Category Archives: Rewriting

Thou Shall (Not) Kill Your Darlings

Don’t you do it, George.

There is a popular piece of advice that has gone around (and around) writing circles since William Faulkner said it: “In writing, you must kill all your darlings.” Joss Whedon has since advised writers to cut what they love most from their manuscripts or screenplays if they’ve come up against a serious case of writer’s block. The advice is, succinctly: take out what you love the most to get “unstuck.” And writers have agonizingly cut their beloved characters and scenes out of their first and second drafts, thinking they are heeding valuable advice.

While I personally think authors like George R. R. Martin kill off beloved characters particularly well in order to elicit emotions from the reader, that’s not exactly what we’re talking about. I mean when a writer gets some alpha or beta reader’s feedback suggesting they cut a character or scene the author particularly loves. Forcing a character out of a first or second draft can be devastating to a newer writer. Sometimes, it might be necessary. But other times, it’s important to recognize when you have something special.

We can safely assume Joss Whedon has been stuck on many occasions because he’s a writer and that’s in the job description. Let’s imagine Whedon came down with a serious case of writer’s block while working on episodes of Firefly. Following his own advice, what would he take out? My favorite part of the show is Malcolm Reynolds, the captain of the firefly ship Serenity. Now let’s just imagine Firefly without Malcolm Reynolds for a minute. I can’t help but ask myself… What’s the point, anymore?

Would the show have reached its famed cult status if Whedon replaced Mal with a different, less Han Solo-esk character? Perhaps, but an absolutely vital piece of what makes Firefly so memorable, part of its magic, would have been buried in old drafts, never to see the light of day. Mal is special. He’s important to the story, and the story would be weaker without him. Imagine if we never knew Nathan Fillion as Mal because Whedon was under a deadline, or had had a bad week?

Put down the knife; back slowly away from the computer. Before immediately killing off your favorite character or deleting your favorite scene, I offer you an alternative: questions.

1. Did I develop this character to his/her full potential?

2. Is there something buried in my character’s past that could be vital to this story and increase conflict?

3. *Gulp* Is there a conflict?

4. What about my character could cause conflict with: a. others, b. his/her surroundings, c. his/her culture, or d. him/herself?

5. Did I outline this story? (Most writers report writer’s block when they skimp on pre-writing and outlining)

6. Am I holding back, or waiting to reveal something pivotal until the end? What if I put it near the beginning instead? How would that change the story, and could it make the story stronger?

7. What would make my side characters more interesting to play as a foil to the main character? Are the side characters just as developed as my main character?

8. Would taking this character out of my story make the story stronger or significantly weaker?

9. Pretend you have cut the scene or character in question. Are you just as enthusiastic about the project as you were before?

10. Are you willing to put in the time and work to fix the issue, deepen the character, conflict, or scene, in order to keep it in your project?

When it comes down to it, writers either run on enthusiasm or discipline. Ideally, at least a little of both. If the character or scene you love is giving you trouble, ask yourself if you’re still enthusiastic about the story, and committed to telling it. If it’s one of your first stories or drafts, you may find it’s better to cut your losses and either begin again or start a different story entirely. But if you love the story and are committed to telling it, there is always a way to fix the problem without resorting to cutting or killing your beloved darlings.

Knowing When to Break the Rules

I had a government teacher in high school that had a motto: Only by learning the rules can you figure out how to go around them. Rules are, by and large, a fantastic way to learn the craft, but at some point, we all learn that, as the man said at the beginning of the month, they are not really rules at all, but guidelines, and one of the most difficult things to learn isn’t so much how to break the rules, but when.

No one breaks the rules just to break the rules. We do it because it fits the story and helps us manipulate the reader into feeling or seeing or knowing something that would not be expressed as well any other way.

As an example, the James Joyce’s short story “The Dead” starts a tale of a Victorian Age party by jumping from one person to another as they arrive. Now, technically, this is what we term “head popping” and can easily get confusing. Yet, instead of being confused as to who you’re supposed to be following, or feeling distanced by the omniscient 3rd person viewpoint, Joyce quite literally introduces us as if we’re one of the attendees. The first time I read it, I was strongly reminded of the cinematic “one shot”, where the camera follows one person only to be smoothly handed off to another, and then another, without cutting. Think of the opening scene of the film Snake Eyes or the Syfy miniseries of Battlestar Galactica. Joyce, of course, stops the the shifting POV once everyone’s been introduced, and we settle on the main character until it’s time to leave, and we’re shifting around again as we chase after a departing carriage. He effectively sucks the reader in, makes them comfortable, and then lets them go in a whirl.

In “A Rose for Emily”, William Faulkner completely stops the action of a story that’s moved a pretty good pace, to give us a long, extremely detailed description of a room that is being viewed for the first time in forty years in order to help us feel the shock the characters feel as they take in the room and lastly, the forty-year-old corpse contained within.

Stephen King likes to do much the same when characters are heading into danger by adding long, detailed descriptions that pull the tension of a scene taut and deepen in the dread factor when other writers might play it safer by dropping the details and sticking to the rule that pacing should move faster as the character runs headlong into action.

Yet, when we see the experts do it so well, we tend to forget that these guidelines, after all, are there for a reason. For the most part, they are bits of wisdom that writers over time have learned readers react well to. When you go against that, there’s always a risk. Breaking one rule or the other can be a tactical gamble. For writers like King, Faulkner, and Joyce, it seems an effortless gamble. But not every attempt is as effective.

A rather popular YA series that I greatly enjoy follows the POV of one character in third person exclusively, until the tenth book of the series, when we suddenly get an italicized, first person, present tense POV of a completely different character. Sure, the author marks these shifts by making them separate chapters and putting the name of the POV character as a heading, but still, it was jarring the first time I read it. As a writer, I get it. First person, present tense, causes an urgent immediacy that highlights the dangerous, violent and unstable situation the character is in. But really, was the italics necessary? And it’s introduced after nine books of straight 3rd person. Is it something that would lose readers? After sticking through nine books, probably not. I kept reading. But still, it was a little weird, and I’m not altogether sure that the result outweighed the initial annoyance.

The point is, breaking the rules is fine, but as with everything else we writers do, it has to serve the story above all else. It’s good to experiment, to test our craft and expand our use of language, and often enough, for the nuanced writer, the rules can actually get in the way of a good story. But everything has a time and place, and knowing when to break the rules is just as important as how to break them.

When Rules get you into Trouble

The_Book_Cover_Of_The_RacketeerA great writer once told me that to be a good writer, I needed to learn all the literary rules and then forget them all.

I remember the first time I shared my craft with a crit group. I remember thinking how lucky they all were to discover my talent. The session didn’t quite go as I thought. They tore apart my writing for one fundamental flaw—Point of View. In the chapter of about fifteen hundred words I switched POV at least seven times. I wrote as if I were watching a movie, each POV a different camera angle. This of course is amateurish and makes for rough reading.

In another crit group, I shared a new piece, expecting agent referrals and publishing contracts. Instead I received fantastic feedback on the concept (new to me at the time) of Showing vs. Telling.

So I upped my game. I avoided any word ending in “ly” and the word “felt” so that I could show instead of tell. (There was a great post on adverbs earlier this month). I wrote much more dialogue and I put my main POV character deep in the scene. I thought that I needed to keep reminding the reader of where my POV character was, how his/her hands were positioned, and where he/she was looking.

Instead of writing, “I picked up the phone.” I might have written something like, “I picked up the phone with my right hand while using my left to shuffle through some papers.

I’d use filtering phrases like “I could see the light glistening through the window from the outside.”

Rather than “Light glistened through the window.”

This type of writing really messes with pacing. I had written a scene as follows:

“Lenny grabbed the back of the trailer with his right hand and while running along he reached as far as he could with his left hand grabbing another part of the trailer and jumped at the same time pulling himself up though he got stuck part way but soon pulled himself up and onto the trailer. “

Rather than, “With some effort, Lenny managed to pull himself into the trailer.”

Also, I failed to give any backstory in my novel for fear of telling rather than showing. So I would get it in by an incredibly long discussion that didn’t quite work. I left my readers with a bunch of questions, because I was too afraid to “tell.”

It seemed as if I swung on the pendulum of poor writing from inappropriate use of POV and too much telling, to the other side of overuse of POV and obscurity.

To address my problems I’ve read, a lot. I take notice of when authors use “ly” words and when they use filtering and why it works or maybe how it could be better. I’ve paid attention to how an author shows a story, how he/she sets it up and establishes setting while still revealing back story, and I think I’m getting it. Maybe those publishing contracts are right around the corner or maybe I’ll have another opportunity to learn and grow or both.

I’m learning that good writing is just one element to a good story. I’ll endure page after page of telling backstory in The Rackateer by John Grisham, because the story is intriguing. I’ll ignore Larry Correia’s overuse of adverbs in his work Monster Hunter International because his story is extremely exciting and funny. I’ll overlook Michael Chrichton’s abundance of point of view filtering in Prey because the story is full of nail-biting suspense. Hopefully someday I can have the privilege of someone critiquing my work after they’ve paid for it.

jace 1I think that it is very unlikely that a person just wakes up one day and realizes that he/she is a fantastic writer. Great authors learn how to write great stories well. It takes time and lots of practice.

I think maybe I’m starting to forget some rules.

 

 

 

The Upside to Being Messy and Unfocussed

RubiksCubeFor the most part, I’m a gardener. And proud of it! If you’ve spent any amount of time in the writing community, you probably know what this means: I explore my story as I go along, finding my way to the ending through a process of trial and error rather than moving through the book strictly according to a preordained outline. I don’t eschew outlining entirely; I do keep fairly detailed outlines of the two or three chapters ahead of wherever I happen to be in the story on a given day. Working this way gives me confidence in the story’s immediate future, but beyond that I admit it can get a little murky. I only have a general idea of how I want the story to resolve while I’m in the midst of it (usually it’s a solid, workable idea, but nonetheless I only work out the details very generally).

This doesn’t mean the endings aren’t well-earned or carefully orchestrated. In fact, I feel that working this way forces me to spend a lot of time considering how satisfying various plot and character developments will be when push comes to shove. If any particular idea isn’t panning out, I don’t have qualms about jettisoning it in favour of an alternate approach. In my experience, this allows my books to get better, stronger, tighter as I work through them, solving them in the same way one might tackle a Rubik’s Cube. (Full disclosure: I’ve never managed to solve a Rubik’s Cube, so I guess that’s a bad example.)

So what does this have to do with character? Everything.

When you don’t have an airtight outline guiding you through the storytelling weeds, you have to create potential in your characters. In the earlier stages of writing a novel, it’s profitable to spin dozens of little threads that may or may not pay off in the long run. You don’t have to tie them all together. Once your story is worked out, you can trim the book down to focus only on the threads that coalesce. At the beginning, though, the key to creating great, story-propelling characters is to pinball them off other characters and events to see what sticks. In my experience, this leads to a host of options which can be exploited down the road.

This can feel messy and unfocussed while in progress, but a lot of the detritus doesn’t make it into the final cut. I end up writing a number of early scenes that don’t see the light of day, because they don’t lead anywhere interesting. But I often won’t know if particular character combinations work until I attempt them. So Margaret clashes with Fred, and Fred makes a pass at Steve, and Steve can speak with the ghost of a long-dead alien consciousness from Europa, and the long-dead alien consciousness from Europa… The point is, none of these may be central to the premise of my story—at least to begin with—but the few threads that really click create enormous depth and interconnectivity to my characterizations in the long-term. And several of them likely will become central to the premise by the time I type “The End.”

Knowing what will come together and what won’t is a mysterious, unscientific alchemy I have yet to master—and maybe I never will. But in the meantime, I’m going to keep the gardening the hell out of my characters and sees what sprouts up. Sometimes it’s this. Other times? Not so much.