Category Archives: Editing

Scenes: It Ain’t Just the Cliffhanger

This year, the editor of my Ronin Trilogy gave me an incredible compliment: “In Spirit of the Ronin, every scene does exactly what you intend it to do.” On a day when I was dreadfully worried about whether the newly finished draft of the novel was any good, this came at the perfect time.

I’ll quickly avert my gaze from the implication that apparently I didn’t quite hit that mark every time in previous books. Chalk it up to the learning process.

A lot of know-how about writing scenes is packed into this one sentence, and it comes in levels and/or number of trunk novels.

Level 1 (Chum/Sharkbait, 0 novels): “What’s a scene?”

A scene represents a discrete chunk of a narrative’s time wherein a mix of stuff appears: character interactions, things happening, background information delivery. Changing scenes is useful for switching characters, locations, or time. Shakespeare divided his plays up into acts and scenes, and even numbered his scenes, so I should have scenes, too.

Level 2 (Remora, 1 trunk novel): “I understand that scenes are a dramatically useful way of dividing up a story, but what do you mean you can use them to propel the plot?”

Scenes can propel the plot along if you can end them at compelling moments. Cliffhangers are the most obvious example of this, but not every situation is appropriate for them. Some scenes are more introspective, reactive. Sometimes in a scene, Things Happen. Sometimes, the Character Reacts to Things That Happened.

At this point, think of it this way. To propel the plot forward, end every scene with either a “Yes, but…” or a “No! And moreover…”

To build dramatic tension, the protagonist must be constantly striving and failing against the antagonist, who should always have the upper hand, until the final climactic moment when Everything Hangs in the Balance. You can have the protagonist occasionally succeed at some dramatic moment, but their success should be thwarted or minimized in some way by a worsening of the situation. This represents a “Yes, but …”

Every time the protagonist fails, the antagonist’s advantage is strengthened. Protagonist tries, fails… and then things get even worse. This is the “No, and moreover…”

The reader should leave every scene with a major dramatic question. This question makes them hunger to know what happens next.

Credit goes to Odyssey Writing Workshop’s Jeanne Cavelos for this wisdom.

Level 3 (Tiger Shark, 2 trunk novels): “I understand how to set up scenes with cliffhangers or dramatic questions at the end of each one, but what do you mean scenes have structure?”

The vast majority of stories in the Western storytelling paradigm are structured in three acts. Just like stories, scenes have a Three-Act Structure. Movies, novels, short stories, all have a Three-Act Structure (the nature of this is a whole other topic). For our purposes here, we can break scenes down into mini-acts, each representing the Beginning, Middle, and End of the scene.

Each scene follows one of two patterns.

  1. Goal (what the character is trying to achieve is established at the beginning of a scene)
  2. Conflict (the things against which the character struggles in the middle)
  3. Disaster (the way everything goes to hell at the end of the scene, the cliffhanger)

OR

  1. Reaction (at the beginning of this scene, character reacts to how things went to hell in the previous scene)
  2. Dilemma (in the middle of the scene, the character is placed in an even worse situation)
  3. Decision (at the end of the scene, the character chooses how to move forward)

This pattern is often called Scene and Sequel—a potentially confusing choice of jargon—developed by Dwight Swain in his book Techniques of the Selling Writer. This is not the same kind of scene as Level 1, nor does sequel mean the next movie in a series. Use of Scene & Sequel has become relatively widespread or at least familiar to most professionals.

Level 4 (Hammerhead, 3 trunk novels): “I understand how each scene needs to have a beginning, middle, and end, but do you mean each scene needs a purpose?”

During the revision process—not the composition process—ask the question: What is this scene for? What do I want it to accomplish? I say during the revision process because this is the kind of thinking that is not always helpful when you’re trying to open up your subconscious and let the story bubble out. This is too much thinking, not enough feeling. You may be skilled enough that it happens naturally, un-self-consciously, but if not, this is for the polishing phase.

An effective scene requires it to do at least three things from this list.

  1. Advance the plot
  2. Develop character
  3. Develop the story’s world
  4. Pique the reader’s interest for the next scene

If you’ve managed the previous levels, #4 is pretty much built in, so you only have to worry about the other three.

And if you can hit all four, every time, that makes you a Literary Effing Great White, and you’ve either passed beyond the Trunk Novel Stage to some serious publication—or you soon will.

Unlocking Levels Beyond

There are doubtless higher skill levels. Becoming a better writer is a lifetime pursuit of excellence. I have not yet unlocked the Mythical Megalodon and Literary Leviathan levels so I don’t know what revelations they contain. I am only vaguely aware of their existence, in the way I was only vaguely aware of the higher realms when I was Level 1 Chum.

One of the hardest parts of writing is not knowing—really not knowing—whether your work is any good. You have to believe it is, even if it might not be—and when you’re shown it isn’t that good, to find a way past this particularly hard knock and keep striving to get better. Keep studying. Keep practicing. Keep learning. It’s all any of us can ever do.

Apparently, unbeknownst to myself, something clicked with Spirit of the Ronin, and my editor saw it. Having someone point it out to you is like ambrosia on the parched soul. There wasn’t anything specific that I learned, or studied. My only explanation is that study and practice came together.

The hardest part is wondering when it will happen again.

About the Author: Travis Heermann

Heermann-6Spirit_cover_smallTravis Heermann’s latest novel Spirit of the Ronin, was published in June, 2015.

Freelance writer, novelist, award-winning screenwriter, editor, poker player, poet, biker, roustabout, he is a graduate of the Odyssey Writing Workshop and the author of Death Wind, The Ronin Trilogy, The Wild Boys, and Rogues of the Black Fury, plus short fiction pieces in anthologies and magazines such as Perihelion SF, Fiction River, Historical Lovecraft, and Cemetery Dance’s Shivers VII. As a freelance writer, he has produced a metric ton of role-playing game work both in print and online, including content for the Firefly Roleplaying Game, Legend of Five Rings, d20 System, and EVE Online.

He lives in New Zealand with a couple of lovely ladies and a burning desire to claim Hobbiton as his own.

You can find him on…

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Anthologies, Editing, and Wrestling with Gods

T-18-Cover-110x170-100dpi-C8Liana K and Jerome Stueart are the editors of Tesseracts 18:  Wrestling with Gods and the people I have to thank for selecting my story “Burnt Offerings” for publication in the anthology.  I’ve written previously (link) about my contribution, but recently I had a chance to ask a few questions of the editors themselves.  I asked about how editors select stories out of the slush, what an editor’s job is like and what it means to Wrestle with Gods in speculative fiction stories.

 

Of all the possible themes for an anthology, why did you pick religion, faith and speculative fiction?   What do you think speculative fiction can tell us about faith (and perhaps vice versa)?

LK:  The great thing about speculative fiction is that it can create distance between our reality and a fictional one. This allows us to examine things like religion without everyone involved freaking out.

What can it tell us about faith?  I think the book shows it can tell us many things. Too numerous to list here!

JS:  Personal beliefs make great strong characters, and cultural beliefs that may clash with personal beliefs–that’s good prime tension.  Religions ask big questions too— is there more than this life?  Are there others out in the universe?  How did we get here?  What’s our purpose?  Science Fiction asks those same big questions–and their answers are often just as profound and interesting–but I think there’s a special intersection that religion and science fiction has where you can stand and look down both streets.  Spec fiction lets us talk about faith in a very non-confrontational way, too–certainly a more interesting way. We don’t have to get caught up in the trappings of our own faiths and religions here to talk about “belief” and about “faith”.  We don’t have to say Rabbi or cross or bodhisattva–or Judaism, Christianity and Buddhism–but we can use a parable, of sorts, to talk about the ideas behind faith.  Sneak behind our biases and prejudices.  The alternate world allows us to examine faith in a way that doesn’t feel like we’re breaking any vows or betraying any of our gods.

 

Many of our readers at The Fictorians are hopeful authors or new authors.  Could you tell us about your process for choosing which stories you want to select for an anthology such as Wrestling with Gods?  I’m sure those readers would appreciate some advice as they edit their work for submission.  What makes a story “stand out” to you?

LK:  For this anthology, there had to be something about it that felt alive to me. We were really lucky in that there was a lot of overlap in what Jerome and I thought had that indescribable quality.  Many authors haven’t found their unique voice yet, so they copy styles and concepts. That’s great for a spec script, but not for something like this.

In the case of this book, we were also looking for an insider perspective, not some outsiders saying “what a strange people”.

Some stories didn’t get selected just because they didn’t follow the guidelines.  Simple things like word count, or the submission deadline. If you’re a hundred words over, no biggie. If you submit something that’s double the word count, that’s really pushing your luck.

JS:  When I pick up a good story, I am with a great character doing something interesting immediately, absorbed in his or her world, seeing specific things that lead me to a dilemma quickly–usually within the first paragraph, certainly within the first page. Confident, vivid language and a unique character I can know and empathize with quickly are also telltale signs that I can sit back comfortably and go where the author wants me to go.  On the other hand, characters that are not actors in their worlds, who make me have to follow long monologues in their heads, who give me nothing to see, who talk vaguely about their lives, or who drive endlessly while they think—these are stories that I can lay aside. That’s just me.  But every one of the stories in Wrestling With Gods fought for their space and earned it with me.

 

I’ve had readers tell me that they were pleasantly surprised to discover that Wrestling with Gods wasn’t biased for or against religion, or favouring any one faith in particular.  The previous question was about how to make an individual story stronger, so for this question, can you tell our readers more about how you “craft” an anthology–the skill set of being an editor and selecting the right stories from the slush?  It’s something I’ve not yet done.  What do you do to make an anthology the strongest it can possibly be?  

LK:  Well again, we had it easy in that there are so many religions that deserved representation.  And the poetry was so strong!

Once we had our choices, I tried to divide the book into acts, using those poems as breaths. Long stories were separated by shorter ones for pace as well.

We started with the Christian stories because they’d be the most familiar faith to most people. And Mecha-Jesus is just so fun that we thought it was a good introduction, especially since it contained Shintoism as well.  Rob Sawyer’s story then provided a balance, because it’s so haunting at the end.

That was our basic step. That pattern replicates throughout the book. I tried to arrange the stories so that there’s a journey for the reader with a crossover to something greater as the final act.

JS:  Pick good stories first.  I think we both made a pact to do that. I don’t think about “anthology” or “balance” or ANYTHING at the beginning.  I’m in the greatest store on earth and I get to pick up anything I like–and so I choose what I enjoy and what I love first.  (I’ll mark a maybe, or a “come-back-to-it-later”, but sometimes you go with the stories that grab you.)  So, first Pick What You Love.  If I fill an anthology with stories I feel passionate about, then I can defend my choices.  I don’t add in a story for a fictionalized reader in my head who might like paranormal romances…. if I don’t like the story, I don’t feel like I can put it in.

Once you get the sixty or so short stories that are rockin’ this world, then you have to make some tough choices and, if you are working with a brilliant co-editor who is on your wave-length (and I was lucky, very lucky), she will validate your passions and will also help you discern the ones that are good stories but that may not be AS good as others.

Then when you get the 25-30 selections, you balance them in a readable pattern.  I think Liana did a great job of creating for the anthology a reading experience where stories may have opposite effects on you, but have some link next to each other.  Each story and poem was linked to the ones beside them so it would seem, perhaps, that you were deep in a conversation about faith (or about heavy metal tattoo artists, or about space exploration…)

 

Is there anything else you’d like to tell our readers, either about writing in general or Wrestling with Gods in particular?

LK:  Just because a story isn’t good for a particular book doesn’t mean it’s not good. Write to write. If you’re willing to constantly hone your craft, your time will come.

About Wrestling With Gods, obviously I want people to read the book!

JS:  Don’t be shy about dealing with faith or religion in science fiction or fantasy.  I think it leads to some greater character depth.  You design characters with inner tension, right?  Well, there’s no tension like cultural or societal tension rooted in a belief system that the character has either bought into and believes, or has felt abandoned by, or has abandoned.  His/her worldview can emerge from this lost/deeply held belief system—and it is never, never, never a clunky cut-and-paste stereotype of “faith”.  Faith is the amalgam of our experiences and our beliefs together–and we trim our memories of experiences to match our beliefs (Uncle John would never have done that–so I’m not going to think he did) or trim our faiths to match our experiences (Uncle John sold his son to the Traders.  I thought our family had morals.)  Every person is unique; every belief emphasizes a bit more of this and a bit less of this because that worked for me and this didn’t. So cool characters can emerge from turning points and disappointments and miracles in their spiritual journey that is lockstep with their physical journey.  We craft our faiths, just as we are crafted by them.

You can get your own copy of Wrestling with Gods in digital or print format from Amazon or Indigo/Chapters.

The Importance of Author Mentors

A guest post by Petra Klarbrunn.

Most beginning authors I know think that a mentor is someone who will look over your latest screed and give you feedback and editing suggestions. While it is something that a mentor may do for you, that’s actually the job of an editor and/or critique group.

So what does an author mentor provide? I’m glad you asked.

  1. Questions at all stages. As mentioned, you might be lucky enough to have a mentor who has enough time to read over your epic novel. The majority of mentors are working professionals, so they’re busy working on their own epic space opera trilogy. They don’t have time to line edit your work. They do make time to answer specific questions for you. Say you’re having a problem with your opening hook. You can ask your mentor to look at a couple of paragraphs and get feedback from someone who knows how to write opening lines that propel the reader forward. Even better, they can provide a couple of different takes and have them go over why one is better than the other.
  1. Contracts. Mentors can give you some feedback on contracts, explaining what the egregious portions are and what they actually mean. They may suggest contract modifications or recommend that you take the contract to a specialist lawyer, especially if the contract is from one of the Big 5 publishers.
  1. Plotting. Some mentors can go over your plot outline and make suggestions. One of my mentors found a serious flaw in a novella that would have had me spinning my wheels for weeks until I discovered it. Don’t send a forty-page plot outline to your mentor. Send a bullet-point list so they can see how you build up towards the third act.
  1. Networking. Often overlooked, having someone who can provide introductions within your genre can give you a leg-up on your peers. One of the complaints about writing is “it’s about who you know that counts.” While exceptional writing can do your introductions for you, getting introduced to a busy editor at a convention or via email can at least give your work a better chance at getting looked over by a publisher. Introductions can also provide opportunities to get into anthologies or to work on collaborations.
  1. Blurbs. Receiving a blurb from a bestselling author or a celebrity can push your work to the top of the shopping cart. Stephen King gave a relatively unknown author named Jack Ketchum a glowing blurb and recommendation. Now Mr. Ketchum is a bestselling author and screenwriter.
  1. Giving back. Most mentors say that the main reason they choose to be a mentor is to give back to the community. Because most authors are genuinely nice individuals, they want others to succeed. Sometimes mentors didn’t have anyone they could ask questions of, and they want to help new authors with the craft. And who knows? Perhaps one day they will ask their mentee for a blurb or two.

Petra Klarbrunn Bio: Petra battles with her four cats daily for the use of her laptop. She writes in the romance, erotica, bizarro, horror, and academic fields using multiple pseudonyms. Her diet consists mainly of tofu and espresso.

Favorite How-to-Write Books

Sometimes, the best solution to a story or writing problem is to sit back, read a how-to book, think and then write. No one book has a solution for every problem and for that reason, I have several in my library. I find most books on writing more useful AFTER the story is written. Once you’ve read applied some of the techniques and lessons in these books to either an outline or a revision, your skill as a writer grows and subsequent first drafts become richer and better written.

My five go-to books are:

RandThe 10% Solution: Self Editing for the Modern Writer by Ken Rand
Are you saying what you intended to and are you using the best word choices? Use the ACBs of editing – accuracy, clarity and brevity. Rand lists the syllables (such as -ly) and words which may signal a writing problem. This systematic approach is good for line edits because it allows you to see the words without getting involved in the story.

21stWriting 21st Century Fiction: High Impact Techniques for Exceptional Story Telling by Donald Maass
This book is great for both brainstorming and examining the first draft’s effectiveness. The chapters provide a good foundation for all the questions Maass suggests writers should consider when writing about a character or scene or the plot. I must admit that it would be too much for me to apply all the questions to an entire novel, but addressing even one or two of them, I have found can enrich a scene or the story immensely.

DummiesWriting Fiction for Dummies by Randy Ingermanson and Peter Economy
From fiction writing basics, to what makes a great story, to creating compelling setting and characters, story structure, theme and getting published, this book is a great how-to for beginners and a good reference for everyone.

 

The Fiction Writer: Get Published, Write Now! By Nina MunteanuNina
Take every workshop you’ve attended, develop cheat sheets for quick reference, and you’ve got The Fiction Writer. This book focus on the writing side of getting published with tips on everything from world building, to the hero’s journey, plotting, writing query letters and synopses to the zen of passionate writing.

BellRevision and Self-Editing for Publication: Techniques for Transforming Your First Draft into a Novel that Sells by James Scott Bell
Written in two parts, Self-Editing, and Revision, this book is a compendium of the items that are non-negotiable in writing a novel.   It’s written concisely and filled with great examples. The chapter “The Ultimate Revision Checklist” has great points to strengthen beginnings, middles and endings along with scenes, setting, theme and how to polish your manuscript.

Other books recommended by my critique group (thanks everyone!):

FarlandWriting Million Dollar Outlines by David Farland
This book is part of David Farland’s Million Dollar Writing Series. Learn how to analyze an audience and outline a novel so that it can appeal to a wide readership and become a bestseller.

ThesaurusThe Emotion Thesaurus by Angela Ackerman and Becca Puglisi
Designed to enrich your ability to express emotions on the page, this thesaurus tackles 75 common emotions by defining them, listing physical signals, internal sensations experienced, mental responses and cues for suppressed or long term encounters with the emotion.

McKee 2Story: Style, Structure, Substance, and the Principles of Screenwriting by Robert McKee
It may have been written for screen writers but the elements of story, the principles of story design and the elements of craft used to tell a good story are universal. It explains the principles that shape the art of storytelling and the realities, not the mysteries of writing.

KingOn Writing by Stephen King
Entertaining and empowering, Stephen King not only teaches about writing, but provides a practical view of the craft and a writer’s life.

 

Telling Lies for Fun and Profit by Lawrence BlockBlock
A fun approach to writing and the writing life chapters include: Washing Garbage (revision), Creative Procrastination, and Creative Plagiarism.

 

Damn good novelHow to Write a Damn Good Novel: A Step-by-Step No Nonsense Guide to Dramatic Storytelling, Parts I and II by James N. Frey
Filled with down to earth basics, principles, and suggestions, this book helps writers recognize, analyze and correct problems in their work.

The Anatomy of a Story: 22 Steps to Becoming a Master Storyteller by TrubyJohn Truby
A story consultant for the film industry, Truby challenges writers to dig deep within and explore their own values and world views. From making an audience care to making characters grow in meaningful ways writers will learn how to move an audience.

BulliesBullies, Bastards and Bitches: How to Write the Bad Guys in Fiction by Jessica Page Monell
The title says it all! From moral codes and personality traits, every character needs a specific level of integrity, decency and honesty filled with complicated yet believable motivations.

CardHow to Write Science Fiction and Fantasy by Orson Scott Card
A long standing favorite, the MICE quotient – milieu, idea, character and event- will help you structure a successful story. And if it’s science fiction or fantasy you’re writing, you’ll learn enough about the genre to ensure your stories are publishable.

This list is by no means comprehensive, so please share your favorites with us. Which books do you recommend?