World-building – Oops!

I’ve been a reader for over 50 years.  I’ve read a lot of good books, and some not so good.  And I’ve heard other writers talk about the craft and about books in general.  From all of that, following are some common missteps in the area of world-building.  (And yes, I’ve been guilty of most of them at one time or another.)  All identifying logos have been removed and serial numbers have been filed off or otherwise obfuscated.

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If I’m going to write in contemporary Earth settings, if I’m using a city for my setting du jour, I’d best know its geography well.  For example:

  • If I’m going to lay a story in Sacramento, California, or Denver, Colorado, or Anchorage, Alaska, I’d better know which sides of the cities have mountains near them, and which mountains they are.  Same story with rivers:  what are they named and where do they run in the city?
  • If I’m writing in New York City, I’d better know which streets are on Manhattan Island and which are in Brooklyn, I’d better know which direction they run, and I’d better know which streets the major landmarks are on.
  • If my character is standing in a certain location in downtown Chicago and looking west, I’d better know which major buildings he’s going to see, and just as importantly, which buildings he won’t see.
  • Ditto for London, and Paris, and Moscow, and Beijing, and Oslo, and Tokyo, etc.

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Animals are not machines.  Yes, an ox or a donkey or a horse can work all day, much as a human can.  However, a hard-working animal needs rest and water and food on a regular basis, just like a hard-working human does.

Although I am not a horse person, I know some, and I am reliably informed that, despite what Hollywood shows us, a horse cannot gallop for hours and hours on end.  Oh, a willing horse might attempt it at the urging of his rider, but if pushed to the limit the horse will drop, exhausted, and will most likely die.  I mean, after all, can you sprint all out for six hours at a time?  Neither can a horse.

And it might surprise you that a horse, traveling at a reasonable pace, doesn’t really travel that much farther than a man over the course of a day.

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As remarked back up the chain somewhere, major characters should not have similar names, especially if they are also very similar characters.  (The thought bears repeating.)  It might be considered a characterization issue, but I’m more of the opinion that it’s one of world-building.  Wherever you pigeonhole it, it is confusing to the reader.  I recently “awoke” in the middle of the novel I’m currently working on and realized I had two major characters named Thomas and five characters (three major) named George or Georg.  I was getting confused; never mind what this was going to do to my prospective readers!  So unless that confusion is something you need for the story, you might find another name for one of them.

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Western European culture is considered by many to be an aberration in the history of culture in the world.  (I’m not too sure but what I don’t agree with them.)  Because of this, we need to be very careful about projecting our 21st century Western cultural mores (political, religious, sexual or otherwise) on earlier periods and places of history.

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Cloth  (This last one may be less an “Oops” moment and more a chunk of “trivial” data that you may find useful.)  I must stipulate that I am not a Clothing Expert.  These are just a few things I’ve picked up along the way, mostly from writing in the 1632 universe.

Pre-industrial societies did not have an abundance of cloth, and what they did have was not for the most part very brightly colored, or at least, not for very long.

  • Without powered spinning machines and powered looms, cloth is very labor intensive to produce and turn into clothing.  (Check into how long it takes a hand weaver to weave a three-inch width of cloth.)  In 1996-7 I saw the exhibit of royal Chinese artifacts that toured the US.  They had a suit of clothing (tunic and trousers) that had been produced for a (short) member of the royal family.  I didn’t think it was all that much to look at, but according to the program notes it took over two man years to produce that suit.
  • Vegetable/biological dyes didn’t produce very rich colors for the most part.  Even when they did (imperial purple, for example), they faded fairly quickly, so most people ended up wearing dull or pastel hues of blue or brown or sometimes red.  Bright or deep/rich hue dyes were usually scarce, and correspondingly expensive.  I’m told by a fabric maven that producing a good black dye that would hold fast was particularly difficult, so it was very expensive.  Only the wealthiest people would wear black.  (Explains all those Renaissance and Baroque era portraits, doesn’t it?)
  • And unless a family was very well off, each member of the family would be fortunate to have two or three suits of clothes.  (Remember the size of pre-industrial families.)
  • Variety was sometimes served by making the clothing modular:  detachable sleeves and collars, combined with different bodices or vests, sashes, belts, etc.
  • In most pre-industrial societies there was probably a good market for used clothing, possibly even removed from corpses before burial.  (Think of the old cleaning lady’s scene in Scrooge’s vision of the future in A Christmas Carol.)
  • This explains a lot about accounts in the Bible and other ancient literature where gifts of clothing were given to a guest or to someone who was favored.  (Joseph’s “coat of many colors” ring a bell?)

Cloth and clothing after the industrialization and mechanization of the cloth industry is a very different topic.  Someone (not me) should do a post on that some time.

What do you do When your Good isn’t Good Enough?

Take a deep breath, relax. What’s got you so worked up?

Is it your three hundredth rejection letter? A hypercritical response from a beta reader? A moron/cyber bully with a keyboard and a bone to pick?

If you’re going through the traditional route, rejection letters are part of the game. It’s kind of like pledging a fraternity…you’re going to get knocked down only to be built back up.

Take Amazon reviews with a grain of salt, don’t let them offend you. If you get upset, the bad guy wins. You don’t want them to win, because that means you lose. And you don’t want to be a loser, do you? =)

If you can distance yourself from your work, your emotional health will be in a lot better shape than if you get wrapped up in all of the personal jibes. It’s perfectly fine to get wrapped up in your book when you write that first draft. Pour your heart out, write everything and anything.

But when it’s time for the second and subsequent drafts, go in with that little violent bugger in the back of your head. Kill your darlings. After your mass murder during the second draft, you should feel a whole lot better about your work and have that emotional distance to know that you’re creating to the best of your ability. Show it back to your hypercritical beta reader. Compare the two drafts, did the comments made/suggested make sense in retrospect? Did you write the best book you possibly could and the reader/reviewer/critic just doesn’t know what they’re talking about?

Or was there more truth than lies? Don’t be afraid of the troll under the bridge. Think of their criticism as the toll you paid to make a second, third, or fiftieth book that much better.

Good luck!

World-building – Driblets from the fermentation tanks

Last post in this chain we looked at one approach to the “how-2” of world-building.  Today, just some more or less random musings on this part of our craft.

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There are without a doubt other approaches to world-building, including the “make it up as you go along” approach.

Don’t let all the structure of the last post mislead you.  My experience is that the world-building process is nowhere nearly as organized as all that post would indicate.  Most authors that I’ve heard mention the subject tend to have some degree of organization (usually notebooks or spreadsheets), if for no other reason than so they can find that decision they made six months ago.  And I know of at least a couple of special cases where a group of people brainstormed and designed a detailed story universe that was shared among them.  But that level of detail and control is probably unusual, unless you’re doing work-for-hire for TV, movie, or game tie-ins, in which case someone else has already built the universe and all you have to do is figure out how to tell your story in it.

I’m certainly not that ordered.  In fact, I tend to be very intuitive; jumping to a decision or a conclusion, then looking backwards to figure out why that would be a good idea is not unusual for me.  On the other hand, I typically don’t totally make it up as I go along.  I usually make decisions about the big obvious stuff up front, then fill in additional details as I write the story.  (Sorry, I don’t outline well.  Or often.  Or at all, most of the time.)  And yes, I do tend to carry it around in my head, only making physical notes of really abstract or subtle points.

I suspect the majority of writers are more flexible than rigorous.

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Keep in mind that every change to the starting default should have a price.  If we change one aspect of the world, what will be affected by it?

  • I mentioned in a previous post that in the biological “world”, there are desired constructs that might be possible, but only with trade-offs in other areas that might be prohibitive to you or your characters.  (See Robin McKinley’s new novel Pegasus for an example.)
  • If you’re going to use a magic system, where does the “power” come from, and how does it get renewed?  For the story to ring true, there has to be a cost to it.  Supermen of any type are boooooring.  But a character who pays a price–perhaps a heavy one–to do something super . . . what can you the writer do with that?
  • If a character gets a super-normal ability, what does he/she lose or impair to have it?  For example:  DNA modification produces human level intelligence in elephants:  what do they give up to have it, and how do they feel about it?
  • Etc.

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A few thoughts on research.

  • Yes, research is necessary.
  • Yes, probably lots of research is necessary.
  • But “Sometimes plausibility is more important to a story than sheer accuracy.”  (Tim Powers, Soonercon discussion, June, 2011)
  • Do Not do your research in other fictional works, lest you trip over another author’s missteps or “plausible” decisions.
  • Wikipedia is not 100% reliable.  It can point you in certain directions, but do not accept anything it says as valid unless you know from your own personal knowledge it is correct or you have verified it through other research.
  • Actually, the Wikipedia point may be true about the Internet in general, considering how many times I find the same paragraphs (word for word match-ups) posted in multiple locations.  Frequency of occurrence does not necessarily equate to accuracy of content.

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As I said somewhere back up the chain of posts, this series is not an all-encompassing list, partly because each world-building exercise is different from the last one.  You may find other items you want to add to it.  You may have your own list you want to compare to my list.  That’s all good.

If you haven’t seen it before, author Lee Killough wrote an excellent  short book on world-building entitled Checking on Culture. (http://www.yarddogpress.com/Checking%20On%20Culture.htm)  She goes into a great deal more depth than I have, and I freely confess to having learned a lot from it.  Even though it’s slanted toward science fiction and fantasy, the general teachings in it are universally applicable, and I highly recommend it to and for writers of all genres.

Nest post:  Oops!

What We Do in the Meantime

Whether we want to write the next big thing, or simply see our names in print just one time, writers worth their salt will quickly realize: writing the story is but one battle in a multi-front war.  The journey to being published involves many different elements coming together and lots of hard work slowly coming to fruition.  What we do in the meantime, to keep our sanity, or help us along the way, can often be just as important as toiling on that manuscript.  For example:

We need to eat

And that, unfortunately, means we need to work, not just on our novels, in order to put food on the table.  For most writers, writing begins as a hobby, develops into a passion and can even become our single greatest drive.  It would be great to clock in, work on our story all day, and see a paycheck at the end of the week for all our hard work, but obviously that is not realistic.  So what do aspiring novelists do in the meantime to keep the bills paid?  Some find related work, writing or editing, to keep their skills sharp.  Some work the bare minimum and live frugally in order to make time to keep their dream alive.  Others still find jobs that allow them to work on their novels while getting paid.

I know of a couple published authors that first worked as technical writers, which involves writing often dry, technical documentation for companies.  This can range from descriptions in a product catalogue to patch notes for various software releases.  Although this type of writing does not require much creativity, it can be a way to write for a living while you work on becoming self sufficient with your own work.

I know another published writer that worked the graveyard shift for some time at a hotel’s front desk.  He was straightforward with the hotel during his interview: he knew the job did not pay well, but he wanted the ample down time the job provided to work on his writing while collecting a paycheck.

Personally, I’ve been working part time as a bike courier for the past year and a half making lunch time deliveries, while searching for freelance writing and editing gigs.  I’ve found work ranging from editing student’s essays to traveling around the city, gathering information from businesses and compiling them for online listings.  The up side to this approach is the extreme flexibility.  I have short, mandatory hours during the afternoon where I make pretty decent money from tips, and collect additional writing work as needed on a case by case basis.  The downside is the same as the up: the work is flexible, but inconsistent.  You may find yourself struggling for money sometimes, while other times you are doing perfectly fine.  You may find yourself leaning on your significant other or family as a crutch when the money is scarce, which can cause strain on those relationships.

The point is, there are multiple options a writer can pursue to keep food on the table in the meantime.  Dedicating yourself to your art does not necessarily mean you have to starve for it.

We need to learn the ropes

Every aspiring writer is eventually disillusioned when they discover the publishing world is not eagerly anticipating the dawn of their artistic revolution, and is instead run just like any other business out there.

While the artistic integrity of our work is perhaps most important to us, every writer will eventually have to learn the ropes of the industry, try to break in and eventually establish a presence there.  Invariably, that means networking, which can be a shy artist’s nightmare.

Networking is perhaps the single greatest challenge I have faced so far on the road to publication, but take hope!  Once you get over your fear of networking, you will find the veil of fear slipping away, and instead begin to realize how truly advantageous it is towards getting your foot in the door and preventing your hard work from ending up at the bottom of a pile of slush.

Certain generous authors host seminars about becoming successful as a writer.  Superstars Writing Seminars is one such example.  Attending a seminar like this can get you face time with successful, published authors, a wealth of information about breaking into the industry, and a slew of friends and connections working towards the same goal.  How do you think the Fictorians came together?

Another great place to meet affluent members of the industry is at conventions.  I attend Dragon*Con each year in Atlanta.  Not only are some of my favorite authors usually in attendance, but editors from their publishing houses as well.  With a little bit of research, you can find out who will be attending and try your best to swing a social situation into a business opportunity.  Last year I attended a small Wheel of Time banquet and was able to talk to an editor from Tor, walking away with a business card.

We need to keep our sanity

Finally, while hard work and diligence are necessary to success in the publishing industry, do not burn yourself out before you have a chance to make it.  By no means am I telling you to neglect your work, but remember to pursue your other interests as well.

For example, writing fantasy is but one interest of mine.  I also enjoy reading it.  I also enjoy watching it, on television or in movies.  And finally, I also like playing it.  Video games can be the ultimate opiate for the escapist.  While it is certainly a favorite pleasure of mine, it can also suck away your time before you even know what happened.  I wanted a way to combine my love for video games with my passion for writing, as to not have it be a complete detriment to my productivity, so my friends and I started a video game site, The Flashy Review.  By working on the site I get to play my games with the ultimate goal of developing my writing abilities.  This even ties into my first point above, that we all need to work and eat.  A website like this can become a great source of writing samples, which can help land a job doing what you love: writing.

There is no direct path, like a paved road, waiting to guide us to the top, and straightforward, tireless writing is likely not enough to get us there.  It is often what we do in the meantime: meeting and connecting with others, keeping ourselves afloat, and keeping things in perspective, that determines our success as much as the craft itself.