Author Archives: Leigh Galbreath

Sit Down and Shut Up

I admit it. I’m a slacker. I have no discipline in my life. It practically takes an act of Congress to get me to do my dishes. I’d rather sit around and spend my days swimming through a sea of imagination. Whether reading books, watching movies, or daydreaming, I’m not big on the real world, and as I live alone, I don’t have anyone around to tell me I can’t. But, that doesn’t help me get the stories in my head out. It doesn’t help me get to the next level.

Oh, I could just wait for inspiration, or that terrible urgent need that comes along that makes me write because, if I don’t, my head will explode. That happens, but not often enough to produce any complete story with any speed. I have friends who do that. Who complain that they can’t finish anything because they had “writers block” or they’re living with world-builder’s disease.

My particular demons aren’t original. I get knocked down often by periodic depression. I get  mired in the difficulties of trying to construct a plot from the myriad wonderful moments I’ve concocted in my head and often like a complete failure. I forget how much I love writing. But I’ve learned the best thing for it is to keep plodding along. Even when I’m not feeling it. Even when I’d rather be reading that new book I bought. Even when I know the scene I’m writing is complete crap and will probably get cut in the next revision. It doesn’t matter. Every crappy line is one step closer to the good stuff. Every cliche is one sentence out of the sludge that keeps me down.

I’ve said it before on this site, and I will probably say it again and again. The only way to truly defeat the nagging doubts, the distracting delays, the fear that the story will never be ready, or whatever the current issue that keeps the story locked away where no one can read it, is to plant my butt in the chair and keep writing.

So, whenever I get a little lost or down or frustrated, I remind myself that no one is making me write. If I’m having trouble, it’s my own damn fault. I might feel as if writing, when I’m especially inspired, is a need rather than a want, but like the doubts that eventually creep in, that’s really just in my head. Thus, it’s up to me to get over whatever is holding me back. It’s a heady and terrifying thing to think about. It’s also easy to forget.

But even when I do forget, eventually, my inner critic slaps me in face and shouts at me to sit down, shut up, and write. This ridiculous story isn’t going to write itself.

 

 

On Cannibal Dwarves and Other Character Problems

So, I’m sitting in a living room with a bunch of people I know only marginally, next to a friend of mine that I’ve known for years. This is a role playing group my friend has been a part of for years, and the campaign has been long established. In an effort to speed things along, I’ve inherited a player character, a dwarf, who seems awesome on the page, then I’m told, “And he eats his own kind after they’re killed.”

Um. Okay.  I can roll with that. I mean, I don’t have to play it that way. It’s my character now, and that little oddity was far outweighed by an ability to kick serious bootay.

I should have known, though. I really should have.

We proceed to play the game, and I start to realize that my character’s cannibalistic tendencies are the tip of the iceberg.  The next clue came when the game master brings in a non-player character who is supposed to be the group’s guide, the priest of some god…and he hates everyone.  And I mean everyone.  Come to find out, this guy is the group’s guide because they are cursed by said god for defiling its temple.

I figure, okay, I can roll with that, too. I like non-heroic characters. This could be fun.

And then one of the other players decides that his character is going to go perform basically a home invasion on a farm nearby. A couple of other players decide to go with him, and about half the room toddles off to have their jollies, and just when I think I can roll with that too, the first guy decides he’s going to rape the women at the farm.

Yes. He insisted on role-playing it. And yes, the GM let him.

I don’t know about you, but…seriously?

A few years earlier, I was playing D&D with some friends I’ve known for a long while. The guy running that game was laid-back enough to let us play any type of character we wanted, including non-heroic verging on evil characters. And then he proceeded to try and have a normal, epic-type fantasy campaign that requires characters other than non-heroic verging on evil. Just getting these guys to get together into the same room required one of the other characters to go completely against type (this irritated me). Never mind becoming a cohesive, cooperative group. In the end, we were all fried by a dragon, and some god or another gave us all a choice to either change into lawful good characters or die (this made me get up from the table).

After these experiences, I’ve come to learn a very valuable lesson. Well, three lessons, really, the first of which is never role-play with the first group–like, ever. The second was that role-playing evil characters can be, shall we say, problematic. The third was that forcing characters to behave against their nature is frustrating to the point of uselessness, but letting them run roughshod over you won’t get you anywhere.

The same is true when writing, I’ve found. Characters should always be true to their nature, and if you find you’re having to wrangle them into the plot, it’s possible they don’t belong in that story. On the same token, characters who decide to go their own way and get away from you can easily derail the story and probably lead everyone on a tangent that will mostly likely turn into a giant waste of valuable writing time.

And take if from me. Stay away from cannibal dwarves. Nothing good comes at the end of that road.

 

A Twist of Character

MV5BMTc5MjQ1ODU3Nl5BMl5BanBnXkFtZTYwOTYzMDc5._V1_SY317_CR3,0,214,317_I can’t remember the first time I ever saw Willy Wonka and Chocolate Factory, but I have to say that it has always been one of my favorite movies of all time. Something about the light and dark of that movie-moving from Gene Wilder singing about how imagination can change the world one moment and creeping everyone out with poetry about danger growing while riding a boat through a dark tunnel and flashing pictures of insects and butchered chickens-taught me how wonder and fear and fun can merge to make something fantastic.

And then, more than thirty years later, one of my favorite directors, Tim Burton-a master of melding enjoyable creepiness with wonder and humor-announced that he was making a remake. And like so many people who know and love the original, I couldn’t wait to see the updated version of one of my favorite characters.

Only, I didn’t get that character.

In the 1971 version, director Mel Stuart and actor Gene Wilder created a character who has always been to me the epitome of the trickster.  In the opening number “The Candyman”, we’re told he “mixes [everything] with love and makes the world taste good.” This happy image is quickly soured by a creepy tinker with a cart covered with knives who tells us how no one ever goes into or comes out of the Wonka factory (a scene that could easily come from any horror film). In fact, most anytime Wonka does something wonderfully fantastic, it’s quickly followed by tragedy. He plays a myriad number of tricks on his guests, and seems to enjoy the resultant mayhem. When Augustus Gloop gets sucked into a tube taking chocolate from the river, Wonka watches with obvious glee saying, “The suspense is terrible…I hope it’ll last.”

He never wastes his time trying to convince his victims to do or not do what they want. He simply puts an option out there, usually what the person wants most, and lets them decide what to do with it. When they make the wrong choice, he lets them know, though his half-hearted warnings are rarely heeded. And like with any good trickster, the people who are put through the gauntlet of his attentions come out the other end changed-hopefully for the better.

But in the end, we never know why Wonka behaves the way he does. We eventually find out his ultimate goal, but not why he is the odd candyman we’ve seen throughout the film. No history, no backstory, nothing about who Wonka really is or what his internal struggles are.

MV5BNjcxMjg1Njg2NF5BMl5BanBnXkFtZTcwMjQ4NzMzMw@@._V1_SY317_CR0,0,214,317_In the 2005 version, Tim Burton and Johnny Depp turned our trickster into a childlike, socially inept man with crippling daddy issues. Instead of the unknowable magician Wilder gave us, Depp exhibits all the insecurities of the abandoned little boy we’re shown in the various flashbacks that pop up throughout the film. In place of Wilder’s eccentric, godlike magician, we get a candy-making genius who’s just plain wacky as he strays into over-the-top ridiculousness. Depp is baffled by the children’s behavior when they derail his tour with their antics, and instead of pushing his guests along out of planning for the next trick, he seems to do it because he simply doesn’t know how else to react.

At first blush, this change can be jarring for those of us who love the original. The character loses much of his charm with the retelling, yet, without this change, the movie would not work. Wilder’s Wonka would no more fit into Burton’s film than Depp’s in Stuart’s.

The point being that Burton isn’t telling the same story as Stuart, and the character has to serve the story. The tale turns from a boy learning that bad people get punished and good people rewarded, to an extremely strange man learning how to be part of a family. What little it keeps of the children’s parable is turned into window-dressing for a more abstract and adult tale.

As a writer, I find Depp’s version intriguing on an intellectual level. He and Burton took the backstory of Wonka’s childhood and ran with it. This new Wonka is frail, fault-riddled, often doesn’t understand the world he has segregated himself from, and all of it stems from being abandoned (figuratively and literally) as a child. Yes, maybe they perhaps ran a wee bit too far. And yes, with the introduction to a backstory in the repeated flashbacks and the resultant character development the film loses much of the wonder element that was so prevalent in the original.

Yet, keeping them would have told a different story.

What did I take away from this? Like most writers, I want to include as much as possible when telling the audience about my characters, and backstory can be invaluable when developing a central character. Yet, when deciding what to include in a story greatly depends on what story I want to tell. In a story where the focus is elsewhere or the character is more powerful without it, adding backstory can be detrimental. In the same vein, leaving it out for a complex, sympathetic character who needs an arch to be sustained throughout the tale or would appear too strange to sympathize with would be just as bad. So, the question becomes, what story am I trying to tell, and how does the inclusion of a character’s backstory add to it?

 

Promises, Promises, Promises

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Sure, the Avengers has its faults, but the weaker aspects of the film are more than made up for by aspects that worked unbelievably well. Pacing, the juggling of an ensemble cast, great dialogue, the list goes on and on.

The Writing Excuses podcast recently covered what the Avengers did right, which everyone should give a listen to, if you haven’t already.

One of the things I think this movie handles very well is the making of promises. Of course, this post is far too short to cover the subject exhaustively, so we’ll stick to just a few scenes.

The film starts out with an obvious promise. The Other’s voice-over promises an impending invasion, sets up the stakes a bit and asks  “…and the humans, what can they do but burn?”

If that isn’t a loaded question, I don’t know what is.

That scene is followed by Loki’s arrival, which gives us all kinds of promises. It tells us what to expect from the film: lots of nifty effects (doorways to the other end of space are so pretty), quick pacing (things turn from bad [the Tesseract misbehaving] to worse [Loki running off with said Tesseract] in no time at all), snappy repartee (Whedon’s specialty that you have to hear to believe), and possible global annihilation (Agent Hill’s admonition that “there may not be a minimum safe distance”).

We also get all kinds of character promises. Fury’s willingness to be buried shows how far he’s willing to go. Hawkeye’s competence in this scene sets him up as a valid threat when he’s turned to the dark side and lets us easily accept him into the team when he gets his own personality back. Similarly, Dr. Selwig’s knowledge of the Teseract promises the capacity to create a stable door for Loki’s army to use, and his ability to sneak in a “kill switch” to turn it off again. Also, his mention of Thor, and Loki’s subsequent reaction, promises equal danger to Selwig himself somewhere down the line. And am I the only one who, upon seeing Loki’s first close up when he arrives, thought he was pulling a fantastic impersonation of the Joker’s signature grin? This immediately sets this Loki apart from the one we met in Thor, taking him in a darker direction while still promising some fun when he makes all hell break loose.

A little later, Fury states that he believes the Avengers just need the right push to do what they need them to do. That push turns out to be Agent Coulson’s death, and while we weep over the loss of such an entertaining and likable character, the death is not at all as meaningless as it would have otherwise been without the promise it helps fulfill.

But not all the promises are made at the beginning of the film. Almost halfway through the film, there’s a promise that, when fulfilled, is probably one of the most memorable moments in recent cinema. While at work in the lab, Stark says in an offhand way that Loki is “playing with Acme dynamite” and that he’s going to be there when it explodes in Loki’s face. Now, he says this to Bruce Banner, who we soon learn is the “Acme dynamite” in question. He’s the explosion Loki’s banking on using to get the Avengers out of the way. Anyone who’s seen the movie knows how that turns out, and while Stark isn’t there to see the Hulk toss Loki around like a rag doll, it’s still incredibly satisfying to watch. That unforgettable moment is also promised repeatedly with Whedon’s proclivity to knock Asgardians out of frame in the middle of saying something.

Now, I’ll admit that this film is cheating a bit. As part of a series of movies taking place within the Marvel universe, Whedon is able to lean on promises made in previous films to create a more fulfilling experience for the audience. He also has to make promises meant to be carried over to subsequent films.

Taking from this experience can be difficult depending on one’s style. People who heavily outline their books will have an easier time of planning these promises, as they know what’s going to happen. As a discovery writer, I have to go back to put these in after the fact, but I’m learning that my promises don’t have to be clustered in the first part of the story, nor do they call attention to themselves. Yet, if nothing else is learned from a close observation of Whedon’s use of making and fulfilling promises, it’s that taking the time to pay attention to the promises you make can allow easier handling of other aspects, like juggling a large cast of characters, and can make the story far more powerful and effective.

Got another favorite, or a movie you think does it better? Leave a comment and let us know.