Category Archives: Fantasy

I Fell in Love with StarDust

A guest post by Sarah Golden.

IMG_7189The film StarDust has everything a story needs to thrive in the hearts of dreamers. There’s the hero- Tristan Thorn, the villains: the three witches and an evil Prince. A goal- to catch a falling star and a wonderful message that the process of growth can happen only when you decide to be yourself.

I fell in love with StarDust when I read the book by Neil Gaiman, and I was fascinated by the turn of events that lead Tristan on a path to adulthood. While the story is a little more serious in the book, the film uses elements of the fantastical to convey the same spirit and message as the original tale.

The story itself plays out like a fable. Tristan’s growth is the backbone of the tale, because it is a tale we can all relate to. The process of growing up and discovering what you are capable of. Tristan learns this as he journeys through the fantastic world of Stormhold, and along the way, he learns his own strengths- weaknesses and values.

Tristan begins the film as a boy desperately in love with a fickle lady named Victoria. Blind to her condescending behavior, he does the unthinkable, and he promises to retrieve something nearly impossible to prove his love for her: a fallen star. Once he meets the star, things change. The star has a name- Yvaine, and she has no desire to go with him as a prize for his girl.

As the two get to know each other, they discover that Tristan is not the only one after the star. Two villains: a witch and an evil selfish prince are following their trail.
It is only when Tristan and Yvaine face the brink of death that they discover each other’s company isn’t so bad.

They make friends with a sky pirate who teaches both of them how to be sophisticated and confident. This is the moment Tristan’s quest changes, and Yvaine’s desire to go home has changed into spending as much time as she can with Tristan. Tristan soon realizes that Yvaine has become more dear to him than Victoria, and he no longer wants to bring her back with him.

The characters’ motives change, but their greatest conflict appears when the witch catches up with them. Yvaine is taken, and Tristan goes after her as a hero. He wins her heart in the end, and becomes a king- finally learning his capabilities and discovering where he belongs.

The story of StarDust is a timeless tale about following life wherever it leads, and sometimes the path will take you on a journey that you never expected, but it could lead to an even better place. Tristan represents the hero in all of us.

Sarah 2Sarah Golden is a creative writer who draws inspiration from fairytales and folklore all over the world. She is a Kingdom Hearts addict and now owns her own keyblade! She is also a proud tour guide of Beast’s Castle at Magic Kingdom. With a Bachelor’s degree in English, Sarah hopes to share great stories through the written word and inspire others to be the heroes of their own story. She has written her first novel, and she is currently on a quest to publish it. Most of her other writing can be found on her blog Bara Lotus Garden: http://crystallizedheart.blogspot.com

History Has Never Been so Epic

Rune Warrior cover

Rune Warrior coverWe have liftoff!

I am celebrating the worldwide release of Rune Warrior. This epic sci-fi time travel thriller is a fast-paced, world-spanning adventure that also travels back through the history of the Roman Empire, and beyond. It’s book two of the Facetakers, but is written as an entry point, so new readers can start with this awesome adventure, then go back and read Saving Face and Memory Hunter as prequels.

This book has adventure, romance, intrigue, tons of cool historical figures, a unique soul-based magic system.

And it has Spartacus like you’ve never seen him before.

 

The book is available in hardcover, paperback, and ebook. Get all the details on my website: http://www.frankmorin.org/product/rune-warrior/

Saving Face

Memory Hunter coverRune Warrior cover

 

 

 

 

 

 

 

 

About the Author: Frank Morin

Author Frank MorinA Stone's Throw coverFrank Morin loves good stories in every form.  When not writing or trying to keep up with his active family, he’s often found hiking, camping, Scuba diving, or enjoying other outdoor activities.  For updates on upcoming releases of his popular Petralist YA fantasy novels, or his fast-paced Facetakers scifi time travel thrillers, check his website:  www.frankmorin.org

Game of Thrones and the Permission to be Unpredictable

*Contains no spoilers for the current season, but does contain some spoilers for past seasons.*

 

I love Game of Thrones for the reason everyone seems to hate it: no character is safe. You can’t be sure if your beloved favorite character will survive the entire season, or will die in a completely unexpected way. And at the same time, you don’t know which awful character will be victorious in his or her pursuits, making it that much harder for your favorite character to survive.

Game of Thrones started off innocently enough. Sure, I screamed “Noooooooo!” at my television along with everyone else when Eddard Stark was beheaded, but that’s not enough to make me quit watching (although, can someone write Sean Bean a character that doesn’t die, please).

Fast forward to season three. I’d been enjoying a fantastic season so far, updating my husband as it went along. He had read the books years ago, and I knew he had read at least the first two or three. The first time he had thrown one of the books across the room, he had just read Eddard Stark’s beheading.

So my husband surprised me when he asked if we could watch Game of Thrones together one Sunday night. And like a naive fool, I felt excited my husband actually wanted to watch it with me! As the episode went along, I almost felt guilty because it was turning out to be a so-so episode, not the most exciting I had seen. Then, we came to the part of the episode with a wedding. Robb Stark was supposed to wed one of Walder Frey’s daughters, but handed that *honor* over to his cousin or somebody.

Violin music started, and I said out loud, “You know, I have a weird feeling about this.”

“Oh?” my husband asked innocently.

As we watched on, the insanity unfolded. My husband watched me as I gaped, horrified, to the end, through the credits, and continued to watch me as I stared at the blank screen in total silence.

“And now you know why I threw the third book in the series across the room,” he said and turned off the television.

For days after, my mind reeled with possibilities, replaying the scene in my mind. I felt horrified, shocked, and so very sad.

But I didn’t feel betrayed. I felt satisfied because George R. R. Martin, the show’s creators, and cast made me feel, and feel very deeply.

Think back to the hardest thing you’ve ever gone through in your life. A blind-siding break up. The death of a loved one. Losing a part of yourself, whether physically or emotionally.

Now consider the reason it happened. Chances are, and more often than not, the reason doesn’t feel good enough. It feels flimsy, unbelievable. Sometimes, there is no reason. No reason at all. It just is.

During the Red Wedding and all subsequent twists in Game of Thrones, I didn’t feel betrayed by George R. R. Martin,  or by the writers and producers of the show David Benioff and D. B. Weiss. The moments they create continue to shock me, and the story continues to captivate me and draw me in. Because, just like life, just like the real world, the show and its creators promise nothing. Sometimes people die. Horrible, unspeakable things happen to some of the characters. But the story keeps on turning, keeps on spinning. Ironically, that’s perhaps that’s why so many people feel betrayed by Game of Thrones. They expect entertainment, but instead are shown too many situations true to life in the real world.

Although Martin wasn’t the first author to do it, I’d argue Martin is paving the way to make unpredictability of mortality acceptable in epic fantasy.  In the coming years, I’ll expect to see many more deaths of main characters because that’s what keeps readers and viewers on their toes. It’s what bridges the gap between fantasy and the real world: unpredictability.

As writers, we often feel that certain things aren’t allowed. We aren’t allowed to make our readers sad at the end of a book – it’s almost taboo. You’re supposed to leave them with a lift, right? Leave them with hope, closure. But life doesn’t always close a chapter with hope and happiness. George R. R. Martin knows this and teaches us an important lesson with Game of Thrones: It’s not your job as a writer to make your readers (or even your editor or publisher) happy with your story. It’s your job to make them feel.

Worldbuilding in the Final Frontier

A guest blog by David Heyman.

DS9stationAs a reader and writer of fantasy, I am strongly drawn to stories that emphasize worldbuilding. I think it’s a fascinating process: creating a living breathing world, real and vibrant enough that the reader will believe that world exists even after closing the book. When done well, worldbuilding allows the story to come alive, creating emotional resonance and allowing a rich backdrop onto which the writer can place their characters and dilemmas.

On television, one of my favorite examples comes from a somewhat unlikely place. Traditionally worldbuilding is the domain of new science fiction and fantasy properties, but in this case I am going to explore a show that was set in an already well-established universe: Star Trek Deep Space Nine.

In the writer’s room of the television Deep Space Nine, they had a common response to a writing problem or challenge: “make it a virtue!” Take your problem and find the strength in it, use that problem’s challenges make your story stronger. This particular show’s primary problem was one of motion, or the lack thereof. The USS Enterprise (both original and D) of the first two Star Trek shows was always travelling, always moving. Each week there were new worlds, new civilizations… new wonders to entice your audience.

Deep Space Nine was a space station- -it wasn’t going anywhere. Sure, the writers could have the ‘wonders’ come to the station (and they occasionally would) but they also took this problem and made it a virtue by embracing the world building opportunity it represented. Instead of seeing the amazing worlds and galactic wonders of the external galaxies, DS9 would draw you in by exploring the details of its characters and setting.

Exploring the emotional depths of the leads was not uncharted territory for Star Trek, but never before had the series spent so much time expanding on the backstories of not just the main characters, but a parade of recurring side characters as well. No more was the cast trying to solve the dilemmas of the ‘guest star’ of the week, forcing the viewer at home to try to care about the problems of someone they just met. Now we were visiting the lives of old friends (and enemies), learning more about them as they worked through complex emotional and morality puzzles.

By staying with the same set of primary locations (the station as well as key planets in the lore) the show again was able to add interest by going deeper rather than farther. Depth over distance, allowing the worlds of Bajor, Cardassia, the Dominion and Deep Space Nine itself to be expanded and explored in detail never before tried on a Star Trek show. Each of these repeating locations thus gained a life of their own, becoming characters in their own right with diverse and recognizable geography, politics and cultural motivations.

In later seasons, the series then took these twin strengths of worldbuilding and character depth and upped the ante by embracing serialized storylines. Common place now, these were still quite uncommon in the speculative fiction side of television back in the early 90s, and unheard of in Star Trek. Starting with three or four episode arcs, the series got bolder as time went on, with the final two seasons all being primarily driven by one story line.

This is not to say that Deep Space Nine never told a story in the more traditional Trek format, nor that the other Trek shows never focused on developing their characters or expanding the worldbuilding beyond introducing new races. (Next Generation, for example, did wonders for the Klingons). In the large sense though, the original series and Next Generation were primary shows about the adventure the characters were on, whereas Deep Space Nine though staked out a claim as a show that was essentially about itself- -its characters and the world they lived in day to day.

I feel it was the foundation the writers had laid with their characters and their worldbuilding that allowed this experiment to live long and prosper, if you will. By bringing viewers deeper into their characters and their environment, they had the luxury of taking them on longer journeys, with bigger emotional payoffs.

As a writer, I often think back to Deep Space Nine and the lessons I learned by watching it. Like most authors, I write the stories I want to read- -for me those are stories that travel deep inside their character and their world, building in the reader a bottomless well of emotional resonance.


Dave writes both novels and short stories in the various genres of speculative fiction. His other passions include his family, gaming and reading about mountaineering. Sleep is added to the mix when needed. You can visit him at daveheyman.com