Category Archives: Colette Black

Scrivener: Friend or Foe?

Scrivener IconThey chose their icon well. Punctuation marks to engender the triumphant swells of magnificent writing, a black and white background representing the light and the dark side, and a big S. The S might stand for suffering or stupendous. It really just stands for Scrivener, often called the ultimate writer’s tool or the biggest (insert swear words of choice here) software program to ever torture mankind. When I first started with the software, I wasn’t sure which was true. Now, I might threaten your life if you threatened my writing program. I’m still no expert with Scrivener, but I love using it. Here are a few reasons why:

Writing Templates: From Step 1, I can design my work space specifically for the project I’m starting. I can have a  blank template; fiction writing that comes in short story, novel with parts, or basic novel; non-fiction in essay, research paper, and other flavors; a plethora of scriptwriting options; and a miscellaneous option that contains persuasive lecture and even a cookbook template. How cool is that?  From my husband’s research proposals to my non-fiction writing to my novels, it’s all there.

Screenshot 2015-05-06 09.23.13Outlining features: When you outline, do you like the index card method, formal outlining method, color-coding…? Yep, Scrivener can do that. Unless you need to draw a graph, in which case you could draw it, scan it, and still upload it to Scrivener to have on hand. As you can see in the picture to the right, there is a place to organize my outline with notecards. I can move them around, just like cards, I can color-code the whole card or just the corner based on any criteria I like. I have different colors for each character’s point of view. By clicking on one of my notecards, I have an optional window to the right with more information. At the click of a button, I can change the type of information. I can also view my novel in a list outline form, with notes to the side of each entry. I honestly can’t think of any outlining feature I could want that Scrivener doesn’t have. *Correction, I just read Katie Cross’s post about Nova mind. I think it would be a perfect start to getting out your ideas and then I would want to organize them on Scrivener.  Not an outliner? That’s okay. You can skip this or get a broad look at your story progression as you go.

Workspace: I need a Chilean name–find a website. What color was that character’s eyes–find my character files.  What was that website with the research I needed–Find my list of websites and remember which one to open. Sound tedious? It is. Scrivener gets rid of that. The program has a name generator. You can run it as many times as you like until you find a name that works.  The left-side bar holds a list of files that you can diminish or expand including: your manuscript, separated by chapters or sections, as you choose; characters, each one with a character sheet that shows their name, role in the story, physical description, personality, habits, internal and external conflicts, and anything else you’d like to add, and you can even attach a picture to the file; places with similar descriptions and a picture; all of your research files with pictures and links if wanted; and it will even hold onto your trash for you. Deleted that chapter, but changed your mind? It’ll still be there for you, out of the way, but easily accessible.

Screenshot Scrivener workspaceNot only is the information accessible, but I can keep track of so many aspects of my writing as I work. If you look at the picture to the left, you’ll see how I often keep my information organized as I write. I have all of my files, characters, places at my fingertips in the bar to the far left. In the middle screen I have my chapter title, the synopsis, character pov, my progress on that chapter’s word count goal, the goal number, and the goal for the entire manuscript. In right screen I have my writing. If I don’t want the distraction of all the information staring at me, I click an icon and my writing screen goes front and center and I can set the background. Then, I write like I would on any other word processor. If I need the information hiding beneath, the ESC key brings me back again. With a simple click I can do just about anything I want without searching through files or checking word counts at the bottom of each chapter.

Cons: If I love it so much, why is my post entitled Friend or Foe?

Complexity: Anything with a million bells and whistles is going to have a learning curve. I took an online course on how to use Scrivener. It helped, but I knew enough to be bored and little enough to get lost, so it required time and patience. There’s also the learn as you go method, which is what I do with Photoshop. Need something? Look up the tutorial on youtube. If you decide to purchase Scrivener I would suggest that you go through the basic tutorials at least once then refer back to them as needed. The basic program isn’t all that complex, but it can do so much more if you take the time to figure out the special features.

Compiling: This is where you insert the curse word of your choice, in my opinion.  Compiling seems straightforward and simple, but I have had more problems in this area than any other. It’s always little things, so I suggest you don’t follow my example which was to think I could figure it out on my own. Definitely watch a few how-to videos on compiling before you jump in. It is simple, if you know what you’re doing. I’ve also heard that it doesn’t always compile according to manuscript guidelines. Be aware and do some off-site formatting before submitting. My novels receive their final compilation through my Jutoh program, which I’ll be talking about in a couple of weeks, but that doesn’t help with short stories.

Limited screens: You can divide your work into two screens, but I do wish I could have more. I work on a large computer screen next to my laptop. Sometimes I’d like to have three or four screens open at a time. With Scrivener, I can get to my information quicker and easier than having multiple files to wade through, but I’d still rather have them open next to each other sometimes.

Overall, however, I don’t think you can beat the program for the price.  Just be prepared for a bit of study on the front end and you need a willingness to review until you get a handle on the aspects that are important to you. In the end, the time is worth it.

I’d love to hear your questions or experiences:

 

 

 

The Beast Inside

heart_beastIn many of my favorite novels, the heroes/heroines face battles, have adventures, and deal with creatures of supernatural ability in fantastical worlds.  In the very best of those, however, the greatest obstacle comes from within.

Many of us face challenges in our own lives. They tend to be more mundane than those we read about, but flat tires, layoffs, and leaky roofs are some of the difficulties we learn to face and overcome. Would it be more impressive, in real life, when someone overcomes a monster? Maybe. But I think that most of us recognize that our biggest challenges, and the ones that are hardest to master, come from failures we perceive inside ourselves: a nature that tends toward selfishness, gossip, insecurities…the list goes on. So, what truly brings out the hero in our heroes/heroines, and resonates most deeply with our readers, is when they master self, the thing many of us acknowledge as our greatest threat. How do we, as writers, help our characters to go through that inner hero’s journey?

First, we have to give them flaws and a good reason for those flaws. Before you write, ask  some questions about your character such as: What kind of childhood did he/she have? How did those events/people, circumstances shape his/her perspective? What flaws are inheritted and what flaws were created? What flaws could prevent my character from succeeding at one of his/her goals? What has to happen in order for him/her to face and overcome those flaws? In order to grow, a character must start with perceivable limitations.

Next, how do those flaws manifest themselves? Right to begin with, readers need to know how these faults get in the hero’s way, how big of a problem they are, whether our hero is aware of them, and how equipped he feels to handle them. An inner demon is as powerful, if not more powerful, of an enemy as monsters, warlords, or evil computers. Treat it as such, with the same try-fail cycles as the physical enemy, the same battles for dominance, and that glorious moment of defeat that allows our hero/heroine to reach their potential.

In the end, seeing our character as a better/more capable person is as gratifying as watching them win the day. Giving our characters something within themselves to overcome will give them depth, interest, and engaging conflict. Make it good, make them suffer, and watch your readers’ engage.

 

Colette Black lives in Arizona with her amazing family, two dogs, and a mischievous cat. Current publications include the Mankind’s Redemption series, The Black Side anthology, and an appearance in One Horn to Rule Them All: A Purple Unicorn Anthology. More info at: www.coletteblack.net

Second Person? Yes, You Can

SojournerOne of the infallible rules that I’ve always been told is that you can never write a good story in second person. First person stories let us see the character in depth from a single person’s point of view. Third person, while not quite as personal, allows us to easily switch viewpoint characters and see the world from multiple points of view. But second person? Who wants to read a fiction story that keeps taking the reader out of the story by insisting that they are the character. “You went to the store. You bought a gallon of milk. You chugged it down so fast you made yourself sick.” Nope. Doesn’t work. But can it?

There are two scenarios in which I think second person works beautifully. First, is the choose-your-own-story scenario. These are books, sometimes online and sometimes sold in stores, where the storyline can change according to the choices the reader makes. I haven’t read many of these. Okay, maybe only one, but I’ve seen calls for them. One online publisher in particular–I can’t remember the name–wanted stories for YA girls. It seems that many of these girls enjoyed a second-person story with a bit of romance and adventure, where they could decide how their story progressed and how it ended. I think there’s some value in this. Just as first person, present-tense, makes a story more immediate, second-person can make it more personal. There’s a unique opportunity to entertain while teaching about the inevitable consequences to our choices, especially if the story is done realistically well.

Another scenario, my current favorite, is writing for games. After struggling for over a year with the technicalities of creating a story for the board game, Sojourner Tales, I finished the module, The Hologames. It’s a take off my Mankind’s Redemption series, going back to the early years of one of the side characters, and introducing the inception of one of the series’ fun elements, the hologames and hololympics. The story modules are written in second person, present tense, and like a choose-your-own-story, the players select the direction in which the story proceeds. There are a lot of great reasons to present the story modules this way:Hologames (2)_smaller

Second person makes the game feel like a personal adventure. In A Knight’s Tale, you are the one trying to find the princess. Will you find the clues, get lost in a dungeon, eaten by a dragon…? In The Hologames, you’re trying to win prizes and glory along with your chosen partner. Will you pick human or alien, which species, what battle themes, and will you select the right environments to win? Second person increases the fun of the scenarios.

In a board game scenario, having the story in second person coordinates with moving tokens, having unexpected events, and the eventual closing chapter and game conclusion. They integrate well.

By putting a tell-your-own story with a board game, Tracy Hickman has brilliantly made a game that can be played multiple times for each story module and the players will have a slightly different game each time. It may not be strategy with the complexity of Twilight Imperium, but the inherent variety is an interesting twist on traditional board games. It’s a lot of fun.

So, never write in second person? Generally, no, but when given a chance to take a risk and step outside the box, I took it. It’s been a great ride.

Bio: Colette BlackAuthor Pic
Colette Black lives in the far outskirts of Phoenix, Arizona with her family, 2 dogs, a mischievous cat and the occasional unwanted scorpion.  She loves learning new things, vacations, and the color purple. She writes New Adult and Young Adult sci-fi and fantasy novels with kick-butt characters, lots of action, and always a touch of romance.

I Would Do Anything for Love…

 

But I won’t do that. You know what I’m talkin’ about, Meatloaf.

 

Instead, we did all of this:

Victoria Morris Threaded the Tapestry

Gregory D. Little Subverted the Meet Cute

Ace Jordan did the Science of Love to Explain the Murky Middle

Mary reminded us that All You Need is Love

Joshua Essoe gave us advice about Writing Sex ScenesIn two posts!

Clancy showed us the Flip Side: Bad Girls and Anti-Heroes and Why the Guys Love them

Travis Heermann Examined and Bound

Kim May Pleasured us with Pain

Stephan McLeroy no longer Struggles to Define Love

Leigh Galbreath Drew us in with Dysfunctional Relations

Tracy Mangum gave us a master class in Love in Screenplays

Jace Killian showed us the Try and Fail in Love

Matt Jones made Ignorant Secret Troubled Love to us

Tracy Mangum followed up with Sex in Screenplays

Lisa Mangum reminded us that First Comes Like

Frank Morin pushed A Life of Passion

Colette advised us to Let Love Simmer

And RJ Terrell wrote On Love

 

Sure, this month is over, but we know you’ll be back. If you fall we will catch you, and we’ll be waiting. Time after time.