Life Block

You’ve heard it before. One of the wisest experts on craft first said it to me two years ago…

“There’s no such thing as writer’s block.”

He’s right. There’s not. It’s a little thing called life block. You know what it is, we’ve all been there. It’s that day where you wake up and you just don’t want to go to work. The alarm clock mocks you with modulated laughter, you glance toward your phone and groan.

And call in sick.

Sure, you feel fine. Your eyes aren’t watering, you’re not hacking up a lung or bleeding profusely. You’ve been running about a hundred miles an hour 24/7 for the past six months, your boss is overbearing, the bills are piling up…and you’re just… There.

Everyone has off days, it’s human nature, mood swings, and everything in between.

But it’s how you deal with those off days that really bears importance.

I’ve had one giant life block probably for the past four months. And I haven’t been dealing very well.

If you take an unscheduled vacation at work there’s a good chance that your boss is going to come calling. Or wondering why you’ve been sick for the past four months.  What do you do when you’re your own boss though? Do you yell at yourself? Do you fire yourself?

You just might have to.

There was a time when I was as serious about my craft as my career. They were supposed to eventually become one and the same. I would write for hours on end and spent every off day locked in my office happily chugging along. NaNoWrImO wasn’t a challenge anymore and I enjoyed every moment of overwhelming productivity. I was happy at work, making decent money and living two dreams. I felt like a rock star.

Then the market crashed. And misery loves company, so I watched as one-by-one everything tumbled over and out of control. My employer had to tighten its belt, people were freaking and a happy productive place transformed overnight into a roiling swamp of discontent. When I wasn’t miserable at work, I was spending my off days being miserable about going back to work. Every time I sat down to try and find a spark of creativity, I couldn’t get the fire started. My off days just turned into a countdown of time I have until I get to go back to reality.

It was bad. I had spent so much time thinking at work and then thinking about work on my off days that I just shriveled up. I found solace in mindless television and video games. I forgot what books were, I forgot what everything I used to enjoy was.

And then it clicked. Literally, just last night. Turns out I figured personal time was a luxury that I just couldn’t afford anymore. So just like a bad habit, I quit.

But that’s the wrong way to think. Don’t ever forget who you are or what makes you happy. If you take pleasure in the craft, then don’t think guiltily of it. Be proud. There’s dozens of other bad habits out there and addictions that are ten times worse.

If life blocks you, don’t give up like I did. Take the next shot. And the next. Hell, take the one after that too. Who cares if you shoot .00010% or you’ve got the lowest batting average on your team. Because in the end, every shot you don’t take is another shot that you missed.

I exist in a world where every shot counts. Don’t do what Dave did.

Take your shot.

Marsheila Rockwell: Tie-in Fiction

A Guest Interview with Marsheila Rockwell

Marsheila (Marcy) Rockwell joins us today to talk about writing tie-in fiction. She is the author of three novels for Wizards of the Coast, all of which tie into the Eberron D&D Campaign Setting and/or the popular MMORPG, Dungeons & Dragons Online. They are: Legacy of Wolves (2007, rereleased as an ebook on 5/15), The Shard Axe (2011), and Skein of Shadows (releases 7/3).

Colette: What, exactly, is tie-in fiction?

Marcy: In technical terms, it’s fiction that “ties in” to some other media property, like a television show, movie, video game, or role-playing game. It’s also known as “work-for-hire,” because you can’t just decide to write a novel that ties into one of these properties on your own (unless you want to get sued) – you have to be hired by the property owner to do so.

Colette: How did you decide you wanted to write tie-in fiction?

Marcy: I started reading fantasy when I was three, began playing Dungeons & Dragons (D&D) in the third grade, and penned my first fantasy story at the age of twelve. When TSR (later acquired by Wizards of the Coast, aka WotC) started publishing novels set in the various D&D campaign worlds, I knew that’s what I wanted to write. Of course wanting to do it and getting hired to do it are two very different things.

Colette: So how did you get hired by WotC?

Marcy: Back in 2003, WotC put out an open call for one of the books in the Forgotten Realms “Priests” series, called Maiden of Pain. While I didn’t win that open call, my writing did bring me to the attention of the WotC editors, and I continued to submit to them over the next several years until one of my Eberron proposals caught their eye (the book that later became Legacy of Wolves), and they offered me a contract. So, basically, they let me write a book just so I’d stop bugging them. And I just finished up my third book for them, so I guess it worked out pretty well for both of us. 😉

Colette: What has writing tie-in fiction taught you that has helped your overall writing career?

Marcy: The first and most important thing tie-in work has taught me is how to write to a deadline. When you are doing creator-owned fiction, you write your story, sometimes taking years to complete a book. Then you submit it, and maybe you get lucky and sell it right away. Then, all of the sudden, your new publisher wants another book in 9 months. And then you panic, because you’re used to writing whenever the inspiration strikes, and with a deadline looming, it’s nowhere to be found.

There’s a reason a lot of authors’ sophomore efforts don’t live up to their debut novels, and it’s largely because they’ve never had to write on deadline before. I’ve written 30,000 words in one week to meet a deadline (because of the tight schedules associated with virtually all tie-in writing), so I’ve learned that inspiration comes when butt is applied to seat, and there’s no such thing as writer’s block when the mortgage is due.

Colette: Would you suggest writing tie-in fiction to other authors, or only those that have a passion for a particular property?

Marcy: Writing tie-in fiction isn’t for people who think writing is an art, it’s for the folks who know it’s a business. You have to be able to work under pressure, absorb a lot of information quickly, change gears on a dime, and abide by strict rules, like non-disclosure agreements (NDAs). If that doesn’t sound like fun to you, chances are good that writing tie-in fiction would just leave you frustrated and with only half a head of hair. If, on the other hand, it does sound like fun, I’d suggest a visit to your doctor – they have medication for that now, heh.

Seriously, though – it can be very satisfying to contribute to a property you love, but, generally speaking, it’s a lot of work and it’s not for the faint of heart. If it still sounds interesting to you, you also need to know that it’s largely an invitation-only business. Watch for open calls (Warhammer has one every year), and get some publishing credits out there, in the same genre as the tie-in work you want to do. Go to conventions where tie-in properties are featured, listen to what the editors are saying, and do what they tell you to do. And, if you get the chance to submit something, get it in early. Editors love good writers, but being good isn’t enough. They hire – and keep hiring – the ones who consistently meet their deadlines.

And actually, that advice is sound regardless of whether you’re doing tie-in work or writing creator-owned fiction. Be focused, be flexible, be professional, and never, ever miss a deadline if it’s within your power to meet it. Good luck!

BIO:

Marsheila (Marcy) Rockwell is an author, poet, editor, engineer, Navy wife and cancer mom. In addition to her tie-in work, she has a new (creator-owned) series of Arabian-flavored, female-centric sword & sorcery stories coming out from Musa Publishing, Tales of Sand and Sorcery. The latest installment, “Both,” released on 5/18. She’s also penned dozens of short stories and poems, and several articles on writing tie-in fiction. You can find out more here:http://www.marsheilarockwell.com/.

Sunday Reads: 20 May 2012

June is going to be a big month here at The Fictorian Era with a special focus on publishing.  We have guest posts from a publisher, an agent, and writers who are at a variety of stages of their careers, as well as posts by some of our regular Fictorians.  We’ll be spending the month exploring publishing options, looking at both traditional and independent publishing.  More info in a few days.

In the meantime, here’s 10 reads worth your time:

Jane Friedman has 3 Possibilities For Defeating Writer’s Block.

Tonya Kappes talks about how to boost your creativity in Creative Flow: Scene by Scene.

DiYMFA identifies 5 Pockets Of Time You Never Knew You Had.

The Millions discusses The Appeals and Perils of the One-Word Book Title.

Over at The Bluestocking Blog, they’re talking about The Chasm Between Intentions and Execution.

John A A Logan talks epublishing in Fending Off The Next Dark Age.

Interested in writing contests? Writers’ Village has an ebook on How To Win Writing Contests for Profit.

For some motivation, check out Writers Digest’s 23 Timeless Quotes For Writers.

Listen to screenwriter Michael Arndt talk about writing Little Miss Sunshine.

And head over to Musa Publishing to check out Fictorian Nancy DiMauro’s new release, Paths Less Traveled.

 

Missed any Fictorians articles this week?

Ann Cooney – The Great Spring Migration

Matt Jones – Motivations

Leigh Galbreath – How To Be A Better Tease

 

 

 

How to be a Better Tease

We’ve all spent months doing that bio for our protagonists, outlining every event, every trauma, every banana, and dang it, we’re gonna use it. The problem comes when we shove it down our readers throats in the first few pages. I’m talking about the dreaded info-dump, my friends, and it’s death to any good novel.

Let’s face it, nobody cares about why the protagonist now hates banana’s when he used to love them so well. At least, not when we’re first getting to know him. Even if it’s the crux of the climax, until we care about the character, all it does is bore the reader into a stupor.

So, how do we get the reader to care about bananas? Well, that’s easy-we become really good teases.

My current favorite in this technique is Harry Connolly’s Child of Fire, the first novel in the Twenty Palaces series. Connolly successfully uses the protagonist’s backstory to help us empathize with the characters without slowing the story down one iota.

On the first page, he starts to show us how he’s going to handle backstory by first introducing the two characters we’ll be spending the most time with, the protagonist Ray Lilly and his boss, Annalise. Connolly tells us in the fourth paragraph that Annalise wants to kill Ray, but has been forbidden not to.

And then, what does Connolly do?

He changes the subject.

No waxing rhapsodic on how Ray, the viewpoint character, feels about Annalise’s desire to see him dead. No explanation on why she wants him dead, or who forbade her to kill him. Instead of explanations, Connolly shows us how bad Ray’s relationship with Annalise is. She’s openly hostile. Connolly purposefully hits us with something interesting, and then backs off.

Such a tease. But a good one. It’s subtle enough to keep us interested without taking our complete focus because we’re very quickly ushered into a scene of Ray and Annalise in action.

What Connolly does here is let us get to know Ray in the best way possible, by putting him in the hot seat. On the road, Ray tries to save a child from a nasty spell and fails. Ray’s reaction gets us on his side pretty fast. He’s sickened and angry. Honestly, if there’s anything that gets a to reader empathize with a character, it’s having the character feel bad about something horrible happening to children and pets.

Suddenly, we’re like, “What’s wrong with Annalise that she hates this guy? He likes kids, so he must be a good guy.”

But, in the second chapter that Connolly starts giving us the skinny. Ray’s a career criminal.

Again, Connolly doesn’t give us much beyond a short trip through Ray’s criminal history. We get only a hint that something happened last year that made Annalise his enemy. Then, we’re back to the present moment, breaking into the house of the family they just encountered. Before we can start wondering about Ray, we’re sucked into the mystery of what happened to the dead child. Again, Ray’s empathy keeps us firmly on Ray’s side so that when we learn the truth-that Annalise has a very good reason for hating Ray-we’re not totally lost to him.

Connolly fantastically teases out the backstory, never stoping the action. The technique he sets up at the beginning, of giving us a little information and then going on to a scene of the protagonist in action, continues to the very end of the novel. We’re never bored by long explanations or confused by flashbacks that put so much emphasis on the backstory that it crowds the present story out. Every time he brings it up, we learn something small but new. And better yet, Connolly manages to link each bit of backstory to what’s happening in the present, so that we’re never popped out of the moment, which is a huge problem when you’re trying to get in important backstory.

Sure, it would be easier to just plop down that backstory and get it out of the way, and when handled poorly, the tease can get terribly irritating. The key, I think, is to always give an answer. Never the whole answer, but an answer none-the-less, so that the reader feels as if he or she is getting somewhere rather than being led off to nowhere in confusion.

So, when you’ve got that juicy bit of backstory that is so terribly important that it absolutely has to be in your novel, don’t forget that you’ve got an entire book to fill. Think about how you can become a better tease.