Category Archives: World-building

Calling back to the familiar when starting new: Star Trek: Into Darkness

 

resonance Whether we know it or not, we all respond to resonance in story telling. “What’s resonance?” you ask. To borrow from David Farland’s wonderful novel, Drawing on the Power of Resonance in Writing,

All successful writers use resonance to enhance their stories by drawing power from stories that came before, by resonating with their readers’ experiences, and by resonating within their own works.

Farland, David (2012-12-09). Drawing on the Power of Resonance in Writing (Kindle Locations 79-82).  . Kindle Edition.

We feel powerful emotions when we read a book that somehow resembles other works that we love.

Farland, David (2012-12-09). Drawing on the Power of Resonance in Writing (Kindle Locations 100-101).  . Kindle Edition.

 

trek into darkness

So, what are you going to do when you want to start fresh for one of the most popular franchises ever? Tell your own story, but make sure it resonates with what came before.  Star Trek: Into Darkness excels at this.

SPOILER ALERT: THIS POST TALKS IN DETAIL ABOUT STAR TREK: INTO DARKNESS THERE WILL BE SPOILERS SO IF YOU DON’T WANT TO KNOW, STOP READING NOW. I’LL FORGIVE YOU. GO WATCH THE MOVIE AND COME BACK.

You have been warned.

Love or hate the rebooted Star Trek, you have to admire the talent that went behind creating it. The first movie set the franchise on its head. Star Trek: Into Darkness continues this seeming disregard for the prior Star Trek universe, but if you dissect the movie, you can tell that isn’t the case.

Let me start with an apology. Because Into Darkness is still in theatres, I’m sure I didn’t catch all the references. For some reasons, the people in the seats near mine objected to my flashlight and incessant note taking. But I think my barely legible notes will do well to illustrate the masterful use of resonance in this movie.

Star Trek: Into Darkness starts with a scene that could have been left on the cutting room floor from Raiders of the Lost Arc. Kirk and Bones have stolen a cultural icon, one they aren’t even sure what it is, and are being chased by angry spear wielding natives. See, the similarity to Raiders? No? Substitute Trek’s white-skinned natives for the dark-skinned ones in Raiders and the scroll from Trek with the little gold statue Indy steals before the rock comes rolling down. While Kirk and Bones don’t jump into a plane and fly away. they do swim down to the Enterprise and fly away.

What does director J.J. Abrams get from starting like this?  A couple of things. He’s setting himself apart from the Trek movies that have come before. He’s also promising us that this Trek will be an action adventure movie in space. Abrams resoundingly delivers on this promise.

Even with his apparent disregard for the prior Trek universe (you know, the one he blew up), Abrams constantly refers back to it.  One of the challenges Abrams has with his reboot is giving us characters that resemble, at least at first, the ones we know and love from the original Star Trek, and then developing them in a new direction based on the universe changes. But some truths remain constant. Kirk remains a womanizer. Bones isn’t keen on transporters.

When Kirk, Spock and Uhura need to go to Cronos, the Klingon home world, they take two security officers. Those officers happen to be the bullies who beat up Kirk in the first reboot before Christopher Pike convinces Kirk to join Star Fleet. The ship they take is from the “Mudd incident.” Harry Mudd, of course, featured heavily in the original series. In Season 1, Episode 6, Mudd’s Women, and Season 2, Episode 8, I, Mudd, the irrascable conman, Harry Mudd plagues Kirk and his crew. The quick one line encompasses two of the original Trek episodes.

When they arrive at Cronos. we see that the moon. Praxis, has already exploded. Even though Abrams has foreclosed a remake of Star Trek VI: The Undiscovered County by already having the moon explode, he references the prior movie. The audience already knows why the moon exploded, and Into Darkness doesn’t have to delve  into that bit of history.

The Klingons themselves call back to the Star Trek Next Generation ones. There is a similarity in design, but makeup designer Neville Page takes them up a level. These Kilngons are even more kick butt, not that I had thought that possible until I saw these. The gold accents to the skull ridges makes them an edgier version.

Bones experiments on a dead tribble. Who can forget the tribbles and the trouble they caused in The Trouble with Tribbles, Season 2, Episode 15? Because this is a reboot, rather than the plague the tribbles were in the original series, a tribble saves the day, sort of.

Of course, the biggest reveal and resonance in the story is…

BONUS SPOILER ALERT: Really if you haven’t seen the movie yet, don’t read past this point.

…that the villain, thought to be a rouge Star Fleet member, is actually Khan Noonien Singh.  Khan is probably the most love nemesis from the original series and movies. Khan first appeared in Season 1, Episode 22’s Space Seed, and who could forget the movie: Star Trek, Wrath of Khan?

 Once Khan’s identity is revealed there is a logical and inevitable progression to a scene that could have been twisted right out of Wrath of Khan. Twisted, but still almost beat for beat the same.

Kirk faces the Kobayashi Maru situation when the Dreadnaught class ship pounds Enterprise. His ship is crippled and his crew about to be exterminated. It’s a scenario he’s cheated in both the original Trek and the reboot. This time he doesn’t get to cheat. He loses.

Abrams doesn’t let you forget that this is an action adventure movie in space. The dying Enterprise’s engines finally rebooting, the ship falls through the clouds. You can hear the squawk of chatter as Spock tries to get Enterprise airworthy again. The camera stays above the cloud bank. Then a triumphant Enterprise roars through the clouds and gains altitude. While Abrams didn’t have the ship silhouetted by the moon, like they did with the Batplane in Batman, the resonance rings true. We know what’s coming. A kick butt fight between the hero and villain. Again, Abrams delivers.

Even the final moments of the movie refers to other ones. There’s a paraphrasing of a The Princess Bride quote, though I was really hoping for the actual quote; “You’ve been mostly dead…” Still, Bones came close enough. And of course, the movie ends with the Enterprise starting its 5 year journey to boldly go where no one has gone before.

Abrams’ careful interweaving of elements of the prior Trek Universe into his reboot has me looking forward to the next installment of the new franchise.

The Take Home:  Resonance matters. It is probably the most compelling tool we have in our writer’s tool box. So, how do you successfully retell a classic? By paying intentional homage to what came before. If the story is too “new” your audience will reject it. By  carefully weaving elements of what came before into the new story, you give the readers a frame of reference, make them certain promises, and give them a comfort zone from which to relax and launch themselves into your retelling of a classic.

Myth and Magic

selene-watching-endymion

It’s much like the question, “Which came first, the chicken or the egg?” We’ve talked about mythology a lot over the course of the month, creating mythologies within fantasy worlds, how they affect our worlds and characters, and how they have evolved over time in our own world. As I pondered on mythology in my own writing, the first word that came to me was magic. I’m going to go into my thought process a bit. Bear with me, there is a point to all of this.

In my Young Adult series, Legends of Power, which I hope to have released within the year, I started with the idea of a young man being chased by shadows. Not horrible beings sent by some nemesis or arch-villain, but beings unwittingly created by the touch of our protagonist’s magic. As I searched to understand my protagonist, and what I’d made happen to him, I found a mythology to explain his powers–the legend of the Greek goddess, Selene. I played with it a bit, made her an angel instead of a goddess, and claimed the Greek legend had evolved from a much earlier event. As my story developed, so did my magic system. I searched for myths and legends from all over the world, propagating my urban fantasy world with people of various lineage, claiming their magical ancestors had instigated the most famous and/or interesting legends of their regions. It’s been a lot of fun finding those legends. There are a million to pull from. I claimed the stories were based in reality then used them to create each groups’ magic system, along with appropriate strengths, abilities, and limitations.

And here is the point: sometimes we can create myths, but sometimes myths can create magic. When you’re looking for a magic system, maybe need ideas for what your characters can and can’t do, a great place to look is the mythologies of the world in which we live. There’s almost always some mystical experience involved that you can shape and change into a magic system or alter to create a magical creature. J.K. Rowling did this masterfully in Harry Potter. For my series, I used some of these mythologies to explain real-life beings with which we’re familiar: shapeshifters, leprecons, merfolk, etc. Others, I made up: Kyro (shadow master), electricians, torches, etc. Take a look around you. Discover for yourself the magic in our myths.

What are some of your favorite books that utilize myths in the magic system, or in the creation of fantastical creatures? We’d love to see your comments.

Tools for Creating Your Own Mythology

In yesterday’s post we asked if it was possible to create mythology and why, as writers, we need to. In this post, I’ll talk about some of the tools I use to build mythology.

The truth is that our rational minds want to and need to rationalize what we cannot control. We need to make sense of the paradoxes and the unexplainable. It doesn’t need to be far out – it can be based on pagan principles (survivalist on Maslow’s hierarchy*), technological environment (Robert J Sawyer’s trilogy, Wake, Watch, and Wonder in which hte world wide web wakes up. Although doesn’t tackle the question of myth creation directly, it makes a good case for a developing a myth based in technology). In a world of proto-people, vampires, werewolves, zombies, revenants and the rest, how do your characters view their own origins and existence? How do the humans view them? Are these proto-people like mythological figures to the humans?

The starting point is to look at the geography, the world that your characters inhabit. Is it a harsh environment like the poseidonpolar ice cap, low gravity of mars, void like the moon, rich and abundant like Tolkein’s Middle Earth, or is it an urban setting on modern? Whether it’s an alien on/from another planet, ancient peoples, futuristic people on space ships, a post apocalyptic world (in Hunger Games they lived with the mythology, the “gods’ who determined whether they were chosen to die) you need to know your environment and then determine how your characters will respond to it.

So, what challenges will your protagonist face based on where she lives? How does her environment affect her and those around her? Most importantly, how does she make sense of what is happening around her? In my current work, a fantasy with historical overtures, the ancient civilization lives on a volcanic island. Rules, conduct, religious practices are all based on keeping the God of Thundering Mountain happy so he doesn’t erupt. When He rumbles, then the Magic Master is in trouble. Throw in the Earth Mother and her goddesses who have been upset since the God of Thundering Mountain arrived. Now the world is rife with possibilities. Of course, we don’t get to see the God and Goddesses interact, we know the tension exists between them through the interactions of the High Priestess who serves the goddesses and the Magic Master who serves the god. Throw in some commerce-based political drama, a murder and a foreign kidnapping and all actions in this new mythological background are bound to blow up – literally and figuratively … especially when we learn that the God wants to be incarnate so he can walk the world and rule it.

So you can see how this mythology developed from the environment. First, by determining the geography, the time period and the level of technology. Then there’s the interpretation of that world by its inhabitants which then determines how people act and react. But let’s talk about technology for a moment. In the time period I’m working in, 2000 BC on Crete, archaeologists discovered that the Minoans had developed some basic, actually very sophisticated, astronomy.

The cool thing is that the constellation we know as Orion’s Belt, was known to them as the Double Headed Axe. That’s all we know about it – not even why they saw it that way. Isn’t that the most exciting piece of information a writer can have? I mean, it’s the perfect symbol in the book! When it pops up, all sorts of things are going to happen! And, I’ve even mentioned that for one character, the double axe looks like it’s slung on a belt. That modern reference draws the astute reader further into the mythology because there is now a ring of truth, a familiarity to it. So even basic technology and information can tell us a lot about how people interpreted their world and how they would have reacted. Most importantly, it can help us create that mythology with a deeper meaning rooted in basic survival.

The thing to watch for is not to assume that the current value systems we hold, religious, political, economic and law enforcement systems we adhere to are the same for the characters in your book. If they are, that makes for safe, dull writing unless you’re writing a great emotional drama in that specific environment. The purpose of writing is to entertain, to challenge readers with new thoughts and perspectives. Readers want to understand and experience the world you are delivering. Even if it is set in modern day, they want to read about those who rightly or wrongly challenged the status quo, became the hero, went on an epic journey mentally and physically. And the easiest way, to my mind, is to do that by developing a new mythology for that makes it a fun and safe way to deal with paradoxes.

I’ll share one more tidbit with you. On Minoan Crete, they had tholos tombs where bodies were put to rot before the bones were placed in pithos jars. Cool, eh! So the basic questions are, why? What did this mean? How does it relate to their world view and what’s happening? My answer was that the Earth Mother, who helped give them life needed to feast on the flesh of her children to welcome them back into her womb and her world. The bones remained so people would remember their connection to their ancestors and the Earth Mother. What’s your interpretation? Go, delve into the world you’re creating. Look closely through the eyes of your characters and let them tell you how they see it. You never know what great mythology lies in that first inkling of an idea!

*for more information on Maslow’s check out my post: http://www.fictorians.com/2011/10/17/valuing-your-characters-or-maslow-for-writers/

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Just a small reminder to not forget about Monique Bucheger’s Book Bomb today! You can now get 30 ebooks by participating, 19 free and 11 at $.99. Go to Moniquebucheger.blogspot.com for full details.

Creating Your Own Mythology

Creating your own mythology – how cool! And loads of fun! We write in an era where readers embrace modern and new myth. When Bram Stoker penned Dracula, he took an obscure legend, gave it its own rules and a new mythology was born. Today, we understand the social action and values for vampires, werewolves and zombies. This is newly created mythology has been embraced by generations of readers. In Tolkien’s books, the fantasy world received a new mythology Middle Earth and that lore, that mythology, is still embraced by people today.

There are those who argue that because myth is defined as being of the distant past, that it has its own cultural criteria Zeusand that it requires organic growth in a culture, that it can’t be instantly created. Humbug! Myth is a way for people to reconcile the paradoxes of life – the things that don’t make sense to us. How was life created? How do the gods and people interact? What are the rules for interaction? Apply it to everyday life and we can call it religion. Apply it to books and we call it world building.

And perhaps that is the difference – scholars will argue that because what writers create isn’t part of the everyday, ordinary belief systems for people, then it isn’t legitimate myth. But who draws that line? Who determines when an idea crosses that line? And does it matter? Is it any less compelling? I think not. We no longer believe in the Greek Pantheon of gods yet they’re as popular as ever in literature like in Rick Riordon’s Percy Jackson and the Olympian’s series. Do we have to believe in those specific gods for the mythology to be relevant, to explain creation, our relationship with the world, our struggle with life’s paradoxes and our need to have legitimate heroes to inspire us?  Not at all. When we delve into other people’s belief systems, we challenge and enrich our own. We discover new ways to escape and to solve problems.

Mythology creates rules. How do heroes, people and proto-people (vampires, werewolves and the like) behave? What kills them (silver bullets, kryptonite or a stake through the heart)? Who are the gods, and what are their rules? How did creation happen and what happens after death? Why are their problems? Can man solve them or is he powerless?

We’ve established that not only can we create new mythology we must do it to explain the rules of the new worlds we’ve created. And many myths born of ancient legends and modern science are being created and believed by people (no judgements here). This is the mythology of ancient aliens coming to earth for their own purposes and seeding mankind (biologically and technologically). It is all a way to rationalize, to understand our history, what makes us human and to explain the anomalies and paradoxes of who we are and where we’ve come from.

And where will the next new mythology arise? The future. Outer space, I think. With the newly emerged and proven theories of space and time and the universe expanding faster and faster (not more slowly as some would believe) to end up in a black hole that swallows it entirely – like how do we explain that? Mythology, that’s how. A futuristic mythology born of predicted apocalyptic events. How cool would that be?

In creating the mythology for my books, I look closely at the world I’ve built along with the premise of the story. Mythology is about explaining how things came to be. Why they are the way they are. Why people believe as they do. It’s answering these questions that makes a world unique and believable. In one series, I asked what makes this one item so valuable? Why is it such a threat? How did it get where it is? What happens now that it’s been loosed upon the world? What do people believe about the item and their power to change destiny?

In the historically-based fantasy series I’m currently working on, the creation and afterlife myths mythology are crucial to how this world acts. The problem is, there is very little information about societal beliefs for the time period I’ve chosen to write about and I’ve been scouring academic journals for months. And that, for a writer, is perfect! From minute tidbits of factual information on tools, trade and astronomy, I’ve got just enough information to ground the story in history yet enough leeway to create a whole new mythology as to why things were done the way they were. This has forced me to really see the world through my characters’ eyes and in doing so, their actions and reactions have a genuine truth. And in doing that, the story has become so real, so alive and so fascinating!

You can take more modern or current historical events such as the decay of an empire, an evil despot trying to conquer the world, invading armies, geological tragedies, interpersonal tragedies, whatever you wish – take these larger events and change the details of the experience. Create a new world, a new way of looking at things, a new mythology which your characters use to explain their circumstances, their world, why the scourge seeps through the country – use all that to create and influence your hero, your proto-humans and your society. Or, take one of the ten basic creation myths, put you own spin on it and ask yourself, how would this influence a given society? Again, Rick Riordon did this in his series when he brought the Greek gods to America. Neil Gammon has his own unique spin on mythological figures come to the Americas in American Gods.

So go for it! Create new worlds with ground breaking, mind bending mythologies. There’ll always be a flick of our modern realities and value systems in them, how can there not be? Besides, those bits of our world in them is what will make the issues, the dilemmas and the challenges ring true for the reader. Mix, mash and have fun with it.

In tomorrow’s post I’ll talk about how I create new mythology for my worlds.

Happy mythology building!