Tag Archives: Character

Halo: The Success of Story

I’ve played the first three Halo installments and still consider it to be the best video game I’ve ever experienced. I must admit that I had to hang up my blasters when time management became a challenge, but there are times when I consider breaking out the old Xbox and “blasting me some Covenant troops.”

There’s a reason I still remember Halo fondly. It’s the same reason that the franchise is still going strong, but it may not be the reason you’re thinking of.

I remember watching an infomercial for Halo 2 back in 2004. One of the developers at Bungie Studios said something that has stuck with me ever since. What he said was true, but I’m going to caveat the hell out of it to make a point about the success of the Halo franchise.

Basically, this techno-weenie (an incredible gifted one, I might add) said that if you can make 30 seconds of combat be fun over and over again in a video game, you basically have a winner. He couldn’t have been more right. If you look around you’ll find plenty of examples for this little business model, including Counterstrike, Aliens vs. Predator, and WoW to name just a few. But Halo is the bar in both popularity and raw monetary revenues that virtually all other video game companies strive for.

Most people would just say it’s an epically awesome first-person-shooter, and they’d be right. However, something set Halo apart—something intrinsic to the game that turned it into a multi-billion-dollar franchise still going strong after nearly fourteen years.

Story and character.

Halo is set upon a galactic stage of epic scale, with first humanity and then all sentient life cast in the balance should our hero fail in his objectives. What’s more, players really get a sense of tremendous scope as the storyline unfolds. There are fantastic, deep-space cut-scenes, incredibly detailed starships, and brilliantly created alien settings that literally suck you into the story before you know what’s happened to you. And it is upon this stage that players experience a truly fantastic story. It’s what they call in the literary world are real “page turner.”

In a nutshell, Covenant troops are doing their best to wipe out humanity as part of a religious crusade, and it takes almost no time at all for gamers to become totally immersed in the conflict. The protagonist is Master Chief, a cybernetically enhanced and fully armored soldier, who must almost single-handedly stop them. The Master Chief dashes, tumbles, leaps, or flies from one firefight to the next… over and over again.

That’s what the techno-weenie was referring too. There’s an assortment of wicked-cool weapons and uber-awesome vehicles. The basic action of the game is fairly straightforward, but never gets old.

If the game had been left at just that, it would have been very successful, but as far as I’m concerned, Bungie took the whole thing to the next level. They did it not with CGI or harder levels or even any sense of “leveling” the Master Chief. They did what I wish all game design companies would incorporate. They created a story that rivals any epic sci-fi novel I’ve ever read.

To begin with, there’s a sense of discovery built into the storyline that appeals to what must be nearly the hundredth percentile of gaming geekdom. Behind all the action—behind the Covenant and traversing the galaxy—are the Halo rings. It’s this sense of mystery that makes Halo a step above other gaming storylines. Not only must Master Chief beat up on the Covenant—which is tons of fun, by the way—he must discover what Halo rings are, what they’re for, who built them, and why.

Which leads us to The Flood.

Bungie didn’t stop with just shooting Covenant. They decided to throw a real monkey-wrench into the works. The Flood is an alien, zombie-like life form that, if loosed upon humanity, could wipe us out indiscriminately. In just one cut-scene, the whole story takes remarkable sci-fi action and adds a horror element that ups the stakes considerably. Tension just oozes from the three-way antagonism inherent in the Halo universe.

That’s a huge part of why this game has been so successful. Bungie (and later Microsoft) has consistently upped the tension and scale of the story. There’s always something new—something exciting or horrific—just around the next corner.

GENIUS.

This is what good storytelling is all about—constantly upping the stakes and making it all plausible as you go along. And the Halo franchise does just that… in spades.

The last caveat worth mentioning here, and it’s a big one, is the characterizations within the story. For starters, the Master Chief is an exceptional protagonist for the story. He’s the nearly indestructible super-hero whose vulnerabilities leave just enough risk to keep things interesting. He’s the stoic, lone-gunman in space, who must face insurmountable odds over and over again out of a sense of duty. I mean, who doesn’t love the honor-bound hero who has no interest in monetary gains?

But Master Chief isn’t alone. He’s assisted by Cortana, a rather voluptuous AI who rides shotgun and scopes out some of the more technical bits of conflict that the Master Chief must face. However, she does serve one other critical function of a more literary nature. She’s easy-access to the deep back-story of the Halo universe, something that every good tale needs. Through her, the Master Chief discovers a lot of what’s going on behind the scenes. She is both his “right hand” and the “investigator” portion of the story. Cortana allows gamers gets quick info dumps about the history and scale of the universe that Bungie continues to expand upon, and does so without wrenching the player out of the storyline.

Again, GENIUS.

In Halo 2, Bungie even upped their game from a characterization perspective. They made the “first person perspective” not only that of the Master Chief, but also a renegade Covenant soldier who is committed to bringing down the Covenant leadership. In one fell swoop, they increased the level of storytelling, created a “sympathetic villain,” and expanded the scope of who and what the person behind the game controls experiences.

Bungie got literally everything right with this game. The nailed the action part, which hasn’t really changed much in the past 14 years, and created a compelling, intriguing and multi-perspective set of characters that make for hour after hour after hour of fantastic gaming experience.

The story, hands down, has some of the very best tools and tricks that keep readers/gamers interested. We are taught from the get-go that there’s always just a little bit more to learn. We come to expect these new discoveries, and thus far we haven’t been let down.

That is why the Halo franchise continues to be best in breed.

The success of Halo is something each and every writer should take notes from. Play this game, from start to finish. Pay attention to story and characterization. Watch how the chapters are laid out and how the designers/writers keep upping their game to keep you riveted to the couch and the controller in your hands.

And when you’ve done all that, apply it to your writing. If you do, you’ll be writing better stories with better characters. More importantly, readers will want to turn those pages till the wee hours of the morning to get to the end… and buy the next installment.

Pirates of the Caribbean – The Curse of the Black Pearl

Pirates - IMDB imageI love this movie!  What an enjoyable tale.  Of course it’s a pirate movie and, like most people, I like pirate movies.  There’s something that stirs the blood at the mention of pirates, and this one delivers all the tropes we expect in a pirate flick:  tall ships, great battle sequences, swashbuckling heroes, a kidnapped governor’s daughter, and lots of pirate treasure.

But this movie rises above other pirate films for several reasons.  First, I love the fact that the treasure is cursed, and the pirates’ mission is more than just pillage, plunder, and loot.  They are seeking redemption, looking to undo the terrible curse that’s befallen them.  That’s a great twist that deepens the plot tremendously.

More importantly, this movie has something none of the others did:  Captain Jack Sparrow.

This fantastic character, brilliantly played by Johnny Depp, drives the movie into uncharted territory, and rightly earned him many awards.  Captain Jack is not the hero, he’s not the character the story hangs on, and yet he steals center stage in every scene he appears in.  Jack Sparrow is a pirate, but it’s often hard to decide which side he’s on.  He’s crafty, clever, and usually obtains his goals without having to fight, although he’s an accomplished fighter when required.

Jack Sparrow is the spice in the movie that allows the serious, epic tale to contain a solid thread of comedy without becoming silly, but the story could only work if he had straight-men characters like Will Turner to play off of.  As Director Gore Verbinsky stated, “You don’t want just the Jack Sparrow movie.  It’s like having a garlic milkshake.”

In the IMDB Top 100 movie characters of all time, Jack Sparrow is rated 32.

And in EmpireOnline, he’s voted number 8.

Pirates of the Caribbean would not have worked nearly so well without Jack Sparrow, just like Star Wars would not have been so great without Han Solo.

The main swashbuckling hero, the blacksmith Will Turner, is the character we want to succeed, but we’re drawn to Jack Sparrow.  His complexity, his murky agenda, his fresh quirkiness, fascinate us.  He represents the carefree outlaw, epitomizing freedom from responsibility and any constraints.  It’s a powerful draw to audiences looking for escape.  Jack Sparrow can do anything, with no limits, while other characters are constrained by their employment, social status, or lack of confidence.

So, what are some things we can learn from this iconic figure?

First, a healthy dose of humor is possible even in an otherwise serious story, but it needs to be approached carefully and woven in as a secondary thread.

Second, great characters are complex, multi-faceted figures that require planning and care and a dash of brilliance to bring to life.  Without the actor pushing the limits beyond the initial parameters laid out by the writers, Jack Sparrow never would have taken flight like he did.

Third, people are drawn to larger-than-life characters that struggle sometimes to decide their moral code, sometimes falling on the side of good, and sometimes on the side of not-so-good.

Fourth, great characters often don’t choose the easy, expected path.  For example, when Jack duels Will the first time, he refrains from shooting him.  We’re left wondering about the cryptic reference to the bullet, and whether or not he really didn’t want to hurt the dumb kid who got in his way, or if something else is going on.

Take Away:  When crafting your characters, look for figures who can embody more than their limited role originally suggests.  Work hard, with attention to detail, and leave room for flashes of inspiration that can leap from the foundation you’ve laid, and imbue your character with greatness.

What are some other iconic characters you can think of, and what makes them special?

(References from Wikipedia and IMDB)

Complex Characters

Complex character img 2-20-13We’ve all heard the criticism:  “Your characters are flat” or “One-dimensional” “Make them deeper, more rounded.”

The problem is, most of the time the people offering that vague advice have no concrete suggestions for fixing the problem.  Many newer authors often fall into the trap of trying to add quirks or other surface affectations to try to make the characters appear ‘interesting’.  Quirks can be cool, but only if they tie into the character’s real psyche.  If not, they’re just weird and don’t help.

In my last post, I explored what it means to have deeper, more complex characters by utilizing Larry Brooks’ three dimensions approach to character development.  Today I want to explore additional examples from books and television to highlight what we mean when we say a character has ‘depth’ or is ‘complex’.

First, we need to know our characters, know them better than we know just about anyone else in our life.  Think about it – most of the people we interact with are enigmas.  We know their surface personalities, and we may know a little about their history, but how many people do we know well enough to imagine them in an extremely difficult situation like the ones we’re going to place our protagonists in, and then feel confident we can predict how they’ll react?  The number is probably smaller than we usually assume.  We can’t have that ambiguity with our main characters.  When we place them in extreme situations, we need to know how they’re going to respond.

Many of the ‘flat’ characters we see are ones where they don’t seem to have a history.  They step onto the page with no back-story, no childhood, no past mistakes or triumphs to be reminded about.  As a result, we only see the surface of a character but get no insights into why or how they reached that stage in life.  These are characters with only that first dimension defined.  Fine for secondary characters, but not for central characters.

For example, in The Dark Knight, the joker is such a fantastic character not only for how crazy he is on the surface, but also for the hints he gives us of his tortured past.  We never actually learn the truth, but just hinting at it is enough to make him far more deeply fascinating and freaky.  Who’s ever going to forget the line, “Want to know how I got these scars?”

As a reader, knowing a character’s back-story helps us develop empathy with them.  This is the why of a character’s actions that gives them meaning.  Without it, we cannot connect with them.

Another fascinating example is the character Cobb, the main protagonist in the movie Inception.  On the surface, Cobb is an efficient dream spy, capable of infiltrating the best-kept mental secrets.  Then we’re faced with his ex-wife who continually threatens to undermine all his work.  That twist becomes infinitely more interesting when we learn she’s actually dead, a projection created by Cobb’s own sub-conscious that refuses to be ruled by him.  Throughout the movie, the layers are peeled back as the stakes rise, until we realize this projection is his inner demon, the part of his psyche he has to face.  We’re left wondering right up to the end:  how did she die?  Was he really responsible?  Why can’t he let go?

Brilliant use of back-story and inner demons.

Another wonderful example, and an excellent venue for studying complex characters is the tv show Once Upon A Time.  Not only is the concept fantastic and the writing brilliant, but the show offers many examples of great character development.

Virtually every character in the show has a complex back-story that interweaves with other characters and generally experiences at least one major flip that catches the audience completely by surprise and challenges expectations.  This is especially true for the evil characters (the wicked queen and Rumplestilskin – the dark one).  We see them struggling against evil impulses and trying to live the best lives they can.  It’s absolutely brilliant because we end up developing empathy with characters we should simply loathe.

There is nothing simple about any of these characters.  Their second dimension is fully fleshed out and complex.  Even better, in critical moments, we see even some of the evil characters try to break out of the mold they’ve placed themselves in, and we root for them.  At other times, we see the heroes struggle with powerful temptations to do terrible things, usually with plenty of justification.  These are the deep moments when characters’ true selves are revealed, the third dimension moments of truth, and it’s wonderful to see a character we think is evil show us a hint of good, even if they back-slide later.  I’ve learned a great deal from this show, and hope to apply it to some of my own writing and character development.

Of course, most of us won’t get to use our back-story as heavily as Once Upon A Time.  They set up the show format around this complex back-story, and the very structure of the show allows them to maximize the power of it.  Still, the point is valid – it’s absolutely vital for the writer to know what happened in their characters’ lives before page 1, and find ways to share that information with their readers.

Another fun example is Shrek.  The funny, irreverent ogre who refuses to live within the narrow boundaries expected of him.  As he explains to his companion, donkey, he has layers, like an onion.  All good characters should have those same layers.

Of course, once we’ve created our onion characters, we then face the daunting challenge of when and how to weave that back-story into the narrative without falling into that dreaded ‘info-dump’.  It’s hard to not share the cool stuff we know about characters, but that information is best served in small portions, sprinkled throughout the story.  It’s the seasoning that separates the simple stories from the great.  But like any seasoning, apply too much, and you wreck the effect.

What other characters stand out as exceptional examples to you?  Why do you find them so powerful?

3 Dimensions of Character – A Review of Larry Brooks’ Character Development Technique

3 dimensions imageWe’re talking a lot about character this month, as well we should.  Great characters are critical components for great stories.  We need to understand our characters, their relationships, and then we need to reveal the truth about our characters with a deft hand, weaving in back story and inner demons.

It can prove a daunting process, and sometimes it’s hard to know how to approach working with our characters to maximize their effectiveness.  At times, it’s like looking at a hidden 3d image, like the one at the top of this article.  Can you see the hidden image?  It takes effort and practice to train your eye to see what’s right there.

Same with building great characters.

There are lots of opinions and articles and books on the subject, including this month’s Fictorians posts.  One resource I highly recommend is Orson Scott Card’s book Characters & Viewpoint.

Another, which I found extremely helpful, is Larry Brooks’ Three Dimensions of Character.  This is available as a standalone ebook, but is also incorporated in Larry’s best-selling book Story Engineering.

The brilliance of this approach is that it explains complex character building in a direct, understandable way that makes it accessible to every writer.  Larry provides a toolbox to assist authors in crafting great characters, and knowing what is required to do so.  He teaches, in essence, how to see the hidden image by removing some of the vague, mysterious elements from the process, which I found refreshing and extremely helpful.

I won’t explain the entire system.  This short article won’t do it justice, but I will review the core concepts to illustrate the power of it.

Characters have three distinct dimensions that authors need to understand and define, and which they can then apply for greatest effect.

Dimension 1:  Personality.  What a character looks like, their quirks, how they present themselves to the world.  This is all surface material, without any assigned meaning.  For minor characters, this may be all we ever see, and it’s left to the reader to assign any deeper meaning, if they choose.  For important characters, we cannot stop here without getting the dreaded “your characters are flat” reviews.

Dimension 2:  Back story and inner demons.  This is where things get interesting.  This is the why of a character’s choices.  This is where meaning is assigned, where they face their inner struggles, hide their deepest fears.  It’s the world view that motivates their actions, and it may or may not coincide with the face they choose to show the world.

Dimension 2 is where characters gain depth, it’s where the reader gains a glimpse into the why, and gives us a chance to build empathy with the character, which is absolutely crucial for our story success.

However, we’re not finished with Dimension 2.  Dimensions 1 and 2 are still what the character wants us to see, to understand.

Dimension 3 is where we get to the true heart of a character, their moral substance, or lack thereof.

Dimension 3 is what a character does in critical moments, moments of extreme stakes, moments that count.  This is where everything is stripped away and their true, inner core is revealed.

It may surprise us.  It may surprise them.  This is where a character really becomes a hero, or a villain.  It’s where they shine, or where they run away screaming.  This is where inner demons are excised, when a character arc is complete.  Only then is the hero ready to overcome the external antagonistic forces.

This is powerful stuff!  Too often advice about character lacks this level of clarity.  Larry goes on to expand upon this in his books, and I highly recommend you study his system, because it empowers authors to elevate character development to a much higher level.

To illustrate briefly:  Assume we have a character, a middle-aged school teacher who works with first graders.  Never married, but beloved by her children.  All first dimension stuff.  Then, let’s give the readers a glimpse into her past.  Maybe she went into teaching because a younger sibling died and she always felt guilty for not protecting that child, and has dedicated her life to teaching to help excise that guilt.  Second dimension back-story and inner demon.  She’s an easy character to empathize with.

Then let’s set the school on fire.  Children are in danger.  What will she do?

Well, that’s the question, and the moment that will make the story.  Will she rush into a burning room to save children, perhaps by making the ultimate sacrifice, and therefore justify her life’s work?  Or will she break down and ignore everyone around her, perhaps letting children suffer because she’s unable to break out of the prison of her memories?  Or does she do something totally different?  It’s not until that moment of crisis that her true character is revealed.

In my next post, I’ll explore examples of great complex characters, and lessons we can learn from them.