Tag Archives: Guy Anthony De Marco

Pass It On

A guest post by Guy Anthony De Marco

Every so often, I travel out to a new convention with my talented and lovely wife, Tonya. We normally drive our commercial van so we can transport our stock, shelving, banners, and boxes of books for authorly friends who are flying out. Tonya and I discuss plots, books, business, and have a grand time.

The first “new” con this year was RadCon in Pasco, Washington. This trip featured me singing 1980’s hits in my Arnold Schwarzenegger accent. You haven’t really experienced Culture Club’s “Do You Really Want to Hurt Me” until you’ve heard Arnie belting it out. I drove the 16-hour trip straight through with a couple of stops for fuel (body and vehicle), and to torture my poor wife’s eardrums.

Radcon supports a local project that has some of their guests traveling to local schools to talk to students. Elizabeth Vann-Clark, the con-chair, asked me to speak to the children at Chief Joseph Middle School in Richmond because of my technology background. Since I used to teach information technology at a couple of colleges, I agreed without hesitation. Elizabeth noted that many students don’t have an opportunity to discuss technology-based careers, which is why she started the program.

I met with the technology teacher, who introduced me and a fellow Radcon author to his classes. Most of the questions dealt with technology, but about a quarter were questions concerning writing genre fiction. The most popular question, with several follow-ups, was “How much money do you make?” and “How much money do you have?” I was a little more forthcoming about what I earned, noting the technology field was supporting my family while I worked on my novels and stories. I also noted that I travel around the country, going to conventions and talking with new or potential authors.

The experience was a positive one, and should I be invited back, I would be quite happy to visit the school again.

Writing is usually a solitary endeavor, but it doesn’t have to be. Commiserating a rejection with fellow authors or answering questions for folks just getting into writing at a convention can be a very rewarding experience. Don’t shut yourself out by locking yourself in your office space. Interacting can not only help others, but it can help you when you’re working on a new project. Some questions may actually jog your brain into gear, firing up the virtual muse in your head.

One of the best stories I tell along this line came from an experience at OSFest. A group of Denver-based authors, including Fictorian contributor Quincy J. Allen, traveled to Omaha for the first time. The author track was a new addition, and there were a group of attendees who were just starting the path to publication. One of them was Sarah Whittaker, who showed up to almost all of our panels. We also chatted with her outside of panels during the con, and Quincy and I told her she should have something published by the next OSFest convention.

The following year, we saw Sarah with her new novel, The Raggedyman, available in print and ebook. I have to admit, I was quite proud that she followed through. I made sure to buy a signed print copy from her. Watching someone you helped succeed, no matter how small you think your contribution was, will always give you a smile.

I’m sure there were folks who encouraged or mentored you, formally or otherwise. It’s time you paid that gift forward.


 

About the Author:DeMarco_Web-5963

Guy Anthony De Marco is a speculative fiction author; a Graphic Novel Bram Stoker Award®; winner of the HWA Silver Hammer Award; a prolific short story and flash fiction crafter; a novelist; an invisible man with superhero powers; a game writer (Sojourner Tales modules, Interface Zero 2.0 core team, D&D modules); and a coffee addict. One of these is false.
A writer since 1977, Guy is a member of the following organizations: SFWA, WWA, SFPA, IAMTW, ASCAP, RMFW, NCW, HWA. He hopes to collect the rest of the letters of the alphabet one day. Additional information can be found at WikipediaGuyAndTonya.com, and GuyAnthonyDeMarco.com.

Hot Fun in the Summertime

A guest post by Guy Anthony De Marco

As the summer approaches, there are more items and events that will be tugging on your availability. Full-time writers with several years of discipline under their belt have an easier time saying “no” to joining in on the fun when there’s a deadline looming, but what about the part-timers or those who just made the jump to full-timer?

First off, let’s have a quick discussion about writing. It’s a career or, for some, a creative outlet. In order to write about characters, one has to experience life. Locking yourself in a basement is not only bad for your health (think radon and rickets), but it may lead to a regression in your ability to write realistic characters. Plan your day so you can go out and have some fun and still have time to write your daily word count. Depriving yourself of social intercourse, fresh air, sunlight, and fun may lead to resentment towards your writing, with symptoms including writer’s block and a lack of enthusiasm for writing in general.

With that said, here’s three ways to combine writing and having fun social interactions.

1.  Take your current characters with you.

No, don’t smuggle your expensive Macbook Air to the beach. Make a mental list or, if needed, take a couple of index cards with you concerning upcoming interactions between your characters. For example, you have four fighters that are going to a rough neighborhood to stay at a particular inn. How can they interact without sounding like genetic clones?

With these characters in mind, listen to the people around you on the beach. There should be plenty of conversations you can tap into, and having a bunch of people wearing as little as possible tends to lead to a lot of bravado and one-upsmanship. Listen to how they joke around, how they (hopefully) good-naturedly poke fun at each other. Listen to the words they choose, the cadence of their voices, and look at the expressions on their faces. You can get a solid idea how to make your characters sound like different people (and not just projections of you saying the same things in the same manner for all four characters.)

Once you’ve heard enough, move on to the next scene with your characters and find someone who can help expand that scene into something wonderful.

 2.  What’s that smell?

Hopefully, that funny smell isn’t you.

Scents are interesting things. They can trigger the strangest memories, or they can make you think of faraway places. Unfortunately, too few people use the sense of smell in their writing because they’re so dependent on visual descriptions.

For this example, let us assume you’re walking to a nice restaurant in New York City to meet a friend. There are plenty of scents surrounding you, and these smells can help your worldbuilding become “real” to your audience. Since it’s summer in Brooklyn, you may smell the boiling hot dogs and the bite of fresh sauerkraut from a cart on the corner, which makes your tummy rumble. Passing by an old Italian delicatessen can fill your nose with spicy dill pickles floating in a wooden barrel and the oily goodness of a Genoa salami getting sliced thin for the customer at the counter. Add in a bit of spicy brown mustard for a fresh pastrami sandwich being assembled by the daughter of the owner and you increase your pace because your hunger has just kicked into high gear.

Continuing on, your lungs get filled with a cool, moist smell of water evaporating off of the asphalt. The firemen have opened up one of the fire hydrants to flush out the water system, and you can hear the laughter of several dozen kids of many ethnicities, all playing together in the spray without a care in the world. Nearby, the lady who has a small fragrant rose garden next to her brownstone smiles at you, so you stop to request a rose to give to your friend. She obliges, and adds in a gardenia from the window-box by her kitchen window. Your friend will certainly appreciate the gesture. Perhaps this will be the day you confess you’ve been crazy about your friend for years.

Two scenes, two sets of smells that evoke memories and emotions in your readers.

 3.  Shadows and Light

This can be a fun game to play, and I do it all the time. I try to imagine what someone else sees and feels. If I’m sitting in my car at a long stoplight in Denver, I try to look around and notice what’s really going on, paying attention to the things that are normally ignored as extraneous background clutter. For example, last week I watched a couple have an argument on the sidewalk at a bus stop. I picked one of them and tried to imagine everything they saw from their perspective. I couldn’t hear their words, so I came up with a reason for the argument. Because he was carrying two bags from a local supermarket, I scripted that they ran into an old flame of hers in one of the aisles. He didn’t like how she lit up when she saw him, and he’s now feeling that he’s not good enough for her. She wasn’t saying much back to him, so I imagined her tapping her foot, holding in a lot of the anger she’s feeling about how he conducts himself around other women. Finally she blurts out the way he’s feeling is exactly how she feels when she catches him staring at a younger woman’s figure. Perhaps it’s a breakthrough for the couple, or perhaps it’s the end of the relationship, all because they decided to go to the store for some chips and salsa.

At the next light, I notice someone waiting for the signal to turn green in the opposite lane. They’re languidly sliding their gaze over everything, yet not actually seeing what they’re looking at. I imagine the elderly driver looking into my car and notice I’m watching her. It’s fun to imagine someone else peering at you, and trying to figure out how they perceive you. Perhaps she gets startled that someone is watching her, wondering if that big scary-looking man is a criminal searching for someone to rob. Or perhaps I remind her of a friend of her ex-husband, and that triggers a flood of memories and emotions.

 4.  It’s Your Turn

Don’t assume that because you’re not sitting in front of a keyboard that you’re not writing. The tough part of being an author involves working things out in your head. Physically poking keys with your fingers is the final process of dumping your brain-story into a medium that other folks can read and enjoy. You can do a lot of your “writing” while getting out in the world, talking to people besides yourself and the television, and avoiding rickets and writers block.


 

About the Author:DeMarco_Web-5963

Guy Anthony De Marco is a speculative fiction author; a Graphic Novel Bram Stoker Award®; winner of the HWA Silver Hammer Award; a prolific short story and flash fiction crafter; a novelist; an invisible man with superhero powers; a game writer (Sojourner Tales modules, Interface Zero 2.0 core team, D&D modules); and a coffee addict. One of these is false.
A writer since 1977, Guy is a member of the following organizations: SFWA, WWA, SFPA, IAMTW, ASCAP, RMFW, NCW, HWA. He hopes to collect the rest of the letters of the alphabet one day. Additional information can be found at WikipediaGuyAndTonya.com, and GuyAnthonyDeMarco.com.

Apples and Aliens

A guest post by Guy Anthony De Marco.

downloadI was a nerdy kid before nerds were identified as a cultural subgroup. I was also a very advanced reader, preferring to enjoy college-level books on astronomy instead of the usual dinosaur or Encyclopedia Brown books in fifth grade.

One day, while wandering through the local library, I spotted a section called “Science Fiction”. Since it did have the word ‘science’ in the label, I stopped to check out what was lurking on the shelves.

My favorite librarian was re-stocking the shelves with returned books, and she was surprised to see me in the fiction area.

“Run out of astronomy books already, Guy?” she asked with a kindly smile.

I nodded, still perusing the strange titles and authors names.

She dug through her pile and pulled out a well-worn book. “Here, give this one a try. The reading level is below your range, but everyone in middle school seems to enjoy it.”

The book she handed me was “The Space Ship Under the Apple Tree” by Louis Slobodkin. The cover had a crude drawing of a flying saucer with two people in an apple grove.

I read it in the library. Then I checked it out and took it home, where I read it every evening for almost a month, until I had to return it.

This was the book that inspired me to write stories for a living. It combined my favorite topic with novels and fiction, bridging the gap between the two separate areas (brain hemispheres?) of the library.

The second book I decided to read was written by a doctor named Asimov. The cover of Foundation looked interesting enough, and as I was checking it out, my favorite librarian took the time to tell me it was an advanced book with some topics that might be confusing to a young boy.

It took me almost a week to get through the dense book. I enjoyed every word, every unusual combination of phrases that changed their meaning and context. I was fascinated by the language Asimov used.

When I returned that book, I found out there was something in fiction called a series, with books called sequels that continued the story. I picked up the next book in the Foundation line, devoured it, and continued on. I eventually read most of the library’s Asimov titles (the man was quite prolific), and moved to Burroughs, Clark, all the way to Zelazny.

Eventually I read all of the books in the Science Fiction section, so I progressed to Fantasy. Horror wasn’t a separate section at that time, but I did read Frankenstein and Dracula.

As far as that innocuous-looking book by Slobodkin goes, with internal drawings that were on par with what I was sketching at the time, it actually changed my entire reading habits. No, it’s not the best story ever written. No, it’s not in print anymore, despite people actually pleading for it to get put back in libraries. What it did was tell a story to a young kid at the right age, at the right time, and made that kid want to read—and write—fiction. I started writing stories and comics, selling my first story in sixth grade to a friend for a shoebox full of baseball cards (which was the currency of kids in those days.)

I actually tracked down a copy of the first edition of “The Space Ship Under the Apple Tree”. Amazon has used copies available, but the interesting thing about the book’s Amazon page is buried in the (all five-star) reviews. “This was the first science fiction book I ever read” is a common comment. “I re-read this book many times” is another. Some are asking the publisher to get the book back into print and into the libraries so their kids can begin their own reading journeys. Reader T. Rose said, “Slodbodkin’s Marty and Eddie books were pretty much the only reason that kept me in the town’s small library as a kid.”

It turns out I wasn’t as alone and weird as I thought I was.

Reference: “The Space Ship Under the Apple Tree”; Slobodkin, Louis. Macmillan; First Printing edition (1952). ISBN 0027853403. http://www.amazon.com/Space-Ship-Under-Apple-Tree/dp/0027853403/

Guest Writer Bio:DeMarco_Web-5963

Guy Anthony De Marco is a speculative fiction author; a Graphic Novel Bram Stoker Award®; winner of the HWA Silver Hammer Award; a prolific short story and flash fiction crafter; a novelist; an invisible man with superhero powers; a game writer (Sojourner Tales modules, Interface Zero 2.0 core team, D&D modules); and a coffee addict. One of these is false.
A writer since 1977, Guy is a member of the following organizations: SFWA, WWA, SFPA, IAMTW, ASCAP, RMFW, NCW, HWA. He hopes to collect the rest of the letters of the alphabet one day. Additional information can be found at WikipediaGuyAndTonya.com, and GuyAnthonyDeMarco.com.

Understanding Accents

A guest post by Guy Anthony De Marco.

Cthulu peasant
Coming soon from Bear Paw Press, benefiting a Fort Collins, Colorado woman’s shelter.

A friend of mine, born and raised in Scotland, once complained about how the Scots are portrayed in books. “It’s not the characters, for the most part. It’s the way authors try to write with a brogue. To me, it makes Scotland look like a bunch of uneducated people mumbling under their breath.”

I never thought of it that way. I picked up some genre fiction that included heavy accents, and I had to agree.

In general, there are only two rules when portraying accents in literature. The first is the dialog must be done in a consistent manner. If a character says canna for can not, the words ‘can not’ shouldn’t appear when she talks. The only things that can change the way someone speaks is if there is some influence modifying the character, such as if the character is possessed, has multiple personalities, or, like Eliza Doolittle in My Fair Lady, they get training or adapt to the environment over a long period. Changing the way one speaks takes a lot of effort and time. I’m originally from Brooklyn, New York, and it took a few years to rid myself of the heavy Brooklyn accent. I still sometimes trip up and say “New Yawk” or “Gimme a cuppa cawfee, please.”

The second rule of accents, and one that tends to get bent, is the character must say things that the reader can translate. If it looks like the character accidently chewed up the words before spewing them, the reader may decide to pick up a different story to read. The line between legible and undecipherable can be thin, and it adjusts according to the reader. An author must balance the way a character speaks so the audience can extract the important elements necessary for the enjoyment of the story.

Some writers decide on a few words to give a particular character a recognizable speech characteristic. Others set up certain vowels or patterns to modify. Take, for example, Hagrid, from the Harry Potter series by J.K. Rowling, when he first tells the boy he’s a wizard:

“A wizard, o’ course,” said Hagrid, sitting back down on the sofa, which groaned and sank even lower, “an’ a thumpin’ good’un, I’d say, once yeh’ve been trained up a bit.”

In the example, Hagrid uses o’ for of, an’ for and, yeh for you, and words ending with ing are modified to in’. Ms. Rowling uses these speech patterns consistently, throughout all seven books. The rest of the words Hagrid speaks are spelled normally, in Standard English.

In Uncle Tom’s Cabin, by Harriet Beecher Stowe, the author uses accents to distinguish the characters and their class.

“Poor critturs! What made ’em cruel?–and, if I give out, I shall get used to ‘t, and grow, little by little, just like ’em! No, no, Missis! I’ve lost everything,–wife and children, and home, and a kind Mas’r,–and he would have set me free, if he’d only lived a week longer; I’ve lost everything in this world, and it’s clean gone, forever,–and now I can’t lose Heaven, too; no, I can’t get to be wicked, besides all!”

In this example, the author only uses a couple of dialog modifiers, but the effect is powerful, especially when compared to the way the slave owners speak. The sentences are stilted, but the reader can easily extract what the character is trying to say.

Look closely at both excerpts. Notice that the authors chose the most obvious speaking differences. The rest of the dialog appears ‘normal’. These speech characteristics give the characters flavor and life, and set them apart from the rest of the cast. Note that the respective authors did not try to force every spoken word to fit a particular speech pattern. Attempting to do so will result in inconsistencies and dialog that is difficult to comprehend, let alone translate.

One additional item to watch for is how the reader will react to your dialog. My Scottish friend refuses to read any novel that makes an accent look like an accident at the printing shop. An author should be aware of the sensibilities of the audience, especially beyond North American borders.

As my friend said, “It’s you Yanks who have the funny accents. We all talk normally in Edinburgh.”

 References:  Uncle Tom’s Cabin, by Harriet Beecher Stowe; W.W. Norton, 1st Edition, ISBN 978-0393963038

Harry Potter and the Philosopher’s Stone, by J. K. Rowling; Bloomsbury Children’s, ISBN 978-0747571667

Guy Anthony De Marco Bio:
DeMarco_Web-5963Guy Anthony De Marco is a speculative fiction author; a Graphic Novel Bram Stoker Award® finalist; winner of the HWA Silver Hammer Award; a prolific short story and flash fiction crafter; a novelist; an invisible man with superhero powers; a game writer (Sojourner Tales modules, Interface Zero 2.0 core team, D&D modules); and a coffee addict. One of these is false.A writer since 1977, Guy is a member of the following organizations: SFWA, WWA, SFPA, IAMTW, ASCAP, RMFW, NCW, HWA. He hopes to collect the rest of the letters of the alphabet one day. Additional information can be found at WikipediaGuyAndTonya.com, and GuyAnthonyDeMarco.com.