The Fictorian Era

Posts Tagged ‘plotting techniques’

And the character ran away with the story (or, my story wandered off track). . .

28 December 2012 | 5 Comments » | Nancy

http://www.dreamstime.com/-image5158855

Hey diddle diddle

the cat and the fiddle

the cow jumped over the moon

the little dog laughed to see such a sport and

the dish ran away with the spoon

Okay, it’s all fun and games when the dish runs away with the spoon, but not so much when it’s your character who’s running off with your story. Or at least what you thought was your story.

As a discovery writer, I tend to have my stories overtaken by events. I’ve had a character yell at me that while he could be a cold blooded killer, there was no way he was going to kill that girl for that reason. When he refused, it changed everything. I have to say he was right when I looked at it, but still, what do you do?

Moments like that when my characters talk to me, heck, when they rebel are part of the reason I’m a discovery writer. For the most part, I let them take me for the ride and then see what I ended up with in editing. But sometimes the tangent the characters want to travel down isn’t one they should. Or, as often happens to me, my short story becomes a novella, becomes a novel, becomes a trilogy. Sigh. I’m in the middle of that now with New Bohemia: Just One Night.  When I started that story, it was a short that kept interrupting my ability to work on a novel. So, I figured what the heck, I’ll write the short and get it out of my system. That was months ago. At 60,000 words, the story isn’t so short anymore because I decided I needed to kill off my main character’s parents in a way she’s going to feel responsible for the deaths.  The story didn’t derail so much as I added a twist to make my characters’ break-up make sense.

 As I see it, the trick is knowing when the diversion adds to or deepens the story and when it doesn’t. If in Chapter 12, Rafe is suppose to have a have a fight with the love of his life and the relationship is supposed to look like it’s over, but, instead, if Rafe decides to go hunting with the guys and finds a magic sword that happens to be Excalibur, you might have a problem or, at least, be writing a different story than you thought you were.

If you’re an outliner, you probably know almost immediately when your characters stray and can assess whether in the overall plot arc if the diversion is a complication that should stay or navel gazing that needs to be cut. It’s a bit harder for us discovery writers. After all, we often don’t know where the story is going. (Yes, I acknowledge that this is the way to madness for some.) It could be that the first 100 pages is wrong and not the “diversion”. Been there, done that and it stinks.

So, you have a couple of choices when the characters try to run the show.

1.  Go with it. Since the characters are only the writer’s unconscious mind, they might be on to something.

2.  Assess the detour and see if it’s a path the story should travel.  If not, stop or see #5 below.

3.  If it’s a main character mutiny, write it and worry about whether it works in rewrite. This is often what I do.

4.  If it’s a minor character, cut, paste and save the ”new” story for a sequel or related story.

5.  Cut, paste and save in another document, and keep on your plan or outline.

Sometimes when your characters decide to turn left instead of right, you discover wonders. Sometimes it results in the never ending story. The latter isn’t good. You must finish the story. Any story. Every story.

Remember, you need to choose what’s important for your story. If the track your character wanders onto doesn’t advance the story you want to tell,  stop, hold a character intervention and get back to the plot line you want.  If the path through the forest isn’t well defined, don’t be afraid to leave it and smell the flowers along the way. Just watch out for the big bad wolf, and Hades.

What if? – Two words to unlock inspiration

14 December 2012 | 3 Comments » | frank

Have you ever had a great idea for a story that thrilled you with the possibilities, only to struggle to develop it into a fully realized manuscript?  You have that scene that burns so bright in your mind, but just can’t seem to expand it into a full novel, or that character you know as intimately as yourself, but lacks the right scenes to shine? Or, maybe you just finished a work and you’re searching for the next big idea, but aren’t sure where to start?

Whatever stage of your project you happen to find yourself struggling in, there’s a simple yet powerful tool you can always turns to for inspiration.

The “What if?” game.

This game casts you beyond all bounds, out into the realm of pure imagination. There are no limitations, no hesitation. No idea is too crazy, no disaster too terrifying that you cannot consider it. Don’t hold back when playing the “What if?” game. Ask yourself, “what’s the worst possible thing that could happen in this scene, or to this character?” and then explore the possible answers.

The results can be a little scary. We need to torture our heroes, but sometimes we cringe back from the awful reality of just how bad we can make things for them. Or we hesitate because if we follow the newly illuminated road our ideas have revealed, it’ll mean a lot of mental struggle to figure out how to guide the heroes through the new difficulties to their eventual triumph.

Don’t hold back.

These are exactly the moments to take a second look and ask “what if?” again. That new, twisted, crazy idea might just be what our story needs to drive it from mediocrity to excellence. It might require more work on our part, it might torture our characters until we cry out with them, it may challenge assumptions we’ve made.

It may be awesome.

Of course, it may kill our story too by taking it off a cliff. In that case, discard that idea, ask “what if?” again, and explore a different road.

Sometimes we play the “what if?” game in the middle of free-writing a scene, when we’re struck by a sudden burst of inspiration and type a few lines that veer the story off the expected course. Again, we need to explore it, consider it, and decide if it was a false start or an exciting new twist.

In one manuscript, I wrote a scene where one character’s powerful magical weapon, which was critical to the plot, unexpectedly fell into the sea and was lost. I hadn’t planned it, but while writing the scene, I realized this was the worst thing that could happen, and I wrote it. The resulting scene became more powerful by entire magnitudes, although it left me quite literally shaking from the shock. At first I wanted to delete it, to shy away from the disaster I’d revealed, but that would have weakened the story and been the easy way out. Eventually, I figured out how to deal with it, and the story proved the stronger for it.

Recently I played the “What if?” game with a friend to explore the deep back story of a current work in progress, and after traveling far afield, we came up with some wonderful ideas I never would have considered without casting myself out into the world of limitless possibilities opened through “What if?”. Those answers now tie in aspects of the plot that were hanging a bit loose, and the resulting whole is consistent and far more powerful.

What experiences have you had with the “What if?” game? If you’ve never tried it, what are you waiting for?

What if it revitalizes your story?

What if . . . ?

 

Getting Stuck in the Big Swampy Middle

7 December 2012 | 2 Comments » | Ace Jordyn

It was breathtaking and I couldn’t stop reading it!

That’s the experience every reader wants and those are the words every writer wishes to hear. The adage that if your character is sleeping, so is your reader is all too true. So if your novel is stuck in the big swampy middle, so will your reader be and he may not have the fortitude to move on. So, how does one gracefully dance across the swamp without getting stuck? There are many books written on the topic but here are three things I’ve learned:

 

1) you have permission to make things difficult for your protagonist.

When a fellow writer made me aware that it was my duty to make things difficult for my protagonist – that I was supposed to be mean – writing got a whole lot easier and the middle became so much more fun! Disasters, unexpected problems, the fatal character flaw, the goal he so desperately wants is within reach yet is maddeningly elusive, twists and turns, the mentor dies, red herrings  … the list of trouble goes on.

Through the middle, there will be many mini-problems which escalate into bigger ones and culminate into the BIG middle disaster. The BIG middle disaster is the lynch pin of a problem that propels the protagonist into the third act where he rises to the challenge in the smashing climax. This disaster can happen anywhere from the mid-point to the end of the middle.

Most importantly, the protagonist complicates the situation, makes it more complex, worsens it and raises the stakes. How can your protagonist worsen the situation? By having a fatal flaw that he must overcome in order to achieve his goal such as shyness, insecurity, impulsiveness, greed, play-by-the-rules, or risk taker. Sometimes the character may experience success but that can have unintended consequences such as: the antagonist’s reaction; there’s a worse problem he wasn’t aware of; or a secondary character has a bad reaction to the achievement.

2) plan your BIG middle disaster and work toward it

The plan doesn’t have to be overly detailed. Even if you’re a pantster, it helps to know where the BIG middle disaster will occur and what it will be. This will keep you from being derailed, from writing scenes that don’t support the story goals and the final conflict. There’s still lots of room for pantster creativity in getting to the BIG middle disaster and moving beyond to the climax.

As you’re working toward the BIG middle disaster, as you’re ramping up the tension by increasing emotional, physical and psychological conflict, as your characters reactions and actions are met with resounding consequences and reactions, keep in mind the story telling technique you’re using. For example, is this primarily an action oriented, plot driven story? Are you using a mini-arc, a smaller story within a larger one which although connected, serves to reveal information about the characters? Are you following a sub-plot? Is there a new character to add an unexpected dimension to the tale? It’s too easy to get derailed and fall into the swamp if you’re not clear about which technique you’re using.

And it can never be overstated: increase conflict to increase tension to keep readers wanting to know what’ll happen next. For every event, there is a reaction with resounding consequences and more reactions and actions. This will make writing the story exciting for you and a white-knuckle read.

3) focus on the prize

You’ve got your beginning with the story problem clear in your mind. Your protagonist has faced an opening disaster that commits him to solving the problem. You know the prize, the novel’s ending. Now, you must focus on that prize with your protagonist to get him to the ending. At this point, it doesn’t matter if he succeeds and this is a happy ending, or if he fails and this is an unhappy ending or if this is a bittersweet ending with mixed results. What matters is keeping an eye on the goal, working toward the climax by making sure all events -setbacks, triumphs, actions and reactions – somehow contribute to the end result.

Subplots, side trips that reveal character only count if that incident or revelation shows us something significant about the character in relation to the story goal. Saving a cat may be important if it shows a compassionate, compulsive need to act which gets him into trouble later on. For example, it’s a laudable trait to get the cat out of the tree because grandma’s upset and her blood pressure is rising. But, when escaping from the bad guys, he stops running across rooftops because he sees a half starved cat that’s too scared to jump and the six year old kid is on the ground crying. You can imagine how his compassion may get him into more trouble. The rule is that everything you reveal or use must contribute to your character working toward the prize.

The middle is really the fun part of writing the novel. It’s where you can explore your character, exploit his weaknesses and strengths, and keep ramping up the excitement. There are times when I stop writing and ask my character: What do you see? or Oh, oh, what are you going to do now? Your character will answer those questions for you and stay true to the story goal if you’ve done your homework in your character profile, and if you keep your focus on the prize.

 

For me, the middle is an incredible adventure where the protagonist and I journey through murder, mayhem and have the time of our lives!

What works for you?

Are You Bored or Burned Out by Your Story?

3 December 2012 | 3 Comments » | Ace Jordyn

You’re tired of writing the short story before you’ve even finished it. You’re 40,000 words into the novel and are falling asleep at the keyboard. You’ve worked hard on your world building, done the research done your character profiles and have the main elements of your plot chart, the writing should come easily but it doesn’t.

Don’t panic! The inability to write because your work doesn’t feel interesting at this moment doesn’t mean that you’re a bad writer. It means that you’re stuck and that you need to answer one simple question to get through this:

Are you bored or are you burned out?

Burn out happens when we’ve been at it too long – our brains need a rest from processing information and creating a work of art. Writing takes lots of energy – physical, creative and emotional.  That’s when you need to give yourself a break But sometimes when you’re feeling bored it’s   your brain’s way of telling you that information is missing.  I had that experience when I was doing the world building and background work for my new series. I had had so much fun world building and I wanted to write the novel so I could share it. No matter how hard I tried, it wouldn’t happen. Three times I started the beginning and each time I set it aside. It wasn’t fun anymore. I grew bored. So, I let it rest and when I reviewed my research, I realized that I hadn’t thought through a critical element. My brain, in the form of boredom and frustration, was telling me that I was missing something.

Sometimes I write three to ten pages of background material (important but boring stuff) because I need to get grounded in the setting and characters. Once I’ve done that, then the story begins. So, write, write and write some more. It’s not boredom per se that you’re experiencing, it’s simply that you’re going through the first step of needing to become part of that world, to unclutter your brain by getting information and relationships out of your head.

What happens when you’re genuinely bored with what you’re writing? When you’re sick of the plot and the characters? When it’s not exciting anymore and it feels like work and not fun?

Sometimes, it’s not fun and when that’s the case we need to simply write our way through it until it becomes fun. There may be technical reasons why this is so but many times those aren’t apparent until we’ve finished the novel and are revising it. So don’t stop writing. Write through the scene or section and get to the fun part!

Feeling bored may be the result of not getting to the interesting parts of the story. You’re missing mood, emotion, action and reaction because there’s too much inconsequential description, the reader isn’t an idiot and doesn’t need that level of detail, it reads like a technical manual, and yes, it’s simply boring writing! So in this case, the problem may not be with you but with what you’re writing.  Again, get it out of your system, then write the real story.

But what if you’re bored because you’re derailed and don’t even know it? Check your plot chart. Write out chapter summaries or summarize your scenes in point form. Ask yourself: where does the story begin and what is the disaster in the opening quarter that compels my charter to act? What is the story goal? What is the climax? What is happening to the protagonist between the middle and the end which makes it challenging for him to achieve his goals? It may be that somewhere in the swampy middle that you need to increase action and tension, up the stakes in order to make things dicier for your character and more exciting for yourself. This solution also works if you’re bored because your characters and plot feel boring.

Boredom may mean that you need a break. We get tired – it happens. Do something different for a bit: write a short story or a poem; paint the fence; go to a movie; bake something – give your brain a break and do something fun! Beware though that you aren’t using boredom as an excuse to procrastinate – that it’s an excuse to do the fun things and not write! If that’s the case, the surest way to quell boredom is by applying the BICFOK cure – Butt in Chair, Fingers on Keyboard.

Yawn! I’m not bored – I simply need a nap!

Book Review: Writing Fiction for Dummies by Randy Ingermanson & Peter Economy

27 November 2012 | 2 Comments » | Ace Jordyn

This book is for you if:
You’re new at plotting and you don’t know where to begin;
You want a concise yet usable refresher course on plotting, character and world  building;
You’re revising your novel; and
Especially if you’re a pantster!

Writing Fiction for Dummies is all about making sure your novel has all the right components for success. As author Randy Ingermanson says in his opening notes in Snowflake Pro, a design program for novelists:

Good fiction doesn’t just happen, it is designed. You can do the design work before or after you write your novel. I’ve done it both ways and I’ve found that doing it first is quicker and leads to a better result for me. But you may find that doing your design after you write your novel works better for you. It doesn’t really matter when you do your design work, as long as you do it.

And this book covers all aspects of the writing from finding your target audience, to choosing your creative paradigm, using the principles of powerful plot, editing and getting published.  However, it’s not for dummies – it gives credit that the reader is intelligent by succinctly providing information and tips. I like that I don’t have to read an entire book on character or plot or revision and then have to distill the information I need.  Plus, the book has great examples to illustrate each point.

These authors are masters in taking you through the steps logically. For example, Part II: Creating Compelling Fiction takes you from building your story world, to creating compelling characters, plot layers and examining theme. Part III gives you the tools to edit and polish your work by analyzing characters, story and scene structure and then editing scenes for content.

Truly, I always thought I was a panster at heart until I realized that I was simply plotting and outlining in my head. Writing fiction for Dummies has given me the tools to put those points on paper. Now my plots are multi layered, my characters are deeper and I don’t have the headache from keeping all that information in my head! I still can’t write a detailed outline – it’s just not me. But, I’m a more organized pantster now who has lots more fun brainstorming the deeper ‘what if?’ scenarios.

I’ve started a new series and I can’t keep five books worth of information in my head. Chapter 8: Story Line and Three-Act Structure is my starting point for the basics and I brainstorm from there. I planned the big picture first – key points for the beginning, murky middle, climax and ending for each novel.  Now I have an idea of plot arc, character arcs, emotional arcs and where each story in the series needs to end. I still have lots of room for random creativity as my characters take me on unexpected turns in their journeys and I can let them do that with confidence because I know I have enough of a plan so that key story elements aren’t derailed. Most importantly, I know that if the novels grow in unexpected ways, I can revise the plan because as our characters evolve, so do we as writers and so must our plan.

Whether you’re writing your first or tenth novel, revising your draft or reviewing, Writing Fiction for Dummies is a resource every writer must have. It’s a quick reference guide filled with checklists and thought provoking questions on critical elements … and I can hardly wait for the revision process because now I know what I’m doing!

Happy writing and revising! It’s always a joy to create!

To learn more about authors Randy Ingermanson and Peter Economy, visit their sites at:
http://www.advancedfictionwriting.com/art/snowflake.php
http://www.petereconomy.com/Welcome.html

Preparing for Productivity

23 November 2012 | 7 Comments » | frank

We’re writers, so we write, right? Absolutely.

But that’s not all we do, and honestly the actual writing of a manuscript is far from the most time-intensive part of creating a novel. In fact, the writing of a viable manuscript is the culmination of a great deal of preparatory effort. We might spend months working on a story before we sit down to write that viable draft.

That final manuscript is like a beautifully crafted building we hope will stand firm for ages, so it must be built upon a firm foundation. Few people visit any architectural wonder just to say, “Wow, great foundation.” Most of us have eyes only for the finished product. Leave it to the architect to know all about the foundation.

Same principle with writing. A great foundation allows a manuscript to reach its full potential. Careful preparation allows a writer to pound out tremendous word count. For example, just yesterday I wrote about 13,000 words. During one writing retreat this year, I wrote 50,000 words in one week. And they were good words, not throw-away fluff.

So, can I write 10,000 words a day, every day of the year? Of course not. Those kind of word counts are not possible unless you’ve already got the foundation set. Much time is spent preparing for those burst of productivity. I’ve discussed those burst-writing times in detail in the past here.

What are some of those foundational items we as authors, the architects of our stories, need to understand? What are ways we can prepare for productivity?  The specifics of the list will vary depending on each writer’s style, but regardless of how we get there, we still need to end up with a firm foundation, or the story will fall.

Some common items that apply to just about everyone writing fiction include:

World building. What is our setting? Where is the story taking place? In what environment, what culture, what physical reality? Are characters human or animal or robot or jelly beans? Until we know these things, either written down or firm in our minds, we cannot begin a viable draft.

I write fantasy, and I generate copious notes about the world, the nations, cultures, religions, geography, climate, magic system, value systems, etc. Until it’s real for me, I cannot make it real for my readers.

Characters and conflict. There is no story until there is a conflict. For a conflict to exist and to matter, we need to have characters to torture. Before we craft scenes that will capture readers and draw them into the story, these elements must be clear.

One thing I do at the beginning of a story is to generate a list of names I feel fit this project. In my YA fantasy novel, I chose Scottish names for one nation and German names for another. Behind The Name is an excellent site to find names. Then when I need a name, instead of losing productivity trying to invent one, I just turn to my list, choose a name I’ve already decided will work in the context of this story, and move on with hardly a pause.

For those who are planners, who like to outline and craft a story before sitting down to write that viable manuscript, the list of preparatory items gets a lot longer, including:

Timeline sketches. Particularly for complex stories with multiple characters, charting out the timeline and how the various POV threads will interact can be invaluable. Even if you only have one main character and one main protagonist, the exercise of plotting out when and how they’ll intersect over time can spark new ideas or identify holes in the planned plot.

For me, this helps particularly in complex endings. When tons of things are going on and the action jumps from one POV to another, and from one quick scene to another, weaving all of that in together into a tight, constantly escalating climax is daunting. A high-level timeline sketch keeps it all under control.

Character profiles. Who are your characters, what is their backstory? What do they want? Why can’t they have it? What are they going to do about it? Knowing all this for every main character, and even for important supporting characters provides fodder for tremendous depth and complexity of your story.

Character development and depth has been a challenge for me, and this exercise has helped tremendously.

Outline. How is your plot going to roll out? What scenes will you write to drive the story forward? How exactly will you generate empathy for the hero in the beginning, reveal the true conflict at the first plot point, illustrate the stakes, etc? For planners, the outline is the skeleton, the frame upon which you build the story. This is where great energy and time is spent as you explore all the possibilities.

My outlines keep getting longer. This is where I spend the bulk of my creative thinking time. It’s so much easier for me to explore different options and look for ways to ratchet up tension or stakes or conflict up front than it is after I’ve written 50,000 words and realize something is missing.

For those who prefer to free-write, to discover their story through the act of following the muse down the rabbit hole, the preparation process is more like exploring the back roads around your city at night. There’s a certain excitement to driving into the darkness, not entirely sure where the road will take you. The trip may take a lot longer then expected, you’ll take wrong turns, and have to back track. You may end up needing to return to the very start of your trip and begin anew.

For those free-writers, or pantsers as they’re often called, the early drafts of a story are like those late-night drives in the darkness. This is where you discover the story, just as a planner discovers their story through the outlining process. This effort can take a great deal of time, and through this process, the free-writer is building the foundation of their story. Once all of the necessary elements are in place, only then can the free-writer begin a viable draft that can stand successful.

This list is not exhaustive, but it’s a good place to start. Writers must think about it, particularly as we begin a new novel. Understanding the foundation we must build, regardless of how we choose to get there, is one of the most important things writers need to grasp.

This knowledge, and understanding how we individually approach the foundational elements in our story, allow us to become truly productive. Once we have these elements in place, we can dive into that manuscript, and the words will flow faster than we can write them. I type pretty fast, but sometimes I can barely keep up.

I started as a free-writer, and over time and as I’ve come to better understand these foundational requirements, I have slowly drifted across the spectrum to becoming more of a story planner. I free-write within each scene. This hybrid approach, which I think is fairly common, provides the most focused, most productive result for me while still allowing for some of those midnight drives.

How do you approach these foundational elements in your own stories? What other foundation blocks would you add to the list?

 

Book Review: Story Engineering by Larry Brooks

13 November 2012 | 4 Comments » | frank

It seems every author has at least one book on writing they feel every other writer needs to read. For me, this one rises head and shoulders above all the others. Larry Brooks‘ often blunt and always brilliant exploration of what he calls the physics of storytelling is game changing.

I actually read two of Larry’s e-books that were wrapped up into his final, polished product known as Story Engineering. They were Story Structure – Demystified, and The Three Dimensions of Character. They can be downloaded separately as PDFs from Larry’s site for only $3 each, but just buy the full Story Engineering book. You won’t regret it.

What makes Story Engineering so brilliant? It’s clear, it’s easily understandable, and it works.

I’ve read several other great books on writing, but never did any of them strike me with such power as this one. The journey toward becoming a professional writer is much like climbing a high mountain. We hit peaks in our journey that only reveal another peak rising behind it, a peak we couldn’t see before. We can get stuck on those smaller peaks, not sure how to proceed or to climb higher.

That was where I found myself when I discovered Larry Brooks’ physics of story telling. I had already completed two manuscripts, but I was stuck. I knew there was a problem with my story, even though it was so much better than anything I’d ever written before. Unfortunately, I couldn’t identify the issue, so I couldn’t fix it.

Then I learned about the underlying structure that needs to exist in any successful story. Larry lays it all out: The four-part structure, which I had heard of before, but with the mission and context of each part clearly explained, and the reasons why the story must shift at specific points to maximize its power. I’ve never found another explanation that so clearly lays it all out in a way that any story can be measured against it.

Some things the book answered for me were:

Why can’t we have the first plot point in chapter 1?
What needs to exist after the first plot point, where the hero learns his true mission, the stakes involved, and what force of opposition stands in the way?
What needs to happen at each of the other major milestones of the story to maximize its power?
How do I know if a scene really belongs in the book, and where it should be placed?
And much more.

In his Story Engineering book, Larry adds to the foundational structure, or physics, of a great story, by explaining what he calls the other ‘core competencies’ of writing required to make a story great. These include:

Concept
Character
Theme
Structure
Scene Execution
Writing Voice

If you can’t explain exactly what each of these are, particularly in context to your manuscript, you need this book. As he points out, the first 4 are elements of a great story, the raw material you craft your story with. The final two are the process of execution, where the art meets the physics.

Larry is clearly a proponent of story planning and outlining. I’ve moved in that direction myself  and found I can reduce the amount of rewriting substantially. However, for authors who are free-writers or discovery writers or ‘pantsers’, this knowledge is still vital. The early draft(s) for discovery writers are the search for story, just like story planners’ outlines. Only when they know the story they need to write and understand how all these core competencies fit into their story can they finally write a draft that will work.

I can’t recommend this book enough.

Another aspect of craft that Larry explores in his Story Engineering is found in the Three Degrees of Character. I’ve read other great books on character, but again I found Larry’s blunt, clear style incredibly powerful. He drills deep and lays truth bare in a way that authors can use it instantly. Within each of those three degrees of character are seven categories that need to be defined. Once an author understands these, they can be mixed and combined in almost infinite combinations to produce memorable, unique characters.

The three degrees of character are powerful. He explains them as:
1st degree: Surface Affections and Personality – what we show the world externally.
2nd degree: The inner landscape, the reasons why the character chooses to express themselves as they do to the world externally.
3rd degree: The very inner soul of the character, perhaps not known even to them in advance, where they show their true nature under extreme pressure. This is the dimension that ultimately defines character.

For example, if anyone has watched the Firefly SciFi series, the captain of the Serenity is a great example of a complex character.
1st dimension (the face he shows the world): He’s a tough-as-nails, no-nonsense character who will kill without remorse, and engage in illegal activities for a living.
2nd dimension (why): He fought against the empire that rules the galaxy, but his side lost. He does what he does to stay free and gain little victories against an enemy he still hates.
3rd dimension (true character): He will risk his life to save people he could easily justify sacrificing. He’s a man of honor who will risk everything to save those he loves or to fight tyranny. But he’ll punch you out if you say that to his face.

This is powerful stuff, and liberating when an author understands it. I need to review it again since character development is still one of my weaker skills, but the toolchest is there. I just need to train myself to use it.

For any author who really wants to master the toolbox we use to craft great stories, get Larry Brooks’ Story Engineering book and study it carefully. It will open doors of understanding and illuminate the path to the next peak in your writing career.

To Pants or to Plan?

11 April 2012 | 2 Comments » | frank

There are two opposing camps when it comes to how an author approaches writing their novel.  On one side are the story ‘pantsers’, those who sit down with only a vague idea of their story and start typing.  They discover the story through the act of writing it, usually through a multiple re-drafting process.  On the opposite side are the ‘planners’, those authors who sit down and design a story to the nth degree before they actually begin the first draft.  They might write almost as many words in the outline as they do in the first draft, but end up with fewer re-writes most of the time.  Both camps have their avid followers who trumpet the benefits of doing it their way while pointing out the drawbacks of the other philosophy.

I’ve found that most authors fall somewhere in the middle between these two philosophies.  We plan some, and we free-write some.  Authors will shift along the spectrum between the two philosophies from one project to another, or as their level of experience changes.

I started as a total discovery writer, complete with many drafts of my first novel as the story evolved and I figured out what I was really writing about.  Over time, and as I’ve gained a better mastery of the craft, I’ve crept across the spectrum toward the opposite camp.  The more of an outliner I become, the more up-front work I invest in a story before beginning to write.  Once the outline is ready, I can schedule a ‘burst-writing’ session – a focused period, several days to a week, where I can pound out tons of work based on that outline.  I did that last year and wrote 52,000 words in one week.  I’m planning to do so again soon with my next novel.

I’ve developed the following outline process:
1.  First I do all the high-level brainstorming for the new story.  This can take a while as I chew on a new idea and work it from the initial proposal into a viable story worthy of serious consideration.  Lots of ideas don’t make it past this first step.

2.  Once I feel the story has promise and I’m starting to get a good sense for it, I write down the foundational information I’ve developed so far.  This includes character sketches, world-building, and initial plot ideas.  The process of writing it all down and trying to work it into a logical, comprehensive whole identifies gaps and leads to new inspiration in fleshing out the world, characters and plot.

3.  I develop the high-level plot outline.  In my current story, this ended up being about 8000 words.  I choose scenes, decide which characters to populate them, high-level conflicts, and how each scene will drive the plot forward.  At this point, I’m looking to get my first full view of the complete story arc from beginning to end.  I develop arcs for each major character to ensure I’m addressing things from each of their perspectives, and considering the plot through each of their eyes.  This process yields tons of fresh insights, new twists to consider, and helps the story really come alive.

4.  If this is a brand new story (as opposed to a sequel), I find it useful to write the first few chapters based on the high-level outline.  This helps solidify the character voices and the feel for the world and how the story is going to work.  I get ‘locked in’ to the story this way.  I can usually tell if I’m on the right track now, or if there’s something still fundamentally wrong with the plot, characters, or world.

5.  I develop what I call a mid-level outline.  I run through the outline again, fleshing out the scenes, clarifying and adding detail.  For some of the important scenes, I add sections of dialogue or work out how I’m going to approach the action sequences.  This is particularly helpful in planning complex endings.

This is the step I’m on right now.  I’ve taken the 8000 word high-level outline and expanded it to about 15,000 words so far.  I’ll probably complete the outline at about 20,000 words or so.  At that point, I could do another pass and produce even more detail, but the story is really coming alive for me, so I don’t think that will be necessary.

When I begin writing scenes for the first real draft, I keep the outline in mind, but this is where I free-write.  The outline is the framework and helps me identify when my free-writing takes me off on new tangents.  Sometimes those tangents are awesome – a flash of inspiration that I could not have figured out unless I was in ‘the zone’ writing full scenes.  Sometimes they’re a bad idea that takes the story off a cliff.  Any time I break the framework, I need to go back and analyze how this change will impact the story.  Either it’s brilliant and the rest of the story needs to change as a result, or it’s a false-start that needs to be chopped.

If I decide to keep it, I have to make sure I can still maintain the story integrity.  I have to ask:  do my plot points and story arcs and character arcs still make sense?  Will pacing be right?  Will the ending still work?  Adjustments often need to be made.

This sometimes seems like a lot of work, but it’s actually a lot less than the alternative.  This way I can identify the impacts to the story early on and choose how to address it.  Before, I would keep writing, maybe all the way to the end of the story before I realized other components needed to be changed.  That would require an entire new draft, which was a lot more re-work and took a lot more time.

Through this blended outline/free-write approach, I’ve dramatically cut down how long it takes to write even a big-fat-epic-fantasy novel like mine.

How do you approach a new novel?

 

Thoughts From The Slush Pile – Success

21 March 2012 | 3 Comments » | Nancy

I’ve recently become a slush pile reader for Flash Fiction Online. In my opinion, good Flash Fiction (a complete story of 500 to 1,000 words) is harder to write than a complete novel. In one of the slush rounds – reiewing stories their writers hope to have FFO publish – I moved two of the stories to the next phase of consideration. Why?

One was science fiction, and one was fantasy/slipstream. Even though the two stories were nothing alike, they had some common traits that helped them move to the next round. So what did they do right?

(1) The prose was clean – no typos, no major grammar problems.

(2) The main characters were well-defined and interesting.

(3) Each character had an interesting problem to solve. One wanted to go home, and the other had a major decision to make. The second story violated my withholding “rule”. It didn’t tell me something the main character would know – what the decision was. I didn’t mind the withholding this time because the point of the story wasn’t the decision, but how the character makes it.

(4) The writers had strong “voices”. A writer’s voice is different than technical proficiencies. It’s a little hard to define. Voice is the personality of the writer coming through his or her words. It makes the story unique. Five people can write a story about a werewolf’s first transformation. While the plotline will be the same for each, the stories will be told very differently because of “voice”. For these submissions to FFO, the fantasy’s voice was a bit irreverent and humorous. The science fiction voice was curious and intelligent.

(5) They were complete stories with beginning, middles and ends. Rust Hills said “a short story tells of something happening to someone” in his Writing in General and the Short Story in Particular. Submissions that aren’t complete are character sketches or scenes. While they may be fabulous, they aren’t what FFO is looking for.

(6) Setting. It’s difficult to convey a full setting in 1000 words or less, but both of these stories gave me enough of one that I could see where the characters were. One in deep space, and one in a somewhat run down kitchen.

Note the order I put the above-list in?

I did for a reason.

Your story might have all the other elements, but if it is riddled with grammatical errors, I won’t read on and find that out. If the story is readable, I look for a character to care about. And so on. My list isn’t absolute. I might pass on a story with grammatical errors if the voice or characters are stunningly fabulous. Don’t put the bar to publication any higher by making technical errors.

What am I looking for as a slush pile reader?

The same thing I’m looking for when I buy a novel. A great story told well.

Keep writing, and keep submitting. I hope to see you all over at Flash Fiction Online.

Pacing: A Literary Strip Tease

16 January 2012 | 3 Comments » | Jason Michelsen

I love the way a good book will spoon feed me interesting tidbits, stringing me along like a drug addict flipping pages from fix to fix. Getting to the end of a chapter and realizing I can’t stop there, that I simply must continue reading, that my life will be a little poorer until I find out how the hero is going to free himself from the rock that has him pinned to that hard place there is an awesome feeling.

With epic fantasy and the cast of hundreds some of the successful series wield (i.e. A Song of Ice and Fire and The Wheel of Time), it might actually be a chapter or two if not a hundred pages before you get back to said hero stuck in said predicament. The challenge the writer faces is making sure A: the continuation of the storyline you’re slavering over is worth the wait, and B: the intervening storylines and their characters are not only necessary, but interesting enough not to lose your attention in the meantime.

Of course, the pacing you use will vary depending on the format of what you’re writing. The pacing in a short story is quicker–for obvious reasons–than in a novel, and a 150k novel will have different pacing than one of the 450k word tomes Brandon Sanderson, Patrick Rothfuss and George R. R. Martin publish. Likewise, it will vary depending on the genre. If you like writing YA, your story will definitely have a quicker pace than a story written for a more mature audience.

I aspire to write epic fantasy, and often find myself struggling with my own pacing. Like so many of you, I’m a product of this current age of instant gratification.  We want what we want, and we want it now! But with literature–as with just about any form of entertainment–a good percentage of the enjoyment we derive from it comes from sheer anticipation. How often do you see the monster in the horror movie before the second act? Very rarely.

And while I love that very same anticipation when reading a book or watching a movie, when I’m actually writing, I wish I could write ten times as fast. As the author, I know what’s going to happen next. I know how awesome I think it is, and how badly I want my readers to get to it so they can revel in its glory right there beside me.

Somewhere along the line in the writing process, I typically lose my sense of pacing and begin revealing things far too quickly. The big secret which is supposed to be revealed at the climax suddenly makes an appearance in the prologue. Perhaps that’s a bit of an exaggeration, but this most definitely is one of my weaknesses as a writer. As such, it’s one of the things I always ask my alpha readers to focus on.

Anyone have any tricks for how they deal with pacing in different forms of fiction? Since I’m writing epic fantasy, it helps to tell myself it’s a marathon, not a sprint.

The Balancing Act – Specificity in Action Scenes

28 October 2011 | 2 Comments » | Leigh Galbreath

Very recently, I took part in a workshop with twenty or so other aspiring novelists in the SF and Fantasy genres, and one of the most common problems I ran across was in writing action scenes. Often the scenes came out jumbled and confusing, or the writer simply skipped it. Writing action can be intimidating. It was for me. My first action scene, I confess, was first written by a friend of mine. He did the draft, and I had to fiddle with it until I figured out how it worked.

For me, action scenes have myriad issues that make it difficult to navigate. Here I’m going to focus on one of those issues – the difficult balancing act of how much detail to include. Too much description is much the same as too little; both will leave the reader confused.

The lack of description, I think, is at least partially based on the fact that we hear, again and again, how too much description slows the pacing down. In most cases this is correct, most description is unnecessary because the reader can assume certain things.

Example: He parked and went into the building.

I don’t put in the step by step detail about navigating the parking lot or getting out of the car– putting his foot on the break, turning off the ignition, unlatching his seat belt, opening the door, getting out, and closing the door behind him. Most people know how to get out of a car, so the detail is unnecessary.

Let’s look at the same idea put into an action scene. Take this example I saw recently: I lunged. He landed on the ground with a heavy thud, and I got back to my feet.

Now, I don’t know about you, but I have no idea what just happened. What made the other guy fall? When did the narrator end up on the floor and why? The detail is now a true necessity for the reader to experience what they are reading.

That’s the irony. While, in another type of scene, description can be problematic, it’s necessary for action scenes. Quite simply, most people don’t know what it’s like to be in a gun or sword fight, a space battle, a horse charge, or a kung fu brawl. They don’t have the experience to fill in the gaps, and so the writer has to do the heavy lifting.

The problem comes when the writer moves too far in the other direction. As I said above, too much is just as bad as too little. Get too detailed, and the reader might lose the focus of the scene in all the minutia and become confused anyway.

The way out of this is to be specific rather than wordy. Slamming to the ground, for instance, implies something very different from hitting the ground or slipping to the ground. Also, words that mimic what’s going on can help cut down the word count while still keeping the pacing going. Hard consonants can help a reader hear a gun fight in their heads. Short, concise words echo the pace of a fast moving chase.

Another good thing to remember is the use of paragraphing – shorter paragraphs that describe only one character’s actions can keep what’s going on clear to the reader. Get too long, or put more than one character’s actions in a paragraph, and things start getting muddled again.

So, while finding the right balance can be difficult, it’s by no means impossible. There are plenty of ways to counteract the need for the additional description an action scene requires. The key is to keep the action simple and clear.

Pacing and Scene Selection

2 September 2011 | 4 Comments » | frank

Today I want to talk about story pacing.

I’m currently reading one of those books that’s really gotten into my head and I’ve been thinking about why.  The book is Princeps Fury, book 5 of the Jim Butcher’s Codex Alera epic fantasy series.  I’m really enjoying the book and the series, although I need to finish it soon so I can get it out of my head and focus on my own writing.

Two things in particular have jumped out at me while reading this book.  First, it is a big fat epic fantasy, and yet it is paced more like a military thriller:  fast, unrelenting, with constant twists and escalations.  Second, every scene drives the plot forward, escalating the conflict or twisting the plot.  There’s no downtime, no reprieves.

For me it works, even though it’s hard to maintain such a pace for such a long book.  For my wife, it doesn’t.  She prefers stories where there are breaks in the tension, where the action comes more in cycles than in one long, continuous sprint toward the end.  She needs the periodic emotional rest or she finds a story overwhelming.

Different readers have different preferences.  As authors we need to discover what pacing our story requires.  Then we need to deliver it.  Some readers will like it.  Some won’t.  But if the story isn’t paced properly, no one will.

In a thriller or a fast-action story a hard-hitting, constantly escalating pace is required or there’s not enough emotional tension for the author to achieve the sought after experience for the readers.  On the other hand, some stories have different objectives.  Some epic fantasies explore the milieu (the environment, culture, history, and customs of the worlds they’ve created).  That’s fine too.  Many readers love this type of story as long as it doesn’t get too bogged down by all the side-tracks.

The pacing needs to be appropriate or the story dies.  A common mistake that can derail the correct pacing is including the wrong scenes.  Imagine a story like the movie “Die Hard” where, in the middle of the action, the hero John McLane decides to take a hot bath and drink some tea.

Wouldn’t work.

That example’s a bit extreme, but new authors often fall into the trap of including scenes just because they’re the next sequential step in the character’s journey, even if they’re just filler material between the scenes that really matter.  Experienced authors have learned to recognize those filler scenes that do nothing in and of themselves to drive the plot forward in any meaningful way.  They learn to cut those scenes and move on to the next important action.

For authors who do a lot of exploratory writing to ‘find’ the story, this can be a greater challenge because the very nature of that exploratory writing will result in scenes that are useful to the author but not to the finished work.  In subsequent drafts as the author is paring the story down to its core plot line, those scenes must be removed or they will drag a story down and ruin it.

I’ve learned this the hard way.  In the early drafts of one novel I wrote I included several entire chapters that, although interesting and well written, did next to nothing to drive the plot forward.  It was hard to recognize that they had to go because in a slightly different story they would have been perfectly appropriate.

Just not in the story they happened to be in.

I had to learn to ask the question:  “If I remove this entire scene, will the reader even notice?”  The answer was “No”.  I cut the scenes and no one blinked an eye.

On the other hand, in the same novel, I got a little carried away with trimming the fat and cut an entire POV and all of its related scenes.  Beta readers didn’t know what was missing but they sensed that something was lacking in the story.  I put the scenes back and readers confirmed it filled the gap.

It can be a tricky process, but it is vital.  We as authors need to make sure we understand what emotional journey our readers will be taking as they follow our characters through the torturous adventures we throw them into.  Extraneous scenes need to go.  Scenes that do not deliver the correct tension, pacing, or emotional beat have to go or have to be corrected.

What techniques have you developed for identifying scenes to chop?

Taking Advice

29 July 2011 | 4 Comments » | Brandon M Lindsay

Everybody has an opinion. Oftentimes, a person’s opinions and ideas about a given subject will contradict those of other people. Writing is no exception.

Take any topic within writing, ask a bunch of writers what they think about it, and the answers you’ll receive will be all over the board. It doesn’t matter if the topic is agents, dialogue tags, or the best hours of the day to write–opinions on such things will vary widely. But does this mean there is no one right answer to the question you’re asking?

At first, it might be easy to think so. After all, what these authors are doing obviously works well for them. But there’s the rub: what they’re doing works well in their situation.

Now, I’m not advocating the position that there are no universal truths in the world or in writing, which I would argue is a philosophically invalid and practically worthless position. What I am advocating is the notion that these universal truths only apply within a given context.

For example, let’s say you’re trying to design a book cover for your Tolkienesque epic fantasy novel. You might think, “Well, book covers that have tramp-stamped female characters on motorcycles holding shotguns are selling like mad. I’ll think I’ll jump on that bandwagon.” Doing so would absolutely ruin your book and everyone who read it would hate it. Why? Because books with that kind of cover only sell well in the context of urban fantasy novels, not epic fantasy novels.

The reason context is so important is because our careers, our writing styles, and our stories, could potentially manifest themselves in a vast number of ways, some of which could be very unlike others who have written in our respective genre. While a particular method for getting published or selling books might have worked for one person, that same method applied by someone with very different personal qualities or writing strengths could crash and burn.

That doesn’t mean we don’t have anything to learn from those who have come before us. It does mean that we have to know ourselves, our situations, and our writing, and that we have to know how to apply the things we’ve learned in a way that benefits us. While our writing and our careers may look nothing like someone like Stephen King’s, there is still much we can learn from him (if you haven’t already, read his book On Writing).

So if I were to give you one piece of writing advice that is universal, it would be this: do what is appropriate for your story, and do what is appropriate for your career.

Pantsers vs Plotters

24 June 2011 | 10 Comments » | KylieQ

We often hear that writers fall into one of two camps: pantsers or plotters.  In truth, most of us straddle those two camps with a toe and maybe an arm in one and most of our body in the other.  I am one of those ridiculously methodical people who have a spreadsheet or a list for everything.  My writing desk needs to be spotless and organised.  I have multiple spreadsheets tracking everything from submissions to budgets to daily word counts.  Wouldn’t you expect me to be a plotter?

Actually, I’m a pantser – I write by the seat of my pants, without an outline, figuring it out as I go.  I usually start with a particular setting I want to explore and as I get to know the characters who inhabit that setting, the story unfolds.  But I’d love to be a plotter.  The methodical part of my brain adores the idea of a neatly-constructed outline, a manuscript mapped out scene by scene, writing with a definite end in mind.

I’ve tried to be a plotter.  I really have.  Before I started writing my previous manuscript, I wrote a detailed outline.  I knew exactly where the manuscript was heading and what would happen in every chapter.  I lasted two scenes and then deviated irretrievably from the outline.  Perhaps I could have forced the story to follow the path I had originally chosen, but the way it went instead felt more natural and the outline was abandoned.

Yet I still longed to be a plotter.  So this time I’m trying something different.  I have a very brief outline written on index cards – lovely big, pink ones.  I adore index cards and the methodical part of my brain is thrilled at having a stash of those pink cards spread out around me as I write.  It makes me feel like a “proper” writer.

The index card method is working well.  Because I can change the order of the cards, I’m finding it easier to insert additional scenes or move them to a more appropriate place as the story changes.  The story is coming out more easily because I do have some sort of plan in mind, however brief.  As I get to know my characters and understand what drives them, the story I had intended naturally changes.  With my new index card system, I can shuffle around a few cards, add others in, remove the ones I no longer need, and hey presto, I still have an outline of sorts and the yet the story can follow its own course.

I’m not saying I’m a reformed pantser, not by a long shot.  By I have discovered that pantsers and plotters are perhaps not as mutually exclusive as I once thought.

How about you?  Are you a pantser or a plotter?  And which would you prefer to be?