the book ended when my main character transitioned from spoiled, self-centered twit to taking responsibility for the greater community, and before the promisDavid Farlanded big battle.  A lot of the comments I received was that “nothing happened” in the story. So, books one and two became book 1. But I still had what I called a “pacing” problem. I didn’t know how to fix it. Hence, the trip to the book doctor.

The book doctor of choice and the stated course of therapy? David Farland’s Novel Rewriting Seminar. Dave is a New York Times Bestselling writer who has been translated into many languages and trained a number of #1 New York Times bestsellers, like Brandon Mull, Brandon Sanderson, and Stephenie Meyer.  His latest novel, NIGHTINGALE, has won eight awards. So, the ability to hear him speak, much less take a class from him, is an amazing opportunity.

This seminar focuses on editing. In order to attend, you have to submit a sample to Dave and be accepted. You’re committing to a lot of homework, both before and during the workshop. We had a reading list which ensured all participants were starting with the same base knowledge.

All participants send in the first 100 pages and a synopsis of their stories. Part of the pre-seminar homework is to read the first 20 pages and synopsis of the other workshop stories. Getting to read and critique other stories, when you do so honestly, is a learning experience. What do I mean by “critiquing honestly”? I mean not cutting down a story just to cut it down. Your plan should always be to help the writer improve the story. realizing that your comments are just your opinion and you’re not any smarter or better than any other writer. Use critiquing as a way to help someone, but also as a means of seeing what you are doing that might be hurting your own writing.

The work doesn’t end when you get to the workshop. This isn’t a seminar where you can sit back and zone out. Each day, we went over two or more of the workshop stories, discussed story structure and elements, and were given homework that applied the topics discussed. We each left with 10 other perspectives on our story. Another fabulous excercise we did was disecting the story-telling elements in The Hunger Games movie. Many of the workshop participants would go out to lunch or dinner together. We built a community there.

Each participant meets with Dave to go over his comments on the first 100 pages of your novel. I have to say the time spent with Dave was worth far more than the price of admission. Not only is he a genuinely wonderful person, but he has so much insight and experience over the entire entertainment industry. I could have spent hours talking to him about everything from game design to movie making to publishing, and barely dipped my toes in the well of information and experience that he has.  Dave pointed out some of the things I knew needed work – my descriptions of places and people were thin. But he also articulated the bigger problem I was having, and a way to address it.

What was the best thing about the workshop? That’s a hard question. The people I met there are wonderful. The knowledge I gained was invaluable. But, I have to say the best thing about the workshop was leaving knowing what I had to do, and that I could accomplish it.

Dave has a workshop for whereever you are in your writing career. He has a host of new writing classes scheduled for 2013 available at www.davidfarland.com/writing workshops.  These range from his new Short Fiction Master’s Class, to his Million-Dollar Outlines, Novel Revision class, and Fiction Mastery Class. While there is some overlap between the seminars, each focuses on a different aspect of the craft of writing. I can’t wait to attend some of the other ones.

As if the workshops weren’t  cool enough, if you go to to any of his workshops and mention that “I heard about it through the Fictorians,” Dave will buy you a free dinner with him (if time allows), or he’ll give you $20.

If you have the choice between dinner with Dave or $20, take the dinner. Every time.

So please check out his workshops here.

Sail To Success – a unique Writing Workshop

25 January 2013 | 2 Comments » | frank

Any of you trying to decide whether to take that cruise to the Bahamas or attend a writing workshop?  Well, now you can do both!  The Sail to Success writing workshop combines the awesome vacation experience of a Bahamas cruise with a professional level writing workshop.

I attended this year’s first-ever workshop, and it was well worth the cost, which was higher than some other venues, given that we combined a vacation with a small group workshop with top talent.

When I heard about the Sail to Success writing workshop, I had to go. Not only was the venue uniquely enticing (I’d never cruised before), but the line-up of faculty presenting to the small group was outstanding. Presenters included:

Wow. And the reality lived up to the expectation.

The workshop proved extremely productive, although being on a cruise ship proved to be a challenge as well as a great benefit.  It was a little difficult to focus on class time while the ship was docked in Freeport or Nassau.

The class schedule was intensive: from 8 AM to noon, and from 6 PM to midnight most nights. We managed to slip ashore in the afternoons, but lacked the time for extensive excursions like scuba diving (we had to return to the ship by 4:30). Luckily, my wife came along since the purchase included cruise for two, and she vacationed for both of us while I sat in class.

I didn’t mind. The classes were excellent. Not only did we receive excellent instruction on craft from Nancy Kress, but we learned from these long-time, successful professionals about the nuts and bolts of the publishing business.

The highlights of the class were the critique sessions from Nancy Kress and Toni Weiskopf. Nancy reviewed samples of our writing from an editor’s perspective, and provided wonderful feedback. Toni reviewed other samples from her perspective as a purchasing editor. What a rare opportunity to sit with a publisher and see exactly how they look at your work. It proved enlightening, and a little scary.

Toni receives over a thousand manuscript submissions per month. When she considers those submissions, she’s not looking for reasons to like a manuscript. She’s looking for any excuse to stop reading, and to give that submission the dreaded ‘red mark of doom’. It might come in the first paragraph if she sees it’s not the type of story they’re looking for, or it might come on page two when she finds herself confused, or sees too many grammatical mistakes. If she can’t find a reason to throw the manuscript away quickly, then it just might be a work she’d consider reading further.  Of the fifteen students in the class, only three of us earned that distinction, which was a rare moment of validation.

The only complaint about those critique sessions was the lack of time. Given the time constraints, feedback was limited to 7-10 minutes per manuscript. It just wasn’t enough time.  However, in 2013 the program will be structured slightly different.  Each student will select if they want a critique from Nancy or from Toni, not both, although all students will get to sit in on both critique sessions and hear the reviews of all of the submitted works.  That should allow for more time per submitted work.

So overall, this workshop proved well worth the investment in time and money, and I strongly recommend it to anyone who’s a serious aspiring writer.

 

Why Revising is a good thing.

17 December 2012 | 2 Comments » | fictorians

Guest Post by Dan Wells

Congratulations! You finished NaNoWriMo this year–a 50,000-word novel in just one month. Maybe it’s a full story, or maybe it’s just a beginning; maybe you printed out the little diploma and hung it on your wall, or maybe you didn’t even finish. Maybe you didn’t even do NaNoWriMo this year, but you have a book left over from last year, or a book that you wrote without any connection to NaNoWriMo at all. The point is, you wrote a book. Hooray! That’s a step most people never even make it to, and you’ve done it. Good for you.

Now it’s time to go back and make it better.

“Revision” is, for a lot of writers, a scary word. You may think I’m trying to give you a bunch of extra work. You may think I’m telling you that the book you wrote doesn’t count, and that you have to write the whole thing again. You may even think that the book you wrote is brilliant and doesn’t need to be revised at all. Rest assured that your book IS brilliant, and it DOES count, but that you need to revise it anyway. Revision is something that a lot of aspiring writers balk at, but experienced, professional writers never question. It is our very best friend, and, quite frankly, one of the primary reasons we are professional writers. Revision is a magical process that will turn your finished book into an excellent book; it will take your brilliant story and refine it in a way that will help everyone recognize its brilliance. Think of the recipe for your favorite food: even if you have all the right ingredients, the dish won’t turn out like you want it unless you combine them in exactly the right way–and even if the flavor is perfect, the best chefs will spend just as much time on presentation and serving, making sure that every aspect of the meal is perfect.

Or, to make things easier, I can sum up that entire paragraph in one sentence: your first draft is for what you want to say, and your final draft is for how you want to say it.

The revision process starts with distance. Remove yourself from your writing for a while–a few days, a few weeks, a few months, whatever it takes to give yourself a fresh perspective when you come back to it later. Work on other projects, read other books, and cleanse your mental palate. If you have someone willing to read your work, give them the manuscript so you can get some outside feedback. The purpose of this step is to help yourself see the book for what it is, not for what you think it is. Inside your mind you have an idealized view of the story you wanted to tell–you know what emotions you wanted to create, what reactions you wanted to elicit in the reader, and which parts of the story would be exciting or romantic or scary or sad. While you were writing it, you saw it the way you wanted it to be. Other people–and yourself, with enough distance–don’t have that idealized view, and they’ll see your story for what it really is. When you give yourself distance and come back with fresh eyes, you can compare the story on the page to the story in your head and figure out which parts worked and which parts missed the mark. WARNING: most of it missed the mark. I can tell you that without even reading it, because that happens every time, and it happens with every author. The more you write, and the more you develop your skills, the better your first drafts will be, but even your very favorite writers write bad first drafts. They do it all the time. I do it myself. The trick is to not let it get you down–don’t get depressed, don’t give up, just use this as an opportunity to fix what’s wrong. Again, think of a chef: when she tastes her latest creation and realizes there’s not enough salt, she doesn’t close her restaurant and move away and never cook again, she adds more salt. You’re not here to agonize over your problems, you’re here to solve them.

Step two, of course, is to look really closely at the problems you found in step one, and figuring out exactly what’s causing them. To continue the metaphor, step one is where you taste the food and realize something’s wrong; step two is where you figure out that it’s wrong because it doesn’t have enough salt. Like all things, this comes with practice, but you can start that practice by asking the right questions. It’s not enough to say “this book is bad,” you have to ask yourself why it’s bad. Is it boring? Are the characters unlikable? Is it hard to understand? Maybe your helpful friend who read the book told you he couldn’t figure out why the characters were doing what they were doing. Your job, as the author, is to look at those characters and their actions with a discerning eye: do they have good reasons for what they’re doing? Do those reasons connect as logically to their actions as you thought they did when you wrote it? Are those reasons clear in your mind but never really presented well on the page? Say the book is boring: does the reader have good reasons to care about what’s happening? Does the reader like the characters enough to be invested in their problems? Does the reader have all the information they need to be ready for the climaxes and the cliffhangers and the big emotional payoffs? No matter what the larger problems might be, you can dig underneath and find the specific issues that are causing them.

Once you’ve identified specific issues, step three is to figure out how to solve them. Let’s look at character motivations again: your readers (and perhaps even yourself, if you’ve created enough distance from the manuscript) are confused about why the main character is doing what he’s doing, and you’ve determined that this is because his motivations are never properly explained. There are many, many, many ways to solve this, and you need to figure out which is the right one. Do you just add a few lines of inner monologue where he explains himself? Maybe several lines, scattered throughout the book, where he reaffirms his personal beliefs? Maybe you need a new scene–the bad guys do something that affects the main character personally, so he has a clear and visible reason for opposing them. Maybe you need to add a new character: a dependent who the bad guys can hurt, or a buddy that the main character can talk to, or a romantic interest that will give the main character something to fight for. Maybe your character’s motivations rely on some key piece of knowledge she didn’t have access to in the first draft: oops! Figure out how to give her that knowledge, maybe with a mentor/traveler/newscaster/whatever who can explain it to her, or a scene of investigation or accidental discovery where she can learn it for herself.

It all boils down to this: when you look at your book critically and identify its weaknesses, you can drill deep down into what’s causing those weaknesses and figure out exactly how to make your book better. Once you’ve cleaned up the storytelling, you can do the same thing with the writing: polishing it and refining it until it’s not just good, but great. Learn how to revise, and your writing will become better than you ever imagined.

Dan Wells has a new book coming out in March called FRAGMENTS, the sequel to PARTIALS; it’s a post-apocalypse SF story about a group of plague survivors trying to rebuild civilization.  Also check out his e-novella called ISOLATION that’s kind of sort of a prequel to the series and takes place several years before the apocalypse.

Bio: Dan Wells lives in Germany with his wife and five kids. Why Germany? Why not? He writes a lot of stories, reads a lot of books, plays a lot of boardgames, and eats a lot of food, which is pretty much the ideal life he imagined for himself as a child.

What if? – Two words to unlock inspiration

14 December 2012 | 3 Comments » | frank

Have you ever had a great idea for a story that thrilled you with the possibilities, only to struggle to develop it into a fully realized manuscript?  You have that scene that burns so bright in your mind, but just can’t seem to expand it into a full novel, or that character you know as intimately as yourself, but lacks the right scenes to shine? Or, maybe you just finished a work and you’re searching for the next big idea, but aren’t sure where to start?

Whatever stage of your project you happen to find yourself struggling in, there’s a simple yet powerful tool you can always turns to for inspiration.

The “What if?” game.

This game casts you beyond all bounds, out into the realm of pure imagination. There are no limitations, no hesitation. No idea is too crazy, no disaster too terrifying that you cannot consider it. Don’t hold back when playing the “What if?” game. Ask yourself, “what’s the worst possible thing that could happen in this scene, or to this character?” and then explore the possible answers.

The results can be a little scary. We need to torture our heroes, but sometimes we cringe back from the awful reality of just how bad we can make things for them. Or we hesitate because if we follow the newly illuminated road our ideas have revealed, it’ll mean a lot of mental struggle to figure out how to guide the heroes through the new difficulties to their eventual triumph.

Don’t hold back.

These are exactly the moments to take a second look and ask “what if?” again. That new, twisted, crazy idea might just be what our story needs to drive it from mediocrity to excellence. It might require more work on our part, it might torture our characters until we cry out with them, it may challenge assumptions we’ve made.

It may be awesome.

Of course, it may kill our story too by taking it off a cliff. In that case, discard that idea, ask “what if?” again, and explore a different road.

Sometimes we play the “what if?” game in the middle of free-writing a scene, when we’re struck by a sudden burst of inspiration and type a few lines that veer the story off the expected course. Again, we need to explore it, consider it, and decide if it was a false start or an exciting new twist.

In one manuscript, I wrote a scene where one character’s powerful magical weapon, which was critical to the plot, unexpectedly fell into the sea and was lost. I hadn’t planned it, but while writing the scene, I realized this was the worst thing that could happen, and I wrote it. The resulting scene became more powerful by entire magnitudes, although it left me quite literally shaking from the shock. At first I wanted to delete it, to shy away from the disaster I’d revealed, but that would have weakened the story and been the easy way out. Eventually, I figured out how to deal with it, and the story proved the stronger for it.

Recently I played the “What if?” game with a friend to explore the deep back story of a current work in progress, and after traveling far afield, we came up with some wonderful ideas I never would have considered without casting myself out into the world of limitless possibilities opened through “What if?”. Those answers now tie in aspects of the plot that were hanging a bit loose, and the resulting whole is consistent and far more powerful.

What experiences have you had with the “What if?” game? If you’ve never tried it, what are you waiting for?

What if it revitalizes your story?

What if . . . ?

 

Getting Stuck in the Big Swampy Middle

7 December 2012 | 2 Comments » | Ace Jordyn

It was breathtaking and I couldn’t stop reading it!

That’s the experience every reader wants and those are the words every writer wishes to hear. The adage that if your character is sleeping, so is your reader is all too true. So if your novel is stuck in the big swampy middle, so will your reader be and he may not have the fortitude to move on. So, how does one gracefully dance across the swamp without getting stuck? There are many books written on the topic but here are three things I’ve learned:

 

1) you have permission to make things difficult for your protagonist.

When a fellow writer made me aware that it was my duty to make things difficult for my protagonist – that I was supposed to be mean – writing got a whole lot easier and the middle became so much more fun! Disasters, unexpected problems, the fatal character flaw, the goal he so desperately wants is within reach yet is maddeningly elusive, twists and turns, the mentor dies, red herrings  … the list of trouble goes on.

Through the middle, there will be many mini-problems which escalate into bigger ones and culminate into the BIG middle disaster. The BIG middle disaster is the lynch pin of a problem that propels the protagonist into the third act where he rises to the challenge in the smashing climax. This disaster can happen anywhere from the mid-point to the end of the middle.

Most importantly, the protagonist complicates the situation, makes it more complex, worsens it and raises the stakes. How can your protagonist worsen the situation? By having a fatal flaw that he must overcome in order to achieve his goal such as shyness, insecurity, impulsiveness, greed, play-by-the-rules, or risk taker. Sometimes the character may experience success but that can have unintended consequences such as: the antagonist’s reaction; there’s a worse problem he wasn’t aware of; or a secondary character has a bad reaction to the achievement.

2) plan your BIG middle disaster and work toward it

The plan doesn’t have to be overly detailed. Even if you’re a pantster, it helps to know where the BIG middle disaster will occur and what it will be. This will keep you from being derailed, from writing scenes that don’t support the story goals and the final conflict. There’s still lots of room for pantster creativity in getting to the BIG middle disaster and moving beyond to the climax.

As you’re working toward the BIG middle disaster, as you’re ramping up the tension by increasing emotional, physical and psychological conflict, as your characters reactions and actions are met with resounding consequences and reactions, keep in mind the story telling technique you’re using. For example, is this primarily an action oriented, plot driven story? Are you using a mini-arc, a smaller story within a larger one which although connected, serves to reveal information about the characters? Are you following a sub-plot? Is there a new character to add an unexpected dimension to the tale? It’s too easy to get derailed and fall into the swamp if you’re not clear about which technique you’re using.

And it can never be overstated: increase conflict to increase tension to keep readers wanting to know what’ll happen next. For every event, there is a reaction with resounding consequences and more reactions and actions. This will make writing the story exciting for you and a white-knuckle read.

3) focus on the prize

You’ve got your beginning with the story problem clear in your mind. Your protagonist has faced an opening disaster that commits him to solving the problem. You know the prize, the novel’s ending. Now, you must focus on that prize with your protagonist to get him to the ending. At this point, it doesn’t matter if he succeeds and this is a happy ending, or if he fails and this is an unhappy ending or if this is a bittersweet ending with mixed results. What matters is keeping an eye on the goal, working toward the climax by making sure all events -setbacks, triumphs, actions and reactions – somehow contribute to the end result.

Subplots, side trips that reveal character only count if that incident or revelation shows us something significant about the character in relation to the story goal. Saving a cat may be important if it shows a compassionate, compulsive need to act which gets him into trouble later on. For example, it’s a laudable trait to get the cat out of the tree because grandma’s upset and her blood pressure is rising. But, when escaping from the bad guys, he stops running across rooftops because he sees a half starved cat that’s too scared to jump and the six year old kid is on the ground crying. You can imagine how his compassion may get him into more trouble. The rule is that everything you reveal or use must contribute to your character working toward the prize.

The middle is really the fun part of writing the novel. It’s where you can explore your character, exploit his weaknesses and strengths, and keep ramping up the excitement. There are times when I stop writing and ask my character: What do you see? or Oh, oh, what are you going to do now? Your character will answer those questions for you and stay true to the story goal if you’ve done your homework in your character profile, and if you keep your focus on the prize.

 

For me, the middle is an incredible adventure where the protagonist and I journey through murder, mayhem and have the time of our lives!

What works for you?

Are You Bored or Burned Out by Your Story?

3 December 2012 | 3 Comments » | Ace Jordyn

You’re tired of writing the short story before you’ve even finished it. You’re 40,000 words into the novel and are falling asleep at the keyboard. You’ve worked hard on your world building, done the research done your character profiles and have the main elements of your plot chart, the writing should come easily but it doesn’t.

Don’t panic! The inability to write because your work doesn’t feel interesting at this moment doesn’t mean that you’re a bad writer. It means that you’re stuck and that you need to answer one simple question to get through this:

Are you bored or are you burned out?

Burn out happens when we’ve been at it too long – our brains need a rest from processing information and creating a work of art. Writing takes lots of energy – physical, creative and emotional.  That’s when you need to give yourself a break But sometimes when you’re feeling bored it’s   your brain’s way of telling you that information is missing.  I had that experience when I was doing the world building and background work for my new series. I had had so much fun world building and I wanted to write the novel so I could share it. No matter how hard I tried, it wouldn’t happen. Three times I started the beginning and each time I set it aside. It wasn’t fun anymore. I grew bored. So, I let it rest and when I reviewed my research, I realized that I hadn’t thought through a critical element. My brain, in the form of boredom and frustration, was telling me that I was missing something.

Sometimes I write three to ten pages of background material (important but boring stuff) because I need to get grounded in the setting and characters. Once I’ve done that, then the story begins. So, write, write and write some more. It’s not boredom per se that you’re experiencing, it’s simply that you’re going through the first step of needing to become part of that world, to unclutter your brain by getting information and relationships out of your head.

What happens when you’re genuinely bored with what you’re writing? When you’re sick of the plot and the characters? When it’s not exciting anymore and it feels like work and not fun?

Sometimes, it’s not fun and when that’s the case we need to simply write our way through it until it becomes fun. There may be technical reasons why this is so but many times those aren’t apparent until we’ve finished the novel and are revising it. So don’t stop writing. Write through the scene or section and get to the fun part!

Feeling bored may be the result of not getting to the interesting parts of the story. You’re missing mood, emotion, action and reaction because there’s too much inconsequential description, the reader isn’t an idiot and doesn’t need that level of detail, it reads like a technical manual, and yes, it’s simply boring writing! So in this case, the problem may not be with you but with what you’re writing.  Again, get it out of your system, then write the real story.

But what if you’re bored because you’re derailed and don’t even know it? Check your plot chart. Write out chapter summaries or summarize your scenes in point form. Ask yourself: where does the story begin and what is the disaster in the opening quarter that compels my charter to act? What is the story goal? What is the climax? What is happening to the protagonist between the middle and the end which makes it challenging for him to achieve his goals? It may be that somewhere in the swampy middle that you need to increase action and tension, up the stakes in order to make things dicier for your character and more exciting for yourself. This solution also works if you’re bored because your characters and plot feel boring.

Boredom may mean that you need a break. We get tired – it happens. Do something different for a bit: write a short story or a poem; paint the fence; go to a movie; bake something – give your brain a break and do something fun! Beware though that you aren’t using boredom as an excuse to procrastinate – that it’s an excuse to do the fun things and not write! If that’s the case, the surest way to quell boredom is by applying the BICFOK cure – Butt in Chair, Fingers on Keyboard.

Yawn! I’m not bored – I simply need a nap!

Book Review: Writing Fiction for Dummies by Randy Ingermanson & Peter Economy

27 November 2012 | 2 Comments » | Ace Jordyn

This book is for you if:
You’re new at plotting and you don’t know where to begin;
You want a concise yet usable refresher course on plotting, character and world  building;
You’re revising your novel; and
Especially if you’re a pantster!

Writing Fiction for Dummies is all about making sure your novel has all the right components for success. As author Randy Ingermanson says in his opening notes in Snowflake Pro, a design program for novelists:

Good fiction doesn’t just happen, it is designed. You can do the design work before or after you write your novel. I’ve done it both ways and I’ve found that doing it first is quicker and leads to a better result for me. But you may find that doing your design after you write your novel works better for you. It doesn’t really matter when you do your design work, as long as you do it.

And this book covers all aspects of the writing from finding your target audience, to choosing your creative paradigm, using the principles of powerful plot, editing and getting published.  However, it’s not for dummies – it gives credit that the reader is intelligent by succinctly providing information and tips. I like that I don’t have to read an entire book on character or plot or revision and then have to distill the information I need.  Plus, the book has great examples to illustrate each point.

These authors are masters in taking you through the steps logically. For example, Part II: Creating Compelling Fiction takes you from building your story world, to creating compelling characters, plot layers and examining theme. Part III gives you the tools to edit and polish your work by analyzing characters, story and scene structure and then editing scenes for content.

Truly, I always thought I was a panster at heart until I realized that I was simply plotting and outlining in my head. Writing fiction for Dummies has given me the tools to put those points on paper. Now my plots are multi layered, my characters are deeper and I don’t have the headache from keeping all that information in my head! I still can’t write a detailed outline – it’s just not me. But, I’m a more organized pantster now who has lots more fun brainstorming the deeper ‘what if?’ scenarios.

I’ve started a new series and I can’t keep five books worth of information in my head. Chapter 8: Story Line and Three-Act Structure is my starting point for the basics and I brainstorm from there. I planned the big picture first – key points for the beginning, murky middle, climax and ending for each novel.  Now I have an idea of plot arc, character arcs, emotional arcs and where each story in the series needs to end. I still have lots of room for random creativity as my characters take me on unexpected turns in their journeys and I can let them do that with confidence because I know I have enough of a plan so that key story elements aren’t derailed. Most importantly, I know that if the novels grow in unexpected ways, I can revise the plan because as our characters evolve, so do we as writers and so must our plan.

Whether you’re writing your first or tenth novel, revising your draft or reviewing, Writing Fiction for Dummies is a resource every writer must have. It’s a quick reference guide filled with checklists and thought provoking questions on critical elements … and I can hardly wait for the revision process because now I know what I’m doing!

Happy writing and revising! It’s always a joy to create!

To learn more about authors Randy Ingermanson and Peter Economy, visit their sites at:
http://www.advancedfictionwriting.com/art/snowflake.php
http://www.petereconomy.com/Welcome.html