Category Archives: Rewriting

The Patience of Writing an Onion

Writing a good onion, I mean story, takes time and I don’t just mean the time to think and type the first draft. Becoming and being a writer is an evolution, a process, and we need to be patient with ourselves as we learn the craft and apply it. But what does being patient mean and how can we apply it in a meaningful way? Here are three areas where I’ve learned to apply patience:

Creating the story
One day, I heard one writer critique a story. “Sheila is a patient writer,” he said. I was dumbfounded. What did he mean? I read Sheila’s piece and then looked more carefully at the author’s I liked. Slowly, I figure it out and my writing improved immensely.

Patience in your writing means taking your time to explain things where and when they need to be explained. For example, a story which starts with a lot of back story tells of an impatient writer. Knowing when to sprinkle in the details and saving some of them for later takes patience. It also means taking the time to explain things clearly when the opportunity presents. That can be with setting, character description, with action or dialogue. If you are clearly grounded, then the reader will be as well. Take time developing that scene. Show the situation, the feelings, and focus on the important points and explain them as clearly as needed. Don’t rush it unless there’s a good reason for doing so. If you over-write, you can edit it down later. If you are patient with characters you will make them memorable. If you are patient with your story, you will ground your readers and hold their interest.

Learning new skills
You can’t learn everything from a book, a workshop, a conference or a course. The secret, I’ve learned, is to take one thing that stuck with you and apply it to your story, scene or character. That one thing is usually an aha! moment and because of that it means you’ve become aware of something you never realized before. It’s another layer in writing the perfect onion. Apply that new understanding to your work and suddenly it’s transformed in ways you couldn’t have imagined. The truth is that how-to books are long and cumbersome and workshops are intensive because they try to cover enough points so that everyone will get something from it. So, take one thing and apply it.

Deciding which hat not to wear
The first draft can never be perfect – you’ve heard this before but what does it really mean? If you strive for a perfect first draft, your story will never be written and it’s an impossible feat. It’s impossible to wear both the creative hat and the editor’s hats. Yes, plural hat for the editors.

There are three editorial hats: conceptual where the larger elements of the story such as plot and structure are examined; line by line where every sentence and word are examined for clarity, word choice and content; and copy editing for grammar, spelling and punctuation. Then there’s the creative hat. Wearing four hats? Suddenly that sounds silly, doesn’t it?

Your first draft can be augmented by some planning (outlining) and your current writing skills. As you’ll write, you’ll learn more up skills along the way which makes new works cleaner and more cohesive. But that first draft will never be a perfect finished work. Every successful writer knows that. Don’t believe me? Check out their acknowledgements pages. First readers, proof readers, editors – they’re all thanked because they’re all there for a reason. Creativity needs its own hat to weave unexpected twists and unfetter your imagination. The weight of four hats will give you a headache and ultimately, writer’s block. So be patient. Wear your creative hat and come up with an exciting, moving story. The wear each editorial hat in turn. As you wear each one, that’s a good time to apply new skills or insights about the craft. A trick is to have cheat sheets with points or questions for each of the editors.

Patience can best be described as creating an onion rather than peeling it back. Layer upon layer must be built before the story is completed to our satisfaction. So perhaps the hat analogy doesn’t really work. The creative and editing processes are about layering the story to add density to the concept, the plot, to character, to our voice and mastery of the craft. An onion grows from a small seed and layer by layer with watering and patience, it forms a solid bulb and so too grows a story.

Growing Pains and Progress

You may hear authors reminisce from time to time about their awful earlier work. While I can agree that some of my oldest short stories are not as interesting or polished, I relish looking through them. Why? Because I can see how far I’ve come.

Growth in one’s craft is only sexy in movie montages. Definitely in Rocky III, amiright?

For everyone who isn’t Sylvester Stallone, growth looks like hard work, tears, inevitably a day of not showering here and there, and a hefty dose of self-loathing. Sometimes, it seems like you aren’t getting anywhere. You’re running in a constant hamster wheel, praying for something to break your plateau. You care too much to give up, even after seeing rejection after rejection.

When I hit one of these plateaus a few years ago, I spent time in serious reflection. I received a few rejections, and knew that my writing wasn’t quite up to par. I desperately wanted to improve and get better, but how? I had a BA in English with an emphasis in creative writing. I  have read many books about the craft. But I needed someone to dive deep into my writing and give some personal advice.

I hired Joshua Essoe, a friend and freelance editor, to line and content edit my YA fantasy novel, The Bond. While it was a bit scary to have my book picked apart, I couldn’t believe how much I had learned from the first few edited pages alone. Joshua Essoe pointed out things I do stylistically that no one else had before. Those observations helped me make my story more compelling and clear, and streamline sentences by taking out unnecessary or implied text.

Paying a professional to edit my work has been some of the best money I’ve ever spent. Working on the second book in The Bond series, I can see how much my work has grown, and how much tighter and precise my prose are.

Let’s face it. Editing is not fun. But editing your book in order to make it better is worth it. Looking back at your previous works need not make you groan. Instead, it should be a celebration of just how far you’ve come.

Personal note: If you’re in the market for a professional, detailed freelance editor, I highly recommend Joshua Essoe. He’s edited books for many well-known people including fantasy author David Farland, and Dean Lorey, the writer and producer of the television show Arrested Development. http://www.joshuaessoe.com/

 

 

Setting the Scene with POV and Two Aliens in a Bar

Ah, the bane of writers everywhere—the joys of “setting the scene”. For the longest time, I admit, I had only the vaguest, unformed idea what that meant. I mean, I knew it was describing a setting or situation in which your characters are placed, but I kind of missed the important part. It’s the describing of a setting or situation where something is about to happen. It is a description that implies conflict and tension.

That critical bit about things getting ready to happen is the hard part, and in my opinion, viewpoint is probably one of the best tools for setting the scene when telling a story. Over and above word choice and setting and dialogue and all those other things we like to harp about when talking about technique and storytelling. Why’s that? Because, in my opinion, all those things come from your point of view.

It may be obvious, but point of view is one of the very first decisions on how to tell a story, so, for completeness sake, lets run down the differences real quick. We’ll keep to 1st and 3rd here as 2nd person is so little and specialized in use that it deserves it’s own post (which you’ll get from Tracy Hickman, so stick around for that!).

With 3rd person, we have the external narrator with varying levels of distance, from omniscient (furthest) to limited (closest) viewpoints. With omniscient, you get the “god” perspective. Objective is through an impartial observer, and limited traps us in the head of one character at a time.

With 1st person, we have an extremely close narration that allows the reader to take on the experiences and personality of the narrator.  The constant use of “I” reinforces this aspect, which makes empathy with the narrator an almost given.

Each has its uses and can be very effective in particular genres and situations.

To be honest, most of us will be doing 3rd person limited or 1st person these days. While omniscient viewpoint works for milieu tales, like Lord of the Rings or Dune where the setting and culture take precedence, it’s gone out of favor over the last few decades. Objective can work, too, but my favorites are when you’re in it with the person your supposed to sympathize with rather than hearing about it from someone else.

The real issue is: the further from the character’s personal viewpoint you get, the less the reader tends to care about them. If your story is about a the setting, like with Dune, distance works. Not so much for a character piece.

So, let’s take our prompt—two aliens walking into a bar.

With a 1st person narrative, obviously, we have to pick a character. For simplicity’s sake, lets pick the human guy sitting alone in the corner who sees our aliens come in together. Say, our human is a drifter with a snarky personality, who’s had dealings with this particular species and tells us right off, they don’t get along. Instant tension. Our drifter gets uncomfortable, keeps his eyes on the newcomers, pushes his glass away and asks for the bill right quick. All the while, we’re getting the narrator’s snarky version of what’s going on. The scene is being set just by having the narrator get antsy in his own personal way. With 1st person, personality is key, and we’ve only got our narrator to tell us how to interpret what’s happening.

Third person gives us a little more leeway. What if the first alien, Bob, is from a culture where public inebriation only happens when someone dies, and there’s a birthday party going on. When he gets into the bar, he starts thinking about the funerals he’s been to. Suddenly, you’ve got tension with what’s actually happening around him and the somber mood he’s now in. Bob gives us information about his people and their ways by how he handles the situation. Maybe he’s upset that he’s mood got soured by the joviality. Maybe he finds humans obscene for using alcohol to celebrate a life rather than a death. Maybe Bob picks our drifter in the corner because of his uncomfortableness, thinking this lone human might agree with him.

Depending on the distance with 3rd person, we could get as particular in limited perspective as with 1st person—Bob’s been dying for a certain beverage, but it’s too sweet for the somber mood he’s now in—or more generalized with Bob’s recount of how his friend accidentally picked a fight with the drifter, if you want go more of an objective viewpoint. Both of these, of course, keep us in Bob’s head, so we open the scene up a bit to things that our drifter might have missed while we were so focused on his pithy turns of phrase. At the same time, we’re not buried under exposition as to why Bob’s people think parties are for the dead, because we’re right with Bob as he experiences things.

With 3rd person omniscient, all bets are off. We can get information from Bob, his friend, the drifter, the bartender, the birthday party-goers. We can learn the history of Bob’s people, the trouble the drifter had with them, probably even a few facts about the bar even the owner didn’t know. We’re also often supplied with what it all means and why its important. We lose much of the detailed personal impressions that our characters might have for more of an overarching view of the point of the scene.

Setting the scene isn’t easy, but picking the right viewpoint from the start, can make it a lot easier in the end. Pick carefully, my friend.

 

 

The Gift of Scorched Earth

BookToday’s post is going to cover two gifts for the price of one, both intangible and tangible.

I began my first novel manuscript in January of 1999. There were three of us then, and during our winter break from college, we set out to write the greatest epic fantasy novel known to man. I probably don’t have to tell you our plans didn’t quite pan out. But flash forward four or five years, and that book, the first thing I ever tried to write with a serious intention of publishing it, was nearly the reason I quit writing for good.

My co-authors dropped out early in the process. We enjoyed talking about our story’s awesomeness more than actually working on it together. But I’d continued plugging slowly along on the book throughout college. And by the time I was graduated and then married, I had a couple of hundred draft pages. That seems like a tiny amount to Present Day Greg, but at the time it was by far the longest thing I’d ever written. The trouble was, I’d basically stopped working on it.

I told myself I was just busy. Working at a full-time job and commuting three hours daily left me very tired by the end of each week. But that wasn’t it. In truth I no longer believed in the story I was writing. I was no longer excited by it, because there was a dissonance between the plot and the protagonist. I didn’t believe that this protagonist would be responsible for the acts of his recent past that formed the foundation of the plot.

I’d be willing to bet a lot of writers don’t consciously decide to give up writing. It just sort of happens bit by bit, day by day until they look back and realize it’s been months or years since they’ve written. The point of no return is when this thought no longer bothers them. I came pretty close to that point. A more experienced writer would have just tossed the idea and started on a new one, but that wasn’t how I looked at it. The germ for this story had been in my head for a decade. If I couldn’t even see it through, what hope did I ever have of being a writer? But the Sunk Cost Fallacy had me in its claws. For those unfamiliar, the Sunk Cost Fallacy is the human tendency to “throw good money after bad” and continue investing in something that isn’t working just because you’ve invested so much into it already.

I can’t remember exactly when it happened, but I gradually gave myself permission to scrap what needed scrapping in order to the save the story. It started with rewriting the protagonist into the antagonist, but by the end I trashed every single word of text and started over. Some of the characters’ relationships to one another and some of my original world-building concepts would survive, but every bit of the prose was fed into the furnace of reigniting my excitement for the project. It was total scorched earth, and as much as I’d dreaded the concept, it was surprisingly liberating once I’d committed myself to it.

Eventually I finished my monster of a first manuscript, An End to Gods. The final product is infinitely better than the project was originally shaping up to be. I’ve gotten much faster and trimmer as a writer since then, and the book is still too big and too Byzantine to publish as a novice writer, but I love it for all its messy complexity. My cousins even collaborated to get it printed and bound in leather for me several Christmases ago, complete with custom chapter icon artwork (Ben and Duncan, you guys still rock!) and it is still the coolest gift I’ve ever been given. It’s sitting on my shelf behind me as I type this (and in the picture at the top of this post). I don’t mind telling you I got teary-eyed when I first laid eyes on it, and I still plan on publishing it one day, however many rewrites that takes. I’ve already done it once, after all.

So there you have it. Two greatest gifts for the price of one. Kevin J. Anderson likes to use the phrase “dare to be bad (at first)” and that’s excellent advice. But if that first draft is so bad it’s discouraging you from continuing to write, it may be time to tear it down and start again.