Category Archives: Ideas & Plotting

Screen Play Elements (Story) – Part 2

In my previous post Screen Play Elements – Part 1, I talked about the importance of the Three Act Structure. In this post, I’ll talk about STORY, what it means and how it’s used in the Three Act Structure. I’ll cover what makes Act One important, how Act Two is used to tell story, and Act Three’s role in ending the story.

ACT 1 – The Beginning
The first few moments during the beginning of the movie are critical to get right. The first moments establish viewer expectations wherein the writer is making a promise to tell a specific type of story. The genre, crime, comedy, drama, thriller, horror, fantasy or science fiction, must to be established up front. You can’t promise a comedy and somewhere in the script change it into a drama. Those first moments signal what type of story to expect and viewers will expect the conventions of that genre to be followed. For example, magic is acceptable in fantasy but not as a device to solve a crime in a modern setting (unless of course it’s urban fantasy).

If it’s an action story, start with action. If it’s a comedy, start with something comedic and light (including the music), if it’s a horror, start with something dark and horrible and scary. Establish the world your story takes place in. The beginning moments set tone, style and mood. Once we know what type of story to expect, the rest of Act One sets up the CENTRAL conflict and what motivates the protagonist to move forward into Act 2.

Remember the dreaded info dump that we’re told not to do at the beginning of a story? You know, explaining the world, explaining who the character is, what his or her issues are and what their favorite ice cream is? Same thing with the screen. In screen writing class, I learned a cool trick to approaching a beginning without info dumping. The trick is this:

MAKE THE AUDIENCE COME AND ASK YOU QUESTIONS

It’s that simple. Show the world, build the mood, put the protagonist into a situation or onto a course of action or set them in their regular routine but add something out of the ordinary to signal that there is a problem or to show a juxtaposition which makes us wonder WHY or WHAT IS HAPPENING? Even with an action or thriller, the first scenes may be unrelated to the central conflict, but they show action, attitude, and we are left wondering what the hero’s next dilemma will be.

Info dumping or shoveling information makes an author or screen writer look desperate – as if we’re trying to convince people to stay. It appears as if we’re desperately trying to show how much effort we’ve put into our special world and how much thought we’ve put into the character.  It’s not about us. It’s about the story. STORY is what convinces viewers and readers to stay. Story is the hook. Info dumps are a NEEDY opening because it TELLS rather than shows. A CONFIDENT opening SHOWS without revealing everything. It makes us want more. Humans are curious by nature. We want to know what will happen next. If everything is explained up front, there is no reason to keep watching.

James Bond movies illustrate this point well. The opening scenes of a James Bond thriller have him involved in an action scene where the stakes are high and he’s outsmarting the villain. We don’t know the story behind this – this opening scene is there to captivate and intrigue us while setting the expectation for the type of movie we’ll see. In the next scene, James is getting his next assignment. Even then, we don’t get much information. The information we need to understand the villain and the dire situation, is meted out through the story. As James learns, so do we.

ACT 2 – The Middle
Act One establishes the plot – the genre, the world, the theme, the protagonist, the problem and the inciting incident. Unlike Act One, Act Two starts with us knowing the theme, the story and the problem. It has a clear mission for the plot.

This means that Act Two explores the ideas established in Act One. The exploration of these ideas is theme. Theme can be as simple as good versus evil, if that’s what your script is about. It can be about how people deal with death, if it’s drama. It can be about sacrifice for true love if it’s a love story. Whatever it is, understanding theme creates conflict and helps throw those proverbial rocks at the protagonist.

And throw those rocks we must, for that is how theme is explored and how action retains its momentum. The rocks get bigger, the hero is thrown into more dire situations and the issues surrounding theme become more evident. Half way through Act Two, there is the midpoint. At this midpoint, there is the AHA moment when something clicks or coalesces for our protagonist. The unsolvable problem has a solution. The protagonist beaten and thus far defeated by the villain, finds a way to beat the villain, or if inner resolve or confidence is lacking, the confidence begins to shine. The tables have turned and the protagonist finds a way to stop those rocks from being thrown. The protagonist becomes more active in his fate than merely reactive. The protagonist makes a CHOICE and that choice moves us toward Act Three and the final outcome. However, that doesn’t mean that there are no rocks left to throw because that is where the story would end and we would be missing Act Three.

The midpoint turn is structurally the fulcrum of the entire movie – the moment where the story stops being what it was at the beginning and starts becoming what it will be at the end. It is where chaos finally has a chance to become order and lack of control can become control.

But what is STORY?

Story deals with the issues which make a character sympathetic and they hook the reader into the character’s struggles. Story tells us why those rocks hurt so much. Story forms the character arc and informs the character’s choices.

Remember when I said to make your audience want more, to come and ask you questions? In Act One, through the opening scenes we get a hint of personality, a hint of background we don’t know but are curious enough to stay with the show. We know the character is somehow broken but we don’t understand why or how. In the second Act we learn more, bit by bit although we may not yet fully understand. Act Two reveals the past, the inner conflict, and explores the fear or issue the character is in denial of. Fears explore theme, inform the character arc, and make those rocks hurt even more. The elements of theme, character background, and character arc are designed to emotionally hook viewers. and collectively they are known as STORY.

Act 3-The End
We’ve talked about moving from chaos to order and from lack of control to control. These are the important points of plot and they will be wrapped up in Act Three. The villain is caught, the murder solved, the world is saved from the evil wizard. Solve the plot issues and you’ve got a good movie. Right?

Wrong.

Story, the part which forms theme and forms the character arc and the inner conflict the protagonist suffers from, must be wrapped up satisfactorily in Act Three.

 

Here’s an example to illustrate what I mean:

#1 – A plot is completed in Act Three
The boy lost his dog. (Act One). The boy searched for the dog. (Act Two). The boy found the dog. (Act Three).

#2 – Plot and story (theme and character arc) are both resolved in Act Three
Tommy is having a hard time because his mother is dying. When his dog Sam goes missing, he chooses to look for Sam rather than spending time with his mother. (Act One) On his journey, Sam feels guilty for not being with his mom but he also wants to find his dog. He gets into situations and meets people who give him a differnt perspective on life. (Act Two)

The plot arc here is the hero’s journey during which Tommy enters the world of the unfamiliar and returns to the familiar a changed person. Tommy’s character arc must take him from denial to acceptance of death. Dealing with the death of someone you love is the theme. Here, story is about Tommy’s inner conflict of dealing with his mother’s impending death, the things he experiences and the lessons he learns about life as he searches for his dog and perhaps there may be some physical danger.

How do we wrap up this story in Act Three which wraps up both plot and story??
Tommy returns home. (He’s a kid and the hero’s journey dictates he return home.)

Perhaps the dog Sam doesn’t exist but is a metaphor for the loss Tommy is about to experience. So, Tommy never finds Sam, has to deal with that reality and he returns home and is more comfortable about being with his dying mother. OR, Sam is real, and Tommy finds Sam and has hope his mother will get better. If that hope is not realized you have a character who has to face a painful reality. OR, Tommy does or doesn’t find Sam and he returns home and learns his mother has died. That’s a huge tragedy and I’m bawling my eyes out! How Tommy handles the situation upon his return will illustrate how he has changed.

See the difference in examples #1 and #2? That’s the difference between a satisfying script creating a satisfying movie. That satisfaction comes from completing Tommy’s emotional journey and his character arc. We in turn feel either happy or sad depending on the final outcome.

A great ending must also be both surprising and inevitable. The clues must be there for the viewer to feel the conclusion is logical. At the end the audience must feel they had the ability to solve the ending all along. For example, while Tommy is looking for Sam, he tells someone that Sam is the best, loyal dog in the world, or he wishes he was. If in the end we learn that Sam isn’t real, it’s a surprise but also inevitable because we were given the clue that Sam isn’t real.

Screen writing and the movie industry have some very valuable lessons for writers on using the Three Act Structure to tell a story. Here are my three take-aways:

Act One is best used to make the audience ask questions and want more;

Act Two is where theme, inner conflict and character arc make rocks hurt a lot; and

Act Three is where the story ends in both a surprising and inevitable way, and a satisfying ending is created when both plot and story are resolved.

Whether writing a acreen play or a novel, the Three Act Structure is a great tool to help us tell our stories in a compelling and memorable way.

 

Those Last Three Minutes of Casablanca

Author’s Note: If you haven’t watched Casablanca, do so immediately. This is the movie that changed the way Hollywood made movies and it’s something every writer should understand. There are SPOILERS below, but you need the explanation to really make my points stick.

Casablanca (1942) is a landmark film and one of the top movies of all time. What most people don’t realize is that this movie, specifically the way it was written, changed filmmaking forever. Before Casablanca, the prevailing sentiment in Hollywood was that telling a character-based story required a much longer film. Take Gone With The Wind (1939) with a running time of 3 hours and 58 minutes as a good example of this. Most movies of the time period were shorter, nearly devoid of plot or substance, and played to the audience on a purely esoteric level.

My two favorite movies from this period come from my love of big band music (I was born 50 years too late). Sun Valley Serenade (1941) and Orchestra Wives (1942) feature Glenn Miller and his orchestra. Each of these movies are around the standard ninety minute timeline of most Hollywood features of the 20th century. If you watch them (and I do recommend them – pure popcorn fun), there is virtually no substance. This was a standard practice during this time. Casablanca came along and changed all of that by focusing on the character, Rick Blaine played by Humphrey Bogart.

What Casablanca did was very simple. Rick had several things (goals) that he wanted to achieve. Despite being an ex-patriot, Rick wanted to stand up against the Nazis, he also wanted to win back Ilse, his former lover, and he desperately needed friends in the local area to survive (mainly Henri, the police chief). The movie weaves the story of the “letters of transit” which are basically a “pass” from Nazi-occupied North Africa. Rick obtains them and they essentially are the ultimate “get out of jail free” cards. He’s prepared to use them when Ilse suddenly comes back into his life – with her new husband Victor (a famous Resistance leader).

Ultimately, the story puts Rick in the unenviable situation of having the letters of transit and not being able to win Ilse back. He goes to the airport to meet her and her husband and all of the audience’s emotional involvement in the storyline comes to a crescendo in the last three minutes and forty or so seconds. In that time period, Rick gives Ilse and Victor the letters of transit (“We’ll always have Paris”). When the Nazi officer responsible for the area arrives and demands the plane stop its departure, Rick kills him in front of the police chief, Henri. Instead of arresting Rick, Henri tells his men that Major Strosser is dead and they should round up the usual suspects. Henri and Rick walk off into the darkness – “I think this is the beginning of a beautiful friendship.”

The movie ends right there – fade out, roll credits, end scene. It’s brilliant.

Instead of a four hour character drama, Casablanca did the same thing in ninety minutes and it became a benchmark for storytelling. Not to say that movies after it, especially in the 1940s and 50s didn’t try to hold on to the fun, no substance formula – they did, but Casablanca proved that a character drama could fit in the same amount of time given to those popcorn flicks.  How does that apply to fiction writers?

Very simple. Your book is likely going to be a movie in your reader’s head. Tie those emotional knots and deliver them to the reader as close together as possible for the maximum emotional response. If you’ve cried at the end of a movie, you recognize this. Try to do the same in your writing – your readers will thank you.

Storytelling and Comic Books: What to Learn and What to Leave Behind

Can we just geek out over comics right now? Let’s.

I was introduced to comic books a little late in the game. My college roommate Danica was a proud, certifiable nerd. I was still in the closet and unsure if it was something I was willing to let myself become. One day, she invited me and our other roommate Ashley to Comic Book Club on campus. With only around ten members, the club had a comfy, family-vibe. What surprised me most was how welcoming everyone was, accepting of whoever came, conversing with them about whatever form of comics they were into. This included the guy who showed up who just really liked Dilbert.

Slowly, the members of Comic Book Club fed classics and newer works into my nerd IV, filling me with a new love for the medium. They took me to free comic book day, showed me the local comic book stores, and took me to see the new rash of comic book movies coming out at the time (X-Men: The Last Stand was our biggest Comic Book Club outing). I ended up writing my senior year Sociology paper on my university’s Comic Book Club, and my professor not only gave me an “A” but wanted to talk more about it after class.

What I wasn’t was a closeted book nerd. As an English major, you kind of give yourself away in that respect. I might even dare call myself (or would’ve called myself at the time) a book elitist. I didn’t read genre fiction, and found anything genre to be more on the entertainment side than on the enrichment side. So imagine my surprise when I loved comic books right away.

Over ten years later, skinnies and trades are a regular part of my balanced reading diet. In 2017, I read 104 books, 30 of those being comic book trades. I count them equal to any book in terms of enrichment and importance, something my 20-year-old self would call taboo.

However, there are some real and important differences between comic book and novel storytelling beyond the obvious, and they are important for writers to pay attention to.

Pacing.

Comics, by nature, are fast-paced. The reason for this is half of the story is told visually, and our brains process visual information much more quickly than reading words and conceptualizing those words into scenes in our minds. Also, in most comics, the majority of the words are conversation between characters, cutting out long descriptions, body language, and physical cues.

As writers, what can we learn from this? I’d argue learning pacing from comic books with caution. In many comics coming out today, the speed is breakneck. This is not always the best way for novels. Personally, I like a slower, blossoming effect, as I think it is more artful and immersive. Some indie comics are better for this effect (Shortcomings by Adrian Tomine and Blue Pills: A Positive Love Story by Frederik Peeters come to mind). However, if your book requires fast-paced scenes, sharp scene breaks, and minimal to moderate character development (aka when story is king), then comic books are a fantastic source to learn from.

Dialogue. 

I love comic book dialogue. This is a no-brainer for me. Yes, all writers can learn sharp, concise dialogue from comic books, especially how to write humorous exchanges. In humorous dialogue, the pictures don’t matter – the snappy wit and curt replies do. You don’t even need to look at the characters faces to know if it’s effective. Brain K. Vaughn is a master at this, and his work should be on your to-read list.

Character Development.

In my mind, this is the most obvious hinderance when learning storytelling from comic books. In order to serve the story, most characters have classic and even clichéd flaws and personalities. That’s totally fine, and I’m not meaning to suggest it’s right or wrong. Because it’s fine, and most comic book writers use these tropes very well. However, most characters’ backstories aren’t fleshed out when compared to novel characters. Usually their backstories are only fleshed out as much as is needed in order to make the story believable, or to serve a story element or conflict.

Brevity. 

One of the most beautiful things in comic books, in my humble opinion, is the brevity. In half the time and space of a novel, a comic book writer can tell a complete story. It’s masterful, really, when done well. Many of my writer friends become bogged down in their long-ass word counts, wondering how they can cut 20-30k words from their manuscripts. Comic books only keep the most important stuff – and that’s a big lesson for novel writers to learn.

What are some lessons you’ve learned from comics? And what comics are you reading right now? Personally, I’m geeking out over Lumberjanes, Saga (of course, duh), Faith, and Paper Girls.

Finishing What You Start, Or Not

When I first started writing fiction in 2009, one of the first things I learned were Heinlein’s Rules. While they all have a place in the heart of every writer, the one that sticks out the most to me is “Finish What You Start.” It’s the single most often prescribed bit of writing advice I give to aspiring authors. The ability to sit down and finish a story, good or bad, is critical to learning the craft. However, I’ve also come to understand (and experience) that there are simply times when you shouldn’t finish what you start – you should put it down and walk away.

I’ve had an idea for a novel in my head for the last several years and I’ve toyed with outlining it here and fleshing out dialogue and characters there and I decided that I’d sit down on really focus on it last year. My intent was to write about 10,000 words and really determine if the story was something I could commit to fully. While it sounded good to me, and I was pretty sure I could write it, could I make it an authentic story? Could I answer the most important question in every reader’s mind – “Who gives $&@#?” I believed I could and I promptly sat down wrote about 8,500 words and stopped dead – seriously, like in the middle of a sentence.

At the time, I believe the words I spoke to myself were “What in the hell are you doing, Kevin?” My great idea wasn’t as great as I’d believed it to be. From my reading and occasional instruction of outlining and character dynamics, I realized that while I had a fun premise to explore, my character was simply horrible. I’d designed goals for them and tried valiantly to put them into some type of story line capable of captivating an audience. On paper, everything was a fit, but I realized that I didn’t “love” my protagonist. In fact, I kinda loathed them. Every time I wrote their dialog in that 8,500 starter, I cringed. It got to the point at the end that I threw up my hands and said “I’m not finishing this.”

A few years ago, this would have bothered me tremendously. Having learned that finishing what you start is critical to success as a writer, my younger self would’ve pressed on and turned out something vaguely akin to a novel that was destined for the circular file. Instead, I realized that while I’d seemingly done my homework, outlined and plotted the story, and built my character in a way I thought would work – the whole mess didn’t come together. Was it a result of my talent? Or my motivation? Or did I just not believe in the story anymore? Your guess is as good as mine. What mattered was that my brain said it was time to stop – that I wasn’t getting anywhere fast and that I was laboring over a first draft instead of letting the ideas around my outline flow. That story went into the dark recesses of my hard drive likely never to be heard from again. It simply didn’t work. I didn’t need to send it to my first reader or any beta readers – I could sense that the story was dead on arrival and I stopped.

I recently went back at looked at what I’d written in the 8,500 word, suddenly truncated start and completely agreed with my decision. In some similar cases, I’ve looked at something with fresh eyes and starting typing anew – pushing that gestated idea to finalization. As I read the first chapter, I thought I might be able to do just that. By the end of chapter three, I knew it was a lost cause. That character, and their storyline, went into the experience file. From there, I went back to another one of Heinlein’s rules – “Write something else.”

I’ve been busy ever since.