Category Archives: Setting and Milieu

The Truth About Dark Fiction

The truth about dark fiction is very simple. It’s all about us.

I’ve always thought of myself, as a science fiction writer, clearly on the side of optimism versus doom and dystopia. As a kid, I was certainly a fan of Star Wars and Battlestar Galactica and their themes of human conflict, but I remember watching Star Trek with a different set of eyes. I only really appreciated Star Wars after traveling halfway around the world during high school. Star Trek pulled me in because it portrayed our current terribly flawed and imperfect society at its absolute theoretical pinnacle in the very near future. Even with the latest movies, in the alternate “Kelvin” timeline, that future world is a darker place than before, but that relentless optimism is there. If you look across the plethora of recent popular books and movies, there is a very strong lean towards darkness and dystopia. Why is that?

It’s very simple. We see the worst of the world every night when we turn on the news. Even the newscasts that end with that thirty-second “water skiing squirrel-type” video are full of dark, depressing themes. It’s no wonder that it calls to us as writers. Apocalyptic and post-apocalyptic dystopias are easy to imagine because all we have to do is turn the creative knobs to eleven or twelve and our worst fears are easy to explore. The truth of dark fiction is very simple. It’s a reflection of our society, and in some cases, how we view our future selves in the worst way possible. And as writers, it’s pretty damned easy to wrap it around us like a blanket.

Let’s be clear, I’m not disrespecting dystopian, apocalyptic, or post-apocalyptic fiction. Nor am I saying it’s easy to write and build these worlds. I’m discussing something that writers sometimes fail to notice – our own attitudes seep into our writings. When we’re convinced the world is a terrible place, it’s a little easier to write dark fiction. When we’re happy, writing happy subjects is a little easier as well. Our own personal attitudes and emotions often come with us to the keyboard and until we understand it, there’s nothing we can do to mitigate their effects.

How do I mitigate those effects? Music. There are quite a few folks I know who couldn’t imagine listening to music while writing, but it really helps me leave things behind when I sit down to the keyboard. What music? Whatever fits the mood. For my novels, I usually create a playlist while I’m developing the early outline. Sometimes a song really captures the emotional vibe of a scene. Sometimes, I need a song (or three!) to get me into the mood to even look at the book again. Watching the blinking cursor of doom for a little while without music is almost certainly going to send me on a miserable writing time adventure. On those nights (when I do most of my writing), having that go-to playlist helps me put the day behind me and focus on the next 2,000 words I want to write. That focus, and understanding that the way negativity can crawl inside our heads, is critical.

But what about when I want to look into the darkness? Well, because of my own experiences, it’s even easier for me to capture that emotion than listening to music. I’ve blogged on Fictorians before about a life-threatening illness I faced in 2014. As I recovered, my own attitudes were dark and depressed and I wanted desperately to get back to polishing the draft of SLEEPER PROTOCOL, but I couldn’t. Writing just wasn’t a positive experience. Ironically, the two stories I wrote during my recovery were much darker pieces than I’d ever written before. When I need to get dark, remembering that experience and bringing that attitude to my writing is fairly easy. Experience, especially those that are dark and uncomfortable, helps us tap into dark fiction. I’d wager that our happy dreams and goals are equally powerful, but darkness tends to have a greater connection to us because we’ve lived through it or we are living through it at a given time.

But, we have to come up for air. Not everything is wine and roses in the real world, but we can’t let our miserable world drag us down on a daily basis. We have a choice to respond to every emotion, stimulus, and action we face daily. There are times it’s okay to delve into the darkness and craft the story that needs to be written. It’s human nature to explore the abyss, after all. Just don’t sit there staring for too long. The world needs you and your voice up here. Your characters need you. Dark fiction is all about us, but so is optimistic fiction. There’s no balance to it – it’s a continuum. We’re all out there somewhere. If you’re too far down the dark side and feel like you can’t slide back the other direction, please reach out. I’ll be happy to help.

Creating Dark Creatures

AD&D Monster ManualBack in the late 1970’s, I played Advanced Dungeons and Dragons two or three nights a week. Wait, I should correct that. I worked at AD&D because I was always the Dungeon Master. I had to come up with new quests, places, characters, and even creatures. All of my players had access to copies of the hardcover books like the Monster Manual. The problem with that was even if a party had never seen a Bugbear before, they all magically knew how to defeat one and knew the ballpark of its statistics.

Eventually I had to come up with lots of unique dark creatures for my players to fight. I always enjoyed when I described something weird yet totally outside their experience. Their characters then had to react in a realistic manner, which elevated gameplay. Later on, I would use the concepts I developed when writing stories.

Dark creatures, like villains, need to have a method of sustenance – even if it’s a supernatural method. They also need reasons for evolving, waste management, etc. Many times I kept creatures neutral, with a capability to be either a benefit or a burden, depending on how the characters interact with the unknown beast.

As an example, I had a rare creature called a dunnasae (pronounced “dunna-say”). They dwell in damp caverns at least one mile underground. At first glance, they appear to be thick oil slicks on the walls. They eat primarily silicon, and that’s what they’re doing on the wall. Dunnasae can be peeled off and saved in glass containers for up to one week, wherein they digest their way out of the bottle.

Dunnasae appear to be rather innocuous creatures, about a foot in diameter. They do not talk as far as anyone can tell. They move very slowly, and do not fight back if attacked, although they will do their best to eat any metallic weapons used against them. Fire kills them rather quickly – and it is always a good idea to have an idea of what their weaknesses are before bringing them into a story.

So, what good are stupid oily sheets that cling to walls, you may ask? They do have one interesting property – they live in multiple dimensions. If one comes in contact with a human, it will instantly merge with their tissue. They can swim rather quickly to any portion of the human. It will tend to sink to the soles of the feet, wherein it will feast on the dirt and sand the human walks on.

As I mentioned – it is a multidimensional beast. The main benefit of merging with a dunnasae is it can act as a living portable hole, storing any non-organic material up to five cubic meters. As long as the host allows the creature to eat (and having a small pouch of sand comes in real handy), it will respond to human thought and instantly appear at any portion of the body when directed. The beast can make any stored item emerge from anywhere the host wishes, like a sword “magically” erupting from one’s hand or an eight-foot metal quarterstaff bursting from one’s colon, if the the user wants to impress everyone around them.

As with all things, there must be a risk involved for having such a useful creature. The first one is in order to remove the dunnasae, you must will it to a part of your body and then proceed to burn that body part off. The second is that you must never put organic material into the dunnasae, as it will learn that you are organic and will try and absorb you. This event will drive it crazy and force your body parts to attack things around them (and each other). Organic extends to rope, leather, rations, etc. Wooden scabbards or sword hilts are also not allowed.

I’ve used these creatures in a couple of short stories. One of the darkest ones involved tricking a character into placing organic material inside their dunnasae’s storage space. The rest of the story had the main character getting slowly digested from the inside out and having fits of uncontrolled random violent movements as she set off to get vengeance. It was a quirky tale and was published in a ‘zine around 1983.

If you’re a gamer and you write dark works, sometimes it’s a fun idea to combine your talents from both fields. Just make sure your unique dark creatures are well-rounded and explained thoroughly before deploying them on the unsuspecting public.

 


 

About the Author:DeMarco_Web-5963

Guy Anthony De Marco is a disabled US Navy veteran speculative fiction author; a Graphic Novel Bram Stoker Award® nominee; winner of the HWA Silver Hammer Award; a prolific short story and flash fiction crafter; a novelist; an invisible man with superhero powers; a game writer (Sojourner Tales modules, Interface Zero 2.0 core team, third-party D&D modules); and a coffee addict. One of these is false.
A writer since 1977, Guy is a member of the following organizations: SFWA, WWA, SFPA, IAMTW, ASCAP, RMFW, NCW, HWA. He hopes to collect the rest of the letters of the alphabet one day. Additional information can be found at Wikipedia and GuyAnthonyDeMarco.com.

A Little Darkness Can Be a Good Thing

strength_of_spirit_cover_for_kindleGuest Post by Amanda Faith.

Writing is a tricky business. An author has to have just enough of various elements to keep a reader engaged in a story. Characters, as well as plot and setting, has to be believable enough that the reader becomes a part of the adventure they are experiencing. Nothing should be all good or all bad. Having darkness in your story makes for intriguing reading, if done correctly.

People generally have a habit of thinking something dark is horror. Not necessarily so. It could be darkness within a person. It could be a darkness that follows someone. The setting could be a dark place as in the struggles a town is facing and the good people trying to overcome their circumstances. Maybe Big Brother is watching or the character is invited to the Dark Side. Any of these elements make a story have a dark tendency.

Relatable characters make them believable. Plots that have ups and downs will be more entertaining. Nothing is perfect nor should it be. That would lead to a rather dull story. Adding a little darkness (or a lot of darkness) does instill fear and suspense. There are a few things to keep in mind when adding dark elements to your story.

  1. You have to keep your audience in mind. If you are writing YA, then you do not want your dark elements so gruesome and disturbing it scares off your readers (and upset parents). If you are writing for adults, you may want to make sure there is an indication on the back cover as to how “dark” your tale is.
  2. Does the darkness fit the genre? Although this one does tie in with the first one, there is a distinction. If you are writing horror, then great. Go for it. What about a dark mystery? Do you have your hard-boiled detective set in that urban underworld city with crime and moral ambiguity? How about the gothic dark fiction? You should have that sense of decay and ruin sprinkled with a touch of persecution. Action thriller? It’s that race against the clock that keeps the reader glued to the pages with of all of the twists and turns. With all of the various sub-genres, the writer needs to keep with the fiction of choice.
  3. World building. This is a very important element. Depending on your story, you will have to make sure that your world fits your problem. It adds the dark tone of the story with all of the history and atmosphere you put in place. Getting the world right sets the mood, making the story more believable.
  4. Don’t make a character too good or too bad. Remember, your audience has to be able to relate to this character. The reader needs to care about the characters. You want that emotional investment to keep your readers engaged. A bad guy can have a redeeming quality or two. The good guy will have some faults. Too perfect, either way, will lose a reader quickly.
  5. Have a clean (or nearly clean) resolution. Sure, the bad guy will lose, but we really don’t want to give up hope for him. Maybe he will realize how bad he is and seek some sort of redemption in the end. He may not become “good.” He may, however, become better than he was. The good guy may lose some of his luster, but given his circumstances in the tale, he was not to come out of it totally unscathed.
  6. Some of the best dark elements are not blood and guts. Sometimes the best dark tales are naked of all ickyness and gore. It can be done. Look at ghost stories, for example. It’s difficult to have a ghost be eviscerated – again.
  7. Good is only good as compared next to evil. You have to have the bad to see the good – and back again.

Adding darkness to the mixture will add depth to your tale and make it seem realistic. There is no perfect world. There are no perfect people. The only perfect thing is to have a reader get lost in your world for a short time.

 


 

About the Author:

Award-winning author Amanda Faith may have been raised in Dayton, but her heart and home is in the South. With a lifelong love of teaching and writing, she had plenty of encouragement from teachers and friends along the way.

Teaching English and doing paranormal investigations doesn’t slow her down from having a great time with a plethora of hobbies. Her published credits include short stories, poetry, several journal articles, her doctoral dissertation, and her award-winning book Strength of Spirit. She is a staff writer for The Daily Dragon at Dragon Con and an intern for Kevin J. Anderson and Rebecca Moesta at WordFire Press. She has a Bachelor of Arts in English, a Masters in Education-English, and a Doctorate in Education-Teacher Leadership. Check out her website at www.amandafaith.net.

Promise – A Double Nickel Story

Gideon turned away from the scene as the blue planet’s atmosphere shredded like paper. The swelling star would soon absorb the remains of the world and the species known as man. There was no last, frantic attempt to leave Earth despite their knowledge and abilities. The whole experiment was lost. Mankind once possessed such promise.