Category Archives: Frank Morin

Complex Characters

Complex character img 2-20-13We’ve all heard the criticism:  “Your characters are flat” or “One-dimensional” “Make them deeper, more rounded.”

The problem is, most of the time the people offering that vague advice have no concrete suggestions for fixing the problem.  Many newer authors often fall into the trap of trying to add quirks or other surface affectations to try to make the characters appear ‘interesting’.  Quirks can be cool, but only if they tie into the character’s real psyche.  If not, they’re just weird and don’t help.

In my last post, I explored what it means to have deeper, more complex characters by utilizing Larry Brooks’ three dimensions approach to character development.  Today I want to explore additional examples from books and television to highlight what we mean when we say a character has ‘depth’ or is ‘complex’.

First, we need to know our characters, know them better than we know just about anyone else in our life.  Think about it – most of the people we interact with are enigmas.  We know their surface personalities, and we may know a little about their history, but how many people do we know well enough to imagine them in an extremely difficult situation like the ones we’re going to place our protagonists in, and then feel confident we can predict how they’ll react?  The number is probably smaller than we usually assume.  We can’t have that ambiguity with our main characters.  When we place them in extreme situations, we need to know how they’re going to respond.

Many of the ‘flat’ characters we see are ones where they don’t seem to have a history.  They step onto the page with no back-story, no childhood, no past mistakes or triumphs to be reminded about.  As a result, we only see the surface of a character but get no insights into why or how they reached that stage in life.  These are characters with only that first dimension defined.  Fine for secondary characters, but not for central characters.

For example, in The Dark Knight, the joker is such a fantastic character not only for how crazy he is on the surface, but also for the hints he gives us of his tortured past.  We never actually learn the truth, but just hinting at it is enough to make him far more deeply fascinating and freaky.  Who’s ever going to forget the line, “Want to know how I got these scars?”

As a reader, knowing a character’s back-story helps us develop empathy with them.  This is the why of a character’s actions that gives them meaning.  Without it, we cannot connect with them.

Another fascinating example is the character Cobb, the main protagonist in the movie Inception.  On the surface, Cobb is an efficient dream spy, capable of infiltrating the best-kept mental secrets.  Then we’re faced with his ex-wife who continually threatens to undermine all his work.  That twist becomes infinitely more interesting when we learn she’s actually dead, a projection created by Cobb’s own sub-conscious that refuses to be ruled by him.  Throughout the movie, the layers are peeled back as the stakes rise, until we realize this projection is his inner demon, the part of his psyche he has to face.  We’re left wondering right up to the end:  how did she die?  Was he really responsible?  Why can’t he let go?

Brilliant use of back-story and inner demons.

Another wonderful example, and an excellent venue for studying complex characters is the tv show Once Upon A Time.  Not only is the concept fantastic and the writing brilliant, but the show offers many examples of great character development.

Virtually every character in the show has a complex back-story that interweaves with other characters and generally experiences at least one major flip that catches the audience completely by surprise and challenges expectations.  This is especially true for the evil characters (the wicked queen and Rumplestilskin – the dark one).  We see them struggling against evil impulses and trying to live the best lives they can.  It’s absolutely brilliant because we end up developing empathy with characters we should simply loathe.

There is nothing simple about any of these characters.  Their second dimension is fully fleshed out and complex.  Even better, in critical moments, we see even some of the evil characters try to break out of the mold they’ve placed themselves in, and we root for them.  At other times, we see the heroes struggle with powerful temptations to do terrible things, usually with plenty of justification.  These are the deep moments when characters’ true selves are revealed, the third dimension moments of truth, and it’s wonderful to see a character we think is evil show us a hint of good, even if they back-slide later.  I’ve learned a great deal from this show, and hope to apply it to some of my own writing and character development.

Of course, most of us won’t get to use our back-story as heavily as Once Upon A Time.  They set up the show format around this complex back-story, and the very structure of the show allows them to maximize the power of it.  Still, the point is valid – it’s absolutely vital for the writer to know what happened in their characters’ lives before page 1, and find ways to share that information with their readers.

Another fun example is Shrek.  The funny, irreverent ogre who refuses to live within the narrow boundaries expected of him.  As he explains to his companion, donkey, he has layers, like an onion.  All good characters should have those same layers.

Of course, once we’ve created our onion characters, we then face the daunting challenge of when and how to weave that back-story into the narrative without falling into that dreaded ‘info-dump’.  It’s hard to not share the cool stuff we know about characters, but that information is best served in small portions, sprinkled throughout the story.  It’s the seasoning that separates the simple stories from the great.  But like any seasoning, apply too much, and you wreck the effect.

What other characters stand out as exceptional examples to you?  Why do you find them so powerful?

3 Dimensions of Character – A Review of Larry Brooks’ Character Development Technique

3 dimensions imageWe’re talking a lot about character this month, as well we should.  Great characters are critical components for great stories.  We need to understand our characters, their relationships, and then we need to reveal the truth about our characters with a deft hand, weaving in back story and inner demons.

It can prove a daunting process, and sometimes it’s hard to know how to approach working with our characters to maximize their effectiveness.  At times, it’s like looking at a hidden 3d image, like the one at the top of this article.  Can you see the hidden image?  It takes effort and practice to train your eye to see what’s right there.

Same with building great characters.

There are lots of opinions and articles and books on the subject, including this month’s Fictorians posts.  One resource I highly recommend is Orson Scott Card’s book Characters & Viewpoint.

Another, which I found extremely helpful, is Larry Brooks’ Three Dimensions of Character.  This is available as a standalone ebook, but is also incorporated in Larry’s best-selling book Story Engineering.

The brilliance of this approach is that it explains complex character building in a direct, understandable way that makes it accessible to every writer.  Larry provides a toolbox to assist authors in crafting great characters, and knowing what is required to do so.  He teaches, in essence, how to see the hidden image by removing some of the vague, mysterious elements from the process, which I found refreshing and extremely helpful.

I won’t explain the entire system.  This short article won’t do it justice, but I will review the core concepts to illustrate the power of it.

Characters have three distinct dimensions that authors need to understand and define, and which they can then apply for greatest effect.

Dimension 1:  Personality.  What a character looks like, their quirks, how they present themselves to the world.  This is all surface material, without any assigned meaning.  For minor characters, this may be all we ever see, and it’s left to the reader to assign any deeper meaning, if they choose.  For important characters, we cannot stop here without getting the dreaded “your characters are flat” reviews.

Dimension 2:  Back story and inner demons.  This is where things get interesting.  This is the why of a character’s choices.  This is where meaning is assigned, where they face their inner struggles, hide their deepest fears.  It’s the world view that motivates their actions, and it may or may not coincide with the face they choose to show the world.

Dimension 2 is where characters gain depth, it’s where the reader gains a glimpse into the why, and gives us a chance to build empathy with the character, which is absolutely crucial for our story success.

However, we’re not finished with Dimension 2.  Dimensions 1 and 2 are still what the character wants us to see, to understand.

Dimension 3 is where we get to the true heart of a character, their moral substance, or lack thereof.

Dimension 3 is what a character does in critical moments, moments of extreme stakes, moments that count.  This is where everything is stripped away and their true, inner core is revealed.

It may surprise us.  It may surprise them.  This is where a character really becomes a hero, or a villain.  It’s where they shine, or where they run away screaming.  This is where inner demons are excised, when a character arc is complete.  Only then is the hero ready to overcome the external antagonistic forces.

This is powerful stuff!  Too often advice about character lacks this level of clarity.  Larry goes on to expand upon this in his books, and I highly recommend you study his system, because it empowers authors to elevate character development to a much higher level.

To illustrate briefly:  Assume we have a character, a middle-aged school teacher who works with first graders.  Never married, but beloved by her children.  All first dimension stuff.  Then, let’s give the readers a glimpse into her past.  Maybe she went into teaching because a younger sibling died and she always felt guilty for not protecting that child, and has dedicated her life to teaching to help excise that guilt.  Second dimension back-story and inner demon.  She’s an easy character to empathize with.

Then let’s set the school on fire.  Children are in danger.  What will she do?

Well, that’s the question, and the moment that will make the story.  Will she rush into a burning room to save children, perhaps by making the ultimate sacrifice, and therefore justify her life’s work?  Or will she break down and ignore everyone around her, perhaps letting children suffer because she’s unable to break out of the prison of her memories?  Or does she do something totally different?  It’s not until that moment of crisis that her true character is revealed.

In my next post, I’ll explore examples of great complex characters, and lessons we can learn from them.

Sail To Success – a unique Writing Workshop

Any of you trying to decide whether to take that cruise to the Bahamas or attend a writing workshop?  Well, now you can do both!  The Sail to Success writing workshop combines the awesome vacation experience of a Bahamas cruise with a professional level writing workshop.

I attended this year’s first-ever workshop, and it was well worth the cost, which was higher than some other venues, given that we combined a vacation with a small group workshop with top talent.

When I heard about the Sail to Success writing workshop, I had to go. Not only was the venue uniquely enticing (I’d never cruised before), but the line-up of faculty presenting to the small group was outstanding. Presenters included:

Wow. And the reality lived up to the expectation.

The workshop proved extremely productive, although being on a cruise ship proved to be a challenge as well as a great benefit.  It was a little difficult to focus on class time while the ship was docked in Freeport or Nassau.

The class schedule was intensive: from 8 AM to noon, and from 6 PM to midnight most nights. We managed to slip ashore in the afternoons, but lacked the time for extensive excursions like scuba diving (we had to return to the ship by 4:30). Luckily, my wife came along since the purchase included cruise for two, and she vacationed for both of us while I sat in class.

I didn’t mind. The classes were excellent. Not only did we receive excellent instruction on craft from Nancy Kress, but we learned from these long-time, successful professionals about the nuts and bolts of the publishing business.

The highlights of the class were the critique sessions from Nancy Kress and Toni Weiskopf. Nancy reviewed samples of our writing from an editor’s perspective, and provided wonderful feedback. Toni reviewed other samples from her perspective as a purchasing editor. What a rare opportunity to sit with a publisher and see exactly how they look at your work. It proved enlightening, and a little scary.

Toni receives over a thousand manuscript submissions per month. When she considers those submissions, she’s not looking for reasons to like a manuscript. She’s looking for any excuse to stop reading, and to give that submission the dreaded “red mark of doom’. It might come in the first paragraph if she sees it’s not the type of story they’re looking for, or it might come on page two when she finds herself confused, or sees too many grammatical mistakes. If she can’t find a reason to throw the manuscript away quickly, then it just might be a work she’d consider reading further.  Of the fifteen students in the class, only three of us earned that distinction, which was a rare moment of validation.

The only complaint about those critique sessions was the lack of time. Given the time constraints, feedback was limited to 7-10 minutes per manuscript. It just wasn’t enough time.  However, in 2013 the program will be structured slightly different.  Each student will select if they want a critique from Nancy or from Toni, not both, although all students will get to sit in on both critique sessions and hear the reviews of all of the submitted works.  That should allow for more time per submitted work.

So overall, this workshop proved well worth the investment in time and money, and I strongly recommend it to anyone who’s a serious aspiring writer.

 

What if? – Two words to unlock inspiration

Have you ever had a great idea for a story that thrilled you with the possibilities, only to struggle to develop it into a fully realized manuscript?  You have that scene that burns so bright in your mind, but just can’t seem to expand it into a full novel, or that character you know as intimately as yourself, but lacks the right scenes to shine? Or, maybe you just finished a work and you’re searching for the next big idea, but aren’t sure where to start?

Whatever stage of your project you happen to find yourself struggling in, there’s a simple yet powerful tool you can always turns to for inspiration.

The “What if?” game.

This game casts you beyond all bounds, out into the realm of pure imagination. There are no limitations, no hesitation. No idea is too crazy, no disaster too terrifying that you cannot consider it. Don’t hold back when playing the “What if?” game. Ask yourself, “what’s the worst possible thing that could happen in this scene, or to this character?” and then explore the possible answers.

The results can be a little scary. We need to torture our heroes, but sometimes we cringe back from the awful reality of just how bad we can make things for them. Or we hesitate because if we follow the newly illuminated road our ideas have revealed, it’ll mean a lot of mental struggle to figure out how to guide the heroes through the new difficulties to their eventual triumph.

Don’t hold back.

These are exactly the moments to take a second look and ask “what if?” again. That new, twisted, crazy idea might just be what our story needs to drive it from mediocrity to excellence. It might require more work on our part, it might torture our characters until we cry out with them, it may challenge assumptions we’ve made.

It may be awesome.

Of course, it may kill our story too by taking it off a cliff. In that case, discard that idea, ask “what if?” again, and explore a different road.

Sometimes we play the “what if?” game in the middle of free-writing a scene, when we’re struck by a sudden burst of inspiration and type a few lines that veer the story off the expected course. Again, we need to explore it, consider it, and decide if it was a false start or an exciting new twist.

In one manuscript, I wrote a scene where one character’s powerful magical weapon, which was critical to the plot, unexpectedly fell into the sea and was lost. I hadn’t planned it, but while writing the scene, I realized this was the worst thing that could happen, and I wrote it. The resulting scene became more powerful by entire magnitudes, although it left me quite literally shaking from the shock. At first I wanted to delete it, to shy away from the disaster I’d revealed, but that would have weakened the story and been the easy way out. Eventually, I figured out how to deal with it, and the story proved the stronger for it.

Recently I played the “What if?” game with a friend to explore the deep back story of a current work in progress, and after traveling far afield, we came up with some wonderful ideas I never would have considered without casting myself out into the world of limitless possibilities opened through “What if?”. Those answers now tie in aspects of the plot that were hanging a bit loose, and the resulting whole is consistent and far more powerful.

What experiences have you had with the “What if?” game? If you’ve never tried it, what are you waiting for?

What if it revitalizes your story?

What if . . . ?