Category Archives: Horror

Mashing Up the Wild West

If you’re of a certain age in the U.S., you were raised with Westerns. John Ford and Sergio Leone filled cinemas and TV screens with John Wayne and Clint Eastwood, the dust of cattle drives, the thunder of cavalry, guns, and the war whoops of Indians. By the time of my childhood, Western films were in their declining years, covering ground so well-trodden the genre itself had become cliché, a collection of easily recognizable and increasingly tired tropes.

However, the genre never quite made it to the grave. Since the Western film’s heyday, we’ve been graced with some spectacularly good fare: Tombstone, Unforgiven, Tarantino’s Django Unchained and The Hateful Eight, the remake of True Grit, the HBO series Deadwood, and Dances with Wolves.

The things that these examples do exceedingly well, and I would submit to you, the reason they’re so damn good, is that they take the tropes and twist them. Unforgiven puts an unforgettable twist on the Hired Gunfighter. Tarantino’s characters are nearly all recognizable archetypes—except they’ve been subverted or twisted in unexpected ways. The Coen brothers’ remake of True Grit takes Charles Portis’ brilliant novel and puts little Maddie Ross squarely back in the protagonist’s seat. Deadwood so brims with fascinating characters, crackling dialogue, and Shakespearean tragedy that its cancellation after only three seasons is one of the great travesties of modern television. Dances with Wolves, with its sweeping grandeur, epic depth, and visionary cinematography, is credited with revitalizing the Western film, and it does so by turning the tables on the Indian Wars. Without this film, none of the others might ever have been made.

But just how far can you twist the tropes? Can you have a science-fiction Western? A horror Western? A fantasy Western? Absolutely. Mix in any of these ingredients and you have what has come to be called The Weird Western.

The earliest sci-fi western mash-up that comes to mind is Westworld, complete with android gunfighters. Another notable is Back to the Future Part III, which nowadays we might call a little steampunk. The Wild West is a favorite milieu for steampunk authors, forming their own sub-genre of Western mash-up, including the Fictorians’ own Quincy J. Allen. Are there other SF-Western examples? Sure, but we won’t talk about Cowboys and Aliens.

Horror is a spice that mashes up tastily with Western stories. The Old West is replete with ghost tales and Native American mysticism. Murder, injustice, and brutality abound, all fodder for stories of the unquiet dead. Haunted trains, phantom stage coaches, vengeful medicine men, ancient knowledge from the dark depths of human history… are your creative juices flowing yet?

So the first step to a good mash-up is to recognize the tropes. You have to understand the nuts and bolts of a genre and how they fit together into the moving parts of the story. Throw in the things you love, the things you want to write about. A sprinkle of vampire saliva, a touch of decomposing zombie, a love story between a man and his raw meat, an angry deceased mother-in-law.

Twist and subvert the tropes into interesting new shapes. Take the Town Marshal archetype and do something with him you’ve never seen before, something interesting, something fun, something unexpected. In Death Wind, we made the Town Marshall an old man, too stubborn and grumpy to admit he’s forty years past his prime.

This kind of subversion is not new. Even in the 19th Century, the Western genre had become staid and cliché. The profusion of dime novels and penny dreadfuls had already created the tropes and archetypes we know today. In 1898 Stephen Crane, author of the Red Badge of Courage, wrote a brilliant subversion of the Western in his short story “The Bride Comes to Yellow Sky,” in which he plays with tropes like the Town Drunk, Town Marshal, and The Shootout with great insight and cleverness. The key to any good mash-up is play. Jam things together to see what works, what sounds fun.

Death Wind CoverA few years back, my friend Jim Pinto and I decided to collaborate on a screenplay. We wanted to do something neither of us had ever seen before, so we decided to mash up two genres we loved: horror and Westerns. But how to make it different from other notable horror Westerns around, such as The Burrowers and Ravenous? We threw in another ingredient we both loved: the Cthulhu Mythos of H.P. Lovecraft. And that’s when the fun really began. We were in undiscovered territory. Throwing together a collection of characters under-represented in Western fiction and film, we stirred them together into a juicy stew of crisscrossing conflicts and ended up with Death Wind, a screenplay that placed highly in several screenwriting contests, including Second Place at the H.P. Lovecraft Film Festival Cthulhu Con in L.A. and Grand Prize at the Cinequest Film Festival in San Jose in 2012.

After this success, it was a no-brainer to adapt the script into a novel. Death Wind will make its literary debut at Dragon Con 2016, published by WordFire Press.

About the Author: Travis Heermann

Heermann-6Spirit_cover_smallTravis Heermann’s latest novel Spirit of the Ronin, was published in June, 2015.

Freelance writer, novelist, award-winning screenwriter, editor, poker player, poet, biker, he is a graduate of the Odyssey Writing Workshop and the author of Death Wind (co-authored with Jim Pinto), The Ronin Trilogy, The Wild Boys, and Rogues of the Black Fury, plus short fiction pieces in anthologies and magazines such as Apex Magazine, Perihelion SF, Fiction River, Historical Lovecraft, and Cemetery Dance’s Shivers VII. As a freelance writer, he has produced a metric ton of role-playing game work both in print and online, including content for the Firefly Roleplaying Game, Legend of Five Rings, d20 System, and EVE Online.

He recently returned to the U.S. from New Zealand with a couple of lovely ladies and toting more Middle Earth souvenirs than is reasonable.

You can find him on…

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The Silent Majority that is Science Fantasy

When we talk about genre-blending, we’d be remiss if we didn’t address the Mûmakil in the room (or the black hole if you prefer). After all, when we speak of “SFF” in our genre shorthand, we’re really describing two separate genres, Science Fiction and Fantasy. And the truth is that many, if not most SFF stories are actually a combination of the two.

Even a casual glance will yield many, many examples where the two genres are blended together to great effect. Though almost always referred to as one or the other, properties as diverse and popular as Star Wars (called Space Fantasy by George Lucas himself), The Dark Tower, Lost, and Doctor Who all exhibit some degree of shading between the two ostensibly separate genres.

Does your science fiction story contain technology that, while plausible, also skirts the edge of Clarke’s Third Law? Does your fantasy magic system or worldbuilding adhere to a well-established set of internal rules in the vein of Robert Jordan or Brandon Sanderson? While you can certainly cite examples of stories existing purely in one camp or the other, the reality is that Science Fiction and Fantasy are generally grouped together for good reason.

As with any literary technique, there are good and bad ways to employ this genre-blending.  But rather than pretend I’m an expert on the subject, I’m going to highlight the work of a couple of lesser-known authors who have mashed Science Fiction and Fantasy to good effect*.

*Note: One of my examples is technically more a blend of Horror and Science Fiction. Now, I know Horror is its own genre, but for the purposes of showcasing a fascinating bit of worldbuilding, I’m paraphrasing Daniel Abraham and considering Paranormal Horror to be a form of Fantasy set in a malefic universe. *ducks*

For starters we have R. Scott Bakker’s The Second Apocalypse meta-series, consisting of two sub-series: the trilogy named The Prince of Nothing and the tetralogy named The Aspect-Emperor. These are grimdark epic fantasy at its grimmest and darkest (think George R.R. Martin dialed up several notches), and Bakker creates a fascinating world with a history nearly as detailed as Tolkien’s Middle Earth. His philosophy-based magic system is more powerful the more pure a sorceror’s ability to grasp the Meaning (capital “M” intended), and those sorcerous schools that have to rely upon Analogies rather than Abstratctions produce sorcery of inferior power.

But it’s the two SF elements I want to discuss. In the first, an Übermensch-like group of warrior monks have hidden themselves away for 2000 years, practicing eugenics (and terrible neurological experiments) upon themselves over all that time in order to become beings of perfect logic, utterly devoid of passion (and thus, they believe, utterly in control of their own actions in a way no other humans are). The end result is almost a separate species, so attuned to subconscious cues that they are able to essentially read the thoughts and emotions of normal humans better than the humans themselves are.

Every epic fantasy needs a Big Bad, and instead of a fallen angel-type character in the vein of Sauron, Bakker gives us the Inchoroi, an alien race whose ship (called the Ark-of-the-Skies by the inhabitants of Bakker’s world) crash-landed on his world several thousand years prior to the start of the series. Their overriding goal? They’ve been traveling from world to world in their vessel, exterminating the inhabitants of each in order to sever the living world’s connection to the Outside, Bakker’s equivalent of an afterlife. It turns out that morality in the world of The Second Apocalypse is black and white and absolute, and the actions of the Inchoroi have guaranteed their damnation by the gods after death. Only by severing the connection between the living world and the dead can that fate be avoided.

Given its uncompromising view into humanity’s ugliest sides, The Second Apocalypse can be a rough read, But given its willingness to tackle issues of free will and the self, issues that modern neuroscience (a major influence of Bakker’s) are tackling currently, there is no other epic fantasy like it.

For my Science Fiction-based example of genre-blending, I present you Peter Watts’ brilliant (and Hugo nominated) book Blindsight. It’s an alien first-contact hard-ish Science Fiction that I’m not sure will ever be topped for me. His take on truly inhuman aliens is both believable and massively unsettling (and Watts himself spent time as a research biologist), but it is his science-based vampires that I want to talk about today. In Peter Watts’ Earth, the legend of vampires sprang up from a human subspecies that went extinct thousands of years ago. While they lived, the vampires evolved to hunt humans (and thus developed significantly more strength and brain power than us) as well as the ability to hibernate for long stretches to allow time for human populations to bounce back and forget the vampires existed.

But all that brain power came with a cost. The vampires would fall into a lethal seizure at the sight of any true right angles (like, say, a cross). Right angles are not something often encountered in nature, but as soon as baseline humans began constructing habitats and cities filled with right angles, the vampires went extinct. But the lure of all that brain power proved too great to resist, so in the near-future world of Blindsight, advanced genetic engineering has been used to resurrect the vampire subspecies. One of their number is deemed the perfect leader of the expedition to investigate the alien presence that has recently arrived at the edge of our solar system.

Reading Watts’ book, you’ll find yourself half-convinced that the vampire subspecies really did exist, so convincing is his biological background work. And much like Bakker’s works, Blindsight deals with issues of consciousness and self and what those concepts even mean (if you can’t tell, these issues are a pet interest of mine).

The combination of Science Fiction and Fantasy has produced some of our most enduring works of literature and popular culture. So if you are a purist who prefers one genre to the total exclusion of the other, think again about some of the works you have read and enjoyed. You may find the line dividing the genres is a lot blurrier than you realized.

About the Author: Gregory D. LittleHeadshot

Rocket scientist by day, fantasy and science fiction author by night, Gregory D. Little began his writing career in high school when he and his friend wrote Star Wars fanfic before it was cool, passing a notebook around between (sometimes during) classes. His first novel, Unwilling Souls, is available now from ebook retailers and trade paperback through Amazon.com. His short fiction can be found in The Colored Lens, A Game of Horns: A Red Unicorn Anthology, and the upcoming Dragon Writers Anthology. He lives in Virginia with his wife and their yellow lab.

You can reach him at his website (www.gregorydlittle.com), his Twitter handle (@litgreg) or at his Author Page on Facebook.

 

 

The Twilight Zone

A Guest Post by Matthew Becket

Warning: This post is not a safe alternative to nicotine.

Guilty pleasures. I have two of them while watching TV, the unrelated duo are scifi/horror anthologies and infomercials. This time we’ll focus on the first thing. I’ll share my thoughts on the Ninja Blender and that wacky garden hose you can fold up in your pocket for another entry.

Give me the grit, give me those low budget masterpieces from the eighties, then sit my happy little bum in front of the TV and I won’t make any noise but laughter for a good ten hours. I see through the camp and I imagine the script, but more importantly the script writer. I visualize the poor bastard pounding out his manuscript on a tight deadline and an even tighter budget just to give me and my comrades (assuming I’m not alone in this) an irremovable smile. But here’s a question—Is this good writing?

I want to say “no” right off the bat. I should, but I can’t, not completely. All these anthologies (by the way, I’m mostly referring to Tales From the Darkside and Monsters, two gems from the eighties that I cannot part with) have a Grandaddy, a Master, an I’m-way-better-than-you prototype. I only need to say three words – if I’m lucky it may even make you tingle when you read them. You may even hear a certain song.

The Twilight Zone.

SerlingRod Serling. Rod Serling. Rod Serling. The man almost wants me to take up smoking. He held that lit thing in his hand and bravely gave the intro to each and every original episode. And did you know he wrote ninety-two? Yep that’s right, ninety-two of the one hundred fifty-six episodes were written by Mr. Serling. I’ve read a few in script form, but also as short stories—they’re beautiful. I have a tiny area of bookshelf space dedicated to things relating to The Twilight Zone. The stories and TV show age quite well. Not bad story writing. NOT guilty pleasure.

I do have a tinge of jealousy. Jealous of Serling? Sure, I can only aspire, but no, I’m talking about that generation of Baby Boomers who saw the images glow on their black and white screens for the first time. No VCRs, no DVRs, no DVDs (I officially despise acronyms after writing this) only magic! A special Serling sort of magic served with nicotine and sometimes Shatner. A journey into a dimension that made your senses feel puny. Four dimensions were not enough for Serling. If you hopped into his small black TV-shaped vehicle for a ride you signed a contract to breach this plane—an invitation to Heaven, Hell, and all the junk in between. These were bold messages that often were only found in the quirky comic books of the day. Some episodes still scare the hell out of me. Some give me a near Bradbury-ish nostalgic hug. They all make me smile.

Why does it work so well? I think (I may be wrong) it’s utter expectation. Serling gives us a promise every episode. He promises to take us to a weird place. He makes good on his promises.

It sounds simple, but that is a common problem with new writers. In fact, I’m struggling with it right now. I first have to ask myself, “Shit! Does this story even make a promise?” But the paranoid state is good for a writer, or so I hear. Master storytellers like Serling have laid certain foundations and have shown us that these seeds of expectation work. They make the reader feel crafty as if they’re in on the joke.

We don’t need to stand in front of our reader, take a healthy drag off our cig, and give a two paragraph soliloquy just before they start on the first line. (Although let’s face it, that would be cool as hell). However, we can present it in the prose just as we’ve been taught. Promises, expectations, whatever you want to call them they need to be there for the reader. When the promise has been met then we are one step closer to resonance. This is what we want, fellow writers!! We can hear “that was clever”, “you’re so funny”, “beautiful writing” and those are great compliments, but if someone looks you in the eye and says, “that thing in your book resonated with me” in so many words or less – you wrote something Serling might like. I, as you do, very much want to be “might liked” by Serling.

Picture if you will, finding a promise and making good on it. It’s somewhere out there in the ether we call—The Twilight Zone.

MattBioPicMatthew started lying as soon as he could talk. Thrilled with the reaction he received, he started making the lies bigger. Some of the lies he had kicked around for years became commodiously appropriate for the written word. Matthew has fun lying in the Middle Grade genre, but lately has been taking on the Adult Dark Humor Crime Thriller genre. He is currently working on his novel – The Sommelier.

When not lying, he is usually traveling, or hanging out with his wife and three cats in Celebration, Florida while looking up words like “commodious” on thesaurus.com .

Where do I find this guy?

Facebook: https://www.facebook.com/matthewdavidbecketauthor/?ref=hl

Twitter: https://twitter.com/MatthewBecket

Wattpad: https://www.wattpad.com/user/MatthewBecket

“Dear NSA Agent…”

I am not a criminal, I swear.

I’ve just experienced a life with a unique set of events and fields of study that, if one were given enough the correct motivation (and a healthy dose of limited moral inhibitions), the particular set of skills learned could be misapplied to one’s advantage. Fortunately, I’m in a position where the best use of these skills is writing realistic stories where the only people affected or hurt are characters.

There’s always that old writing advice of “write what you know”, but if that’s all writers did, there’d be a lot of the same old. I always liked to interpret it broader: “use what you know to help flesh out your story”.

It does help to have first hand experience with things, but in order to tell characters who know how to break locks, I don’t have to be a master locksmith. To tell characters who know how to use medicines or poisons, I don’t have to be a professional assassin. To describe characters who must infiltrate or use stealth to escape, I don’t have to be a scout or a ninja.

But having a familiarity with these concepts, and the feelings and logistics that surround them, can certainly be used in the stories to provide a more authentic experience.

So how do my characters know how to pick locks, poison, or sneak around? Because someone who was obviously not a good friend once told me to have an interesting life.

Back in middle school, I was your typical latch-key kid. I’d come home off the bus, pick up the mail, and let myself into the apartment. But on more than a couple occasions I forgot my key. Easy enough fix, you can use your student ID to let yourself in (seriously, use the deadbolts). But another time, the deadbolt was locked for some reason, which meant I wasn’t going in through the front door without property damage (and I didn’t have a drill handy anyway).

But I could climb over the balcony. Turns out that door was locked, too. With some bobby pins, tweezers, paper clips, for some reason the metal file on nail clippers, and a rudimentary knowledge of tumblers, I was able to get in.

Another time in gym class, someone decided to put their lock on my locker to keep me from getting my things. I got in, and kept their lock so they could never lock up their things until their parents bought them a new one. When they confronted me on it, it was already in the trash and I could honestly say I didn’t know what happened to it.

“Why would I have your lock? That’s a weird question to ask, did you give it to me somehow?”

Getting gently vicious at the middle-school gym. Add in another skill-set for my characters to learn.

Now, poison…I don’t have a story for poison. I’ve never poisoned anyone without it being a written order from a doctor for a dose low enough to be within the therapeutic range for the purpose of providing medical treatment. So, any medicine, really. Morphine. Chemotherapy.

I liked studying toxicology in the library, hoping one day to help people with overdoses after some friends got into drugs, and drinking was a problem within the community.

There was a greater job market and more marketable skills in medicine, so I learned more about medicines through the certification to be a pharmacy technician and then getting my nursing license. But with those studies comes the knowledge of the “Therapeutic Index”, and the difference between the toxic dose and the lethal dose. The “dose makes the poison” as the saying goes, and the dose that affects the body varies based on the mode of delivery.

Does the liver filter out most of it? Can you add in another substrate that will tie up the cells in the liver that detox the blood, thus leaving the chemical within the system to build up to lethal doses?

There’s a reason they make doctors take the “First, do no harm” oath, ‘cause oh, man, could we ever.
…also, people who took anatomy or who have hunted know how to dissect.
So. There’s that.

Horror writers, am I right? We’re fun folk. I get invited to so many parties.  Someone please invite me to a party. I swear I’m charming and won’t bring up dissection again.

Stealth I learned from having to navigate the school, my home, the neighborhood, and the woods.

School because I didn’t make many friends, and if people noticed me it often didn’t end well. Where were the exits? How do you make a distraction? How do you blend into a crowd?

Home because …because.

Neighborhood because I often house-sat with my friend, and she’d often take long walks at night past curfew. I didn’t want her to go alone, so I’d go with her. We’d wander around the neighborhood and hide from passing cars or people.

Woods because I was involved with a search and rescue team. We were looking for people as a group, so obviously we wanted them to know we were coming, in case they wanted to be found.

…Did you know people who don’t want to be found hide in trees? So that’s what I used the night we had a squadron-wide bottle rocket war by the lake one summer.

We took turns ‘defending’ and ‘attacking’ a trailer hooked up with a security camera.
When my team, Bravo,  was on ‘defend’, I snuck out to go scout out where Alpha was and what their plans were.

They didn’t expect to find me in the trees. Humans don’t usually have predators above them, so they rarely look up. To start, I was wearing overalls and a t-shirt over my swimsuit. The overalls made noise, so I took them off and kept the swimsuit bottoms. Black stands out at night, and dark blue is a much more natural color, so one of the boys lent me his shirt that I tied at my waist to avoid swishing or catching.  I had a flashlight nestled in my chest to not only hold it but keep the noise down from it swinging.

I learned their plans, took off my boots to hide the noise, and took the dirt path back to the trailer to warn my team. Because Bravo was prepared, we could successfully defend. Like having me fire bottle rockets from the trees. They really weren’t expecting that.

When it came time for Bravo to attack, we had already defended, so we learned where the security cameras were and what their range was. We definitely got the better end of that coin toss.

The rule was, defending team started out inside, and we waited 15 minutes to give people time to spread out and get far enough away. I hid in the bushes and avoided the guards, then covered the cameras with my old shirt and overalls by staying just out of range. Sent out a rocket for my team to come out of hiding.

Alpha rushed outside to defend against the ambush, and with the majority of their forces distracted, I got inside and ducked past the guards. Got on the speaker: This is our castle now, and I am its Queen.
Because of all of these experiences, I can describe not only the logistics of what goes into less than reputable character actions, but the feelings they might have as they do so, whether the first time, or after it’s become second nature.

So think of what things in your life might not immediately translate into something you could put on a resume, but you still might be able to use in your story.