Category Archives: Craft & Skills

What if? – Two words to unlock inspiration

Have you ever had a great idea for a story that thrilled you with the possibilities, only to struggle to develop it into a fully realized manuscript?  You have that scene that burns so bright in your mind, but just can’t seem to expand it into a full novel, or that character you know as intimately as yourself, but lacks the right scenes to shine? Or, maybe you just finished a work and you’re searching for the next big idea, but aren’t sure where to start?

Whatever stage of your project you happen to find yourself struggling in, there’s a simple yet powerful tool you can always turns to for inspiration.

The “What if?” game.

This game casts you beyond all bounds, out into the realm of pure imagination. There are no limitations, no hesitation. No idea is too crazy, no disaster too terrifying that you cannot consider it. Don’t hold back when playing the “What if?” game. Ask yourself, “what’s the worst possible thing that could happen in this scene, or to this character?” and then explore the possible answers.

The results can be a little scary. We need to torture our heroes, but sometimes we cringe back from the awful reality of just how bad we can make things for them. Or we hesitate because if we follow the newly illuminated road our ideas have revealed, it’ll mean a lot of mental struggle to figure out how to guide the heroes through the new difficulties to their eventual triumph.

Don’t hold back.

These are exactly the moments to take a second look and ask “what if?” again. That new, twisted, crazy idea might just be what our story needs to drive it from mediocrity to excellence. It might require more work on our part, it might torture our characters until we cry out with them, it may challenge assumptions we’ve made.

It may be awesome.

Of course, it may kill our story too by taking it off a cliff. In that case, discard that idea, ask “what if?” again, and explore a different road.

Sometimes we play the “what if?” game in the middle of free-writing a scene, when we’re struck by a sudden burst of inspiration and type a few lines that veer the story off the expected course. Again, we need to explore it, consider it, and decide if it was a false start or an exciting new twist.

In one manuscript, I wrote a scene where one character’s powerful magical weapon, which was critical to the plot, unexpectedly fell into the sea and was lost. I hadn’t planned it, but while writing the scene, I realized this was the worst thing that could happen, and I wrote it. The resulting scene became more powerful by entire magnitudes, although it left me quite literally shaking from the shock. At first I wanted to delete it, to shy away from the disaster I’d revealed, but that would have weakened the story and been the easy way out. Eventually, I figured out how to deal with it, and the story proved the stronger for it.

Recently I played the “What if?” game with a friend to explore the deep back story of a current work in progress, and after traveling far afield, we came up with some wonderful ideas I never would have considered without casting myself out into the world of limitless possibilities opened through “What if?”. Those answers now tie in aspects of the plot that were hanging a bit loose, and the resulting whole is consistent and far more powerful.

What experiences have you had with the “What if?” game? If you’ve never tried it, what are you waiting for?

What if it revitalizes your story?

What if . . . ?

 

The Next Big Thing

I’ve been tagged by the wonderful Marsheila Rockwell to participate in “The Next Big Thing,” a writers chain letter designed to let fellow writers and readers know about the projects we’re working on. At the end of the post are links to more fabulous writers who will tell you next week what they have on their drawing boards.

So, for the questions:

What is the working title of your book?

I finished a rough draft on a novel I’m calling, “Fourteen,” during nanowrimo, plugging in the last 50K  over the course of the month. It’s in the editing process, and I’m very excited about the story and the characters. I think I’m in love with my protagonist, though he’s too young for me.  (Don’t tell my husband.)

Where did the idea for the book come from?

A very dark place. Much of the idea came from musings about how a person changes from a basically decent individual with high ideals into a crazed tyrant. What has to happen and how long would such a process take?  As those thoughts churned, I found myself increasingly intrigued with the very complex villain that formed and the events that would make it possible for a hero to destroy him.

What genre does this fall under?

I’m currently calling it a fantasy, though what kind of fantasy I have yet to determine. It has 1930’s technology, which makes it too far in the past to be considered contemporary, and the world has magic that meshes with the more modern aspects. Some have suggested steampunk, but it doesn’t go there either. I like that it’s a unique meshing of concepts, but finding a subgenre is a challenge yet to be addressed. As always in my works, there will be some romance, and lots of action.

Which actors would you choose to play your characters in a movie version?

Like Marcy, I don’t really think of my characters in these terms, but to play the male protagonist, Fourteen/Gabrick, I think Kim Jaejoong with strawberry-blond hair (at least for looks. I have no idea how well he acts or speaks English). Jodelle Ferland or someone with similar looks would do well for Mariessa, the female protagonist. For the villain, Beht Han, we’d need an older version of the protagonist, but I don’t have anyone in particular in mind.

What is the one-sentence synopsis of the book?

Fourteen believes becoming the next emperor will grant him unequalled divinity and knowledge, but the choosing is a death sentence from which no one has ever escaped.

Will your book be self-published or represented by an agency?

That is yet to be decided. I’ll show it to my agent, the wonderful Cherry Weiner, and then we’ll go from there.

How long did it take you to write the first draft of your manuscript?

That’s a tough one. I left and came back to this story numerous times. Research was at least a solid month. The outlining phase was also a month or two, and the writing was probably three months, but that’s hard to say because I had other projects and some editing in there as well. I’d guess, start to finish, about five months, but it’s a guess.

What other books would you compare this story to within your genre?

I think it might compare in some ways to Brandon Sanderson’s Mystborn series. It has a hero’s journey, which is common in many fantasy novels, except instead of starting from poor and difficult circumstances our main protagonist comes from an environment of wealth and a puffed-up sense of his own self-importance.

Who or what inspired you to write this book?

The same ones who inspired me to write as a career are my motivators for putting any of my ideas into print, including this one-my family. It’s too long of a story to share here, but when my website is up and running, www.coletteblack.net, I’ll have the background of my late-in-life writing career on my About Me page. Look for it in the next couple of months.

What else about your book might pique the interest of readers?

Hot guys with years upon years of training in hand-to-hand combat, a buxom babe who’s good with a gun, and a girl with a temper, a lithe body, and an uncanny ability to throw knives. Add to that a world where only the elite own guns, motorcars, or have access to aeroplanes; the poor are relegated to solving conflicts with knives and swords, trying to survive a ruthless caste system; and every living thing leaves behind a stone of some power, whether it be a light in the night, an instant poison, or a prophecy that will change the world.

And now my taggees, in no particular order, whose own entrees (unless otherwise noted by them) will go up on or around 12/19:

1) I met S. James Nelson at WFC 2011 and discovered a great writer and good friend. Author of The Demigod Proving Grounds–a personal favorite, Keep Momma Dead, and winner of David Farland’s short story writing contest, placing his story in the anthology, “Nightingale Songs,” if you haven’t looked at his work, you should. Find him at www.sjamesnelson.com

2) A fellow superstars attendee, fun person to hang around with, and amazing fried-twinkie-eater (alas, we will see this no more), is Kim May. If you scroll down her blog a bit, you can see her testimonial from the Superstars Seminar we attended together. Go to www.ninjakeyboard.blogspot.com

 

Enjoy!

 

Getting Stuck in the Big Swampy Middle

It was breathtaking and I couldn’t stop reading it!

That’s the experience every reader wants and those are the words every writer wishes to hear. The adage that if your character is sleeping, so is your reader is all too true. So if your novel is stuck in the big swampy middle, so will your reader be and he may not have the fortitude to move on. So, how does one gracefully dance across the swamp without getting stuck? There are many books written on the topic but here are three things I’ve learned:

 

1) you have permission to make things difficult for your protagonist.

When a fellow writer made me aware that it was my duty to make things difficult for my protagonist – that I was supposed to be mean – writing got a whole lot easier and the middle became so much more fun! Disasters, unexpected problems, the fatal character flaw, the goal he so desperately wants is within reach yet is maddeningly elusive, twists and turns, the mentor dies, red herrings  … the list of trouble goes on.

Through the middle, there will be many mini-problems which escalate into bigger ones and culminate into the BIG middle disaster. The BIG middle disaster is the lynch pin of a problem that propels the protagonist into the third act where he rises to the challenge in the smashing climax. This disaster can happen anywhere from the mid-point to the end of the middle.

Most importantly, the protagonist complicates the situation, makes it more complex, worsens it and raises the stakes. How can your protagonist worsen the situation? By having a fatal flaw that he must overcome in order to achieve his goal such as shyness, insecurity, impulsiveness, greed, play-by-the-rules, or risk taker. Sometimes the character may experience success but that can have unintended consequences such as: the antagonist’s reaction; there’s a worse problem he wasn’t aware of; or a secondary character has a bad reaction to the achievement.

2) plan your BIG middle disaster and work toward it

The plan doesn’t have to be overly detailed. Even if you’re a pantster, it helps to know where the BIG middle disaster will occur and what it will be. This will keep you from being derailed, from writing scenes that don’t support the story goals and the final conflict. There’s still lots of room for pantster creativity in getting to the BIG middle disaster and moving beyond to the climax.

As you’re working toward the BIG middle disaster, as you’re ramping up the tension by increasing emotional, physical and psychological conflict, as your characters reactions and actions are met with resounding consequences and reactions, keep in mind the story telling technique you’re using. For example, is this primarily an action oriented, plot driven story? Are you using a mini-arc, a smaller story within a larger one which although connected, serves to reveal information about the characters? Are you following a sub-plot? Is there a new character to add an unexpected dimension to the tale? It’s too easy to get derailed and fall into the swamp if you’re not clear about which technique you’re using.

And it can never be overstated: increase conflict to increase tension to keep readers wanting to know what’ll happen next. For every event, there is a reaction with resounding consequences and more reactions and actions. This will make writing the story exciting for you and a white-knuckle read.

3) focus on the prize

You’ve got your beginning with the story problem clear in your mind. Your protagonist has faced an opening disaster that commits him to solving the problem. You know the prize, the novel’s ending. Now, you must focus on that prize with your protagonist to get him to the ending. At this point, it doesn’t matter if he succeeds and this is a happy ending, or if he fails and this is an unhappy ending or if this is a bittersweet ending with mixed results. What matters is keeping an eye on the goal, working toward the climax by making sure all events -setbacks, triumphs, actions and reactions – somehow contribute to the end result.

Subplots, side trips that reveal character only count if that incident or revelation shows us something significant about the character in relation to the story goal. Saving a cat may be important if it shows a compassionate, compulsive need to act which gets him into trouble later on. For example, it’s a laudable trait to get the cat out of the tree because grandma’s upset and her blood pressure is rising. But, when escaping from the bad guys, he stops running across rooftops because he sees a half starved cat that’s too scared to jump and the six year old kid is on the ground crying. You can imagine how his compassion may get him into more trouble. The rule is that everything you reveal or use must contribute to your character working toward the prize.

The middle is really the fun part of writing the novel. It’s where you can explore your character, exploit his weaknesses and strengths, and keep ramping up the excitement. There are times when I stop writing and ask my character: What do you see? or Oh, oh, what are you going to do now? Your character will answer those questions for you and stay true to the story goal if you’ve done your homework in your character profile, and if you keep your focus on the prize.

 

For me, the middle is an incredible adventure where the protagonist and I journey through murder, mayhem and have the time of our lives!

What works for you?

Are You Bored or Burned Out by Your Story?

You’re tired of writing the short story before you’ve even finished it. You’re 40,000 words into the novel and are falling asleep at the keyboard. You’ve worked hard on your world building, done the research done your character profiles and have the main elements of your plot chart, the writing should come easily but it doesn’t.

Don’t panic! The inability to write because your work doesn’t feel interesting at this moment doesn’t mean that you’re a bad writer. It means that you’re stuck and that you need to answer one simple question to get through this:

Are you bored or are you burned out?

Burn out happens when we’ve been at it too long – our brains need a rest from processing information and creating a work of art. Writing takes lots of energy – physical, creative and emotional.  That’s when you need to give yourself a break But sometimes when you’re feeling bored it’s   your brain’s way of telling you that information is missing.  I had that experience when I was doing the world building and background work for my new series. I had had so much fun world building and I wanted to write the novel so I could share it. No matter how hard I tried, it wouldn’t happen. Three times I started the beginning and each time I set it aside. It wasn’t fun anymore. I grew bored. So, I let it rest and when I reviewed my research, I realized that I hadn’t thought through a critical element. My brain, in the form of boredom and frustration, was telling me that I was missing something.

Sometimes I write three to ten pages of background material (important but boring stuff) because I need to get grounded in the setting and characters. Once I’ve done that, then the story begins. So, write, write and write some more. It’s not boredom per se that you’re experiencing, it’s simply that you’re going through the first step of needing to become part of that world, to unclutter your brain by getting information and relationships out of your head.

What happens when you’re genuinely bored with what you’re writing? When you’re sick of the plot and the characters? When it’s not exciting anymore and it feels like work and not fun?

Sometimes, it’s not fun and when that’s the case we need to simply write our way through it until it becomes fun. There may be technical reasons why this is so but many times those aren’t apparent until we’ve finished the novel and are revising it. So don’t stop writing. Write through the scene or section and get to the fun part!

Feeling bored may be the result of not getting to the interesting parts of the story. You’re missing mood, emotion, action and reaction because there’s too much inconsequential description, the reader isn’t an idiot and doesn’t need that level of detail, it reads like a technical manual, and yes, it’s simply boring writing! So in this case, the problem may not be with you but with what you’re writing.  Again, get it out of your system, then write the real story.

But what if you’re bored because you’re derailed and don’t even know it? Check your plot chart. Write out chapter summaries or summarize your scenes in point form. Ask yourself: where does the story begin and what is the disaster in the opening quarter that compels my charter to act? What is the story goal? What is the climax? What is happening to the protagonist between the middle and the end which makes it challenging for him to achieve his goals? It may be that somewhere in the swampy middle that you need to increase action and tension, up the stakes in order to make things dicier for your character and more exciting for yourself. This solution also works if you’re bored because your characters and plot feel boring.

Boredom may mean that you need a break. We get tired – it happens. Do something different for a bit: write a short story or a poem; paint the fence; go to a movie; bake something – give your brain a break and do something fun! Beware though that you aren’t using boredom as an excuse to procrastinate – that it’s an excuse to do the fun things and not write! If that’s the case, the surest way to quell boredom is by applying the BICFOK cure – Butt in Chair, Fingers on Keyboard.

Yawn! I’m not bored – I simply need a nap!