Tag Archives: Hologames

The Magic of Jutoh

jutohAs I said about Scrivener in my previous post, Jutoh is also a software program that can make you cry with joy or frustration…probably both. In both cases, I had to spend a lot of time on Youtube, forums, and the help page in order to figure it out. Other than the fact that they’re both extremely useful, the similarities end there.

Jutoh is a program designed to take your already written book from word processor format to ebook format, and it does its job well, including links, artwork, font, drop-caps, etc. You can write within the program, but I wouldn’t generally suggest it. My only exception to that might be game design. When I put together my game module, The Hologames, for Sojourner Tales, I outlined the game elsewhere but because of the intra-document links required, it worked well to do the writing within Jutoh.

jutoh sampleThough I don’t generally use the program to write, I’ve never seen a program that can compile ebooks better, especially if you want some professional touches. To the right, you’ll see an example of a book manuscript in progress.  This is the way it will look in epub format. This is a rough version, and I’m not finished with it yet, but it should get the point across. I can use graphics in my title or with my title, drop caps are a cinch, I can customize page breaks, etc.

When I’m done assembling my chapters, copyright page, title, contents (all linked, of course), glossary, author page, etc. I hit the “Compile” button and it puts everything together in the format of my choice: epub, mobi, ODT for smashwords (yes, this is a little different), and a number of other formats. I find that running my book through Jutoh then sending it back to Word  in odt even makes for a cleaner document to prepare for pdfs and paper publishing markets.

Loading a document to createspace or kobi can be a fairly easy process, but often there are mistakes that you won’t see until your readers point them out to you. After compiling, Jutoh has another handy button, “Check.” Though problems that don’t really exist might come up, it tells you that it’s not likely a real problem. And real problems always come up. Wouldn’t you rather deal with them before you send your book out to the world instead of finding something you need to fix months after readers’ annoyance.

Last, but certainly not least, is the “Launch” button. With the download of a couple of other free software programs, Jutoh allows you to view your finished document in mobi, epub, and other formats. I can’t tell you how many mistakes I’ve caught just by looking at my book as it will appear to readers. It may be aggravating to fix, but it’s nice to get that aggravation over and have the confidence of a well-done product when you launch.

Last year, I won the first-ever IndieRecon Live Total Package Book Award. I credit much of that success to Jutoh. I put in a well-written novel, and Jutoh helped me knock out a great looking format. The combination allowed me my blissful moment of fame.

How about you? What’s your favorite way to get your book out into the world?

Bio: Colette BlackAuthor Pic
Colette Black lives in the far outskirts of Phoenix, Arizona with her family, 2 dogs, a mischievous cat and the occasional unwanted scorpion.  She loves learning new things, vacations, and the color purple. She writes New Adult and Young Adult sci-fi and fantasy novels with kick-butt characters, lots of action, and always a touch of romance.

Second Person? Yes, You Can

SojournerOne of the infallible rules that I’ve always been told is that you can never write a good story in second person. First person stories let us see the character in depth from a single person’s point of view. Third person, while not quite as personal, allows us to easily switch viewpoint characters and see the world from multiple points of view. But second person? Who wants to read a fiction story that keeps taking the reader out of the story by insisting that they are the character. “You went to the store. You bought a gallon of milk. You chugged it down so fast you made yourself sick.” Nope. Doesn’t work. But can it?

There are two scenarios in which I think second person works beautifully. First, is the choose-your-own-story scenario. These are books, sometimes online and sometimes sold in stores, where the storyline can change according to the choices the reader makes. I haven’t read many of these. Okay, maybe only one, but I’ve seen calls for them. One online publisher in particular–I can’t remember the name–wanted stories for YA girls. It seems that many of these girls enjoyed a second-person story with a bit of romance and adventure, where they could decide how their story progressed and how it ended. I think there’s some value in this. Just as first person, present-tense, makes a story more immediate, second-person can make it more personal. There’s a unique opportunity to entertain while teaching about the inevitable consequences to our choices, especially if the story is done realistically well.

Another scenario, my current favorite, is writing for games. After struggling for over a year with the technicalities of creating a story for the board game, Sojourner Tales, I finished the module, The Hologames. It’s a take off my Mankind’s Redemption series, going back to the early years of one of the side characters, and introducing the inception of one of the series’ fun elements, the hologames and hololympics. The story modules are written in second person, present tense, and like a choose-your-own-story, the players select the direction in which the story proceeds. There are a lot of great reasons to present the story modules this way:Hologames (2)_smaller

Second person makes the game feel like a personal adventure. In A Knight’s Tale, you are the one trying to find the princess. Will you find the clues, get lost in a dungeon, eaten by a dragon…? In The Hologames, you’re trying to win prizes and glory along with your chosen partner. Will you pick human or alien, which species, what battle themes, and will you select the right environments to win? Second person increases the fun of the scenarios.

In a board game scenario, having the story in second person coordinates with moving tokens, having unexpected events, and the eventual closing chapter and game conclusion. They integrate well.

By putting a tell-your-own story with a board game, Tracy Hickman has brilliantly made a game that can be played multiple times for each story module and the players will have a slightly different game each time. It may not be strategy with the complexity of Twilight Imperium, but the inherent variety is an interesting twist on traditional board games. It’s a lot of fun.

So, never write in second person? Generally, no, but when given a chance to take a risk and step outside the box, I took it. It’s been a great ride.

Bio: Colette BlackAuthor Pic
Colette Black lives in the far outskirts of Phoenix, Arizona with her family, 2 dogs, a mischievous cat and the occasional unwanted scorpion.  She loves learning new things, vacations, and the color purple. She writes New Adult and Young Adult sci-fi and fantasy novels with kick-butt characters, lots of action, and always a touch of romance.