Author Archives: Travis Heermann

Cultivating the Fungus

“One writes such a story not out of the leaves of trees still to be observed, nor by means of botany and soil-science; but it grows like a seed in the dark out of the leaf-mould of the mind: out of all that has been seen or thought or read, that has long ago been forgotten, descending into the deeps. No doubt there is much selection, as with a gardener: what one throws on one’s personal compost-heap; and my mould is evidently made largely of linguistic matter.” – J. R. R. Tolkien, on the creation of The Lord of the Rings

Where do your stories come from? Writers are often asked that question.

The short answer: they come from leaf-mold, like Tolkien says.

As Tolkien was a philologist, the leaf-mold of his life was largely the study of languages and their relation to history, so it’s no wonder why Middle Earth’s races and history are so meticulously constructed.

Let’s deconstruct the above quote and expand its scope.

“One writes … not out of the leaves of trees still to be observed…”

We’ve got to have some experiences, don’t we? Experiences that elicit deep passions, loves in all their forms from crushes to parental bonds, betrayals, butt-kickings, travels, successes, and failures. We need to know what things feel like. We need to have laughed, wept, exulted, raged, and trembled in sufficient quantity to infuse our art with truth. The hearsay of truth, the derivation of truth, and sight of truth on a distant mountaintop is not sufficient fodder for art. Our truth must come from our own experience, not someone else’s.

…[N]or by means of botany and soil-science…”

Conscious thought is death to the creative process. It has uses, but only after the story exists in some form. The study of stories will not create a good story–although it could be argued that feeding your compost with the masterworks of your field forms a rich foundation. In the composition process, we must get the hell out of our own way. The subconscious wants to tell the story, but we fill up our awareness with fears and over-thinking, like scum on top of a crystal clear pond.

A quote from one of my favorite Japanese writer/philosophers, Takuan Soho, a 17th-century Zen monk, sheds more light here.

“One may explain water, but the mouth will not become wet. One may expound fully on the nature of fire, but the mouth will not become hot.”

Knowledge of fire and water comes with experience of fire and water, not from talking about fire and water.

We can’t write stories by talking about stories, deconstructing stories, or applying criticism to stories.

“[B]ut it grows like a seed in the dark out of the leaf-mould of mind: out of all that has been seen or thought or read, that has long ago been forgotten, descending into the deeps.”

Good writing comes not out of our immediate experiences today, the things that are immediate in our minds, our current traumas, but from experiences that we have assimilated.

Writing about an ongoing heartbreak might have value in catharsis, but the immediacy of the raw emotions can blind us to deficiencies in the work. Time lends perspective.

But here’s the thing. Our subconscious remembers. Those experiences will always be there. Water in the well. Leaf-mold covering the floor of our subconscious forest.

“No doubt there is much selection, as with a gardener: what one throws on one’s personal compost-heap….”

And there you have the crux of it. What do you throw into your leaf-mold? Some of it, you get to choose. Education? Choice of field? Work experience? Travel? Military service? Relationships? Long-distance bike trips? Having children? An obsession with cosplay, motorcycles, firearms, history, pro wrestling, forensics, or another wild passion?

Use the good stuff, the kind of stuff that will be nourishing at the next stage. Don’t put Snickers wrappers and pop cans in your leaf-mold. Fill it with the remnants of glorious feasts and breathtaking bouquets.

Things I’ve consciously added to my own leaf-mold include travel to places such as Vietnam, Cambodia, Thailand, Bali, Cuba, and Costa Rica, plus living internationally first in Japan for three years and now New Zealand, activities such as martial arts training, bicycle trips, motorcycle trips, stock car racing, a Bachelors Degree in Engineering, a Masters Degree in English, learning some chords blues riffs on guitar so I can make a little music when it suits me, studying Texas Hold’em, seeking out music that fuels the creative stardrive, and cultivating awesome friends who feed my writer soul.

We throw the best stuff into that compost pile, rake it around, and boy does it get rich!

And also full of worms, and beetles, and spiders, and grubs. Those things just get in there, and there’s nothing we can do about it.

Some of it, you don’t get to choose.

  • An abusive, controlling parent/significant other.
  • A loved one’s struggle with chronic or deadly illness.
  • Finances gone horribly awry.
  • Natural disasters.
  • The experiences of war.
  • Accumulated injustices, prejudice, and betrayals.

Unwilling additions to my compost are things like divorce, poverty, long-ago injuries resulting now in chronic pain, illness in the family, a lifelong struggle with weight, the deaths of loved ones, unrequited love, and a host of trials, failures, successes, and incidents long since receded into the past.

One of the cool things about being a writer is that we get to right a few wrongs, even if only in our own heads and the heads of our readers.

We can get the girl/boy.

We can tar and feather that politician and ride him out of town on a rail.

We can save our parent from cancer.

We can rewrite history.

We can give just desserts.

We can create our own worlds where justice prevails. And those choices we make in our stories bubble forth from our experiences, our desires, our sense of right and wrong, our pain from those who have wronged us.

If people don’t wish us to write about them, they should behave.

Here’s the thing again: it’s all leaf-mould.

Everything we experience, whether accidentally or on purpose, leaves its tracks on our hearts. When those tracks are deep enough, ubiquitous enough, we must write about them. Consciously cultivating a rich leaf-mold will reward the writer with a great life on the front end and better writing on the back end, the kind of writing that makes readers weep and thrill and ponder and exult. The world needs more of that kind of writing.

So you owe it to the rest of us. Live an awesome life, and then imbue your art with that awesomeness.

About the Author: Travis Heermann

Heermann-6Spirit_cover_smallTravis Heermann’s latest novel Spirit of the Ronin, was published in June, 2015.

Freelance writer, novelist, award-winning screenwriter, editor, poker player, poet, biker, roustabout, he is a graduate of the Odyssey Writing Workshop and the author of Death Wind (co-authored with Jim Pinto), The Ronin Trilogy, The Wild Boys, and Rogues of the Black Fury, plus short fiction pieces in anthologies and magazines such as Perihelion SF, Fiction River, Historical Lovecraft, and Cemetery Dance’s Shivers VII. As a freelance writer, he has produced a metric ton of role-playing game work both in print and online, including content for the Firefly Roleplaying Game, Legend of Five Rings, d20 System, and EVE Online.

He lives in New Zealand with a couple of lovely ladies and more Middle Earth souvenirs than is reasonable.

You can find him on…

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Pages of Inspiration: Books for Writers

The creative well runs dry. The heart is as desiccated and desolate as a dusty Old West street, because you’re certain your Work in Progress is utter cowflop. You shout into the endless black void, listening mournfully for a few spurious, uncertain echoes. Where can writers go when they need to pour some fire back into their souls? The same place that got us into writing in the first place: Books.

At various points in your life, you’ll encounter books that are like a blessed bowl of warm chicken soup on a wintry day when your nose is crammed with snot and you ache in every bone. You’ll encounter books like the smooth, sweet burn of good whiskey that warms you from the inside. You’ll encounter books like a smart kick in the buttocks from that hot personal trainer.

Allow me to be so bold as to suggest some books for writers that have made an impact on me.

Zen in the Art of Writing by Ray Bradbury is a short, sweet blast of poetic inspiration. Bradbury was a consummate master storyteller, and being able play with techniques he’s used to cultivate the creative soul is incredibly valuable. This book is less a nuts-and-bolts how-to than techniques for cultivating the creative soul.

The War of Art by Steven Pressfield is a swift little kick in the pants. Each short chapter puts a finger directly onto the throbbing wounds of all the reasons we do not write, all the reasons we hold ourselves back from achieving our potential. The book provides a useful psychological framework for overcoming all of those excuses.

On Writing Horror by the Horror Writers Association is collection of essays from the luminaries of horror fiction. Stephen King, Jack Ketchum, Ramsey Campbell and many others tackle aspects of effective storytelling that go beyond writing horror. Much of this book is simply about writing good fiction, and I still reference various chapters.

Bird by Bird by Anne Lamott is a great companion to Stephen King’s book below. Part how-to manual and part memoir, sometimes funny, sometimes poignant, every chapter is spot-on. The chapter on first drafts is worth the cover price alone. In fact, I give that chapter to my English composition students as a lesson in how to get past the psychological blocks common to beginning writers.

Few writers can boast the impact that Stephen King has made on American fiction. On Writing is part memoir, part how-to. There are chapters on specific writing and revision techniques, but it’s also a memoir of his writing life. I found great inspiration in his writing life because he talks about the course of his career. Much of it is incredibly familiar, forming parts of every writer’s path. He had the skill, the drive, the support of a partner, caught a couple of lucky breaks, and his career exploded. And if he could do it, so can I. So can you.

The Artist’s Way by Julia Cameron was a life-changing experience for me. This book is a twelve-week program designed to reignite the sparks of a creative person’s soul, whether the person is a writer, graphic artist, musician, etc. It helps examine and reprogram all the ways our creative impulse is squelched–by our own fears, by our families, by the outside pressure of society. If you work through all twelve weeks of this program faithfully, you will experience a sea change in the way you approach writing, the way you approach life. I had already been writing for two decades when this book was given to me by a friend, and I found it so transformative that a few years later I went through all twelve weeks again. It was fascinating to see how much of it I had internalized. And also how far I still had to go. The Artist’s Way treats a creative life as a spiritual journey, making writing into your art, into a way of life, not something you try to do in between your day job, kids and soccer games, and your next session of World of Warcraft.

I hope someday to discover another gem and be as enlightened, invigorated, and inspired as I was when I discovered these books. Everybody needs a shot in the arm sometimes.

About the Author: Travis Heermann

Heermann-6Spirit_cover_smallTravis Heermann’s latest novel Spirit of the Ronin, was published in June, 2015.

Freelance writer, novelist, award-winning screenwriter, editor, poker player, poet, biker, roustabout, he is a graduate of the Odyssey Writing Workshop and the author of Death Wind, The Ronin Trilogy, The Wild Boys, and Rogues of the Black Fury, plus short fiction pieces in anthologies and magazines such as Perihelion SF, Fiction River, Historical Lovecraft, and Cemetery Dance’s Shivers VII. As a freelance writer, he has produced a metric ton of role-playing game work both in print and online, including content for the Firefly Roleplaying Game, Legend of Five Rings, d20 System, and EVE Online.

He lives in New Zealand with a couple of lovely ladies and a burning desire to claim Hobbiton as his own.

You can find him on…

Twitter
Facebook
Wattpad
Goodreads
Blog
Website


Scenes: It Ain’t Just the Cliffhanger

This year, the editor of my Ronin Trilogy gave me an incredible compliment: “In Spirit of the Ronin, every scene does exactly what you intend it to do.” On a day when I was dreadfully worried about whether the newly finished draft of the novel was any good, this came at the perfect time.

I’ll quickly avert my gaze from the implication that apparently I didn’t quite hit that mark every time in previous books. Chalk it up to the learning process.

A lot of know-how about writing scenes is packed into this one sentence, and it comes in levels and/or number of trunk novels.

Level 1 (Chum/Sharkbait, 0 novels): “What’s a scene?”

A scene represents a discrete chunk of a narrative’s time wherein a mix of stuff appears: character interactions, things happening, background information delivery. Changing scenes is useful for switching characters, locations, or time. Shakespeare divided his plays up into acts and scenes, and even numbered his scenes, so I should have scenes, too.

Level 2 (Remora, 1 trunk novel): “I understand that scenes are a dramatically useful way of dividing up a story, but what do you mean you can use them to propel the plot?”

Scenes can propel the plot along if you can end them at compelling moments. Cliffhangers are the most obvious example of this, but not every situation is appropriate for them. Some scenes are more introspective, reactive. Sometimes in a scene, Things Happen. Sometimes, the Character Reacts to Things That Happened.

At this point, think of it this way. To propel the plot forward, end every scene with either a “Yes, but…” or a “No! And moreover…”

To build dramatic tension, the protagonist must be constantly striving and failing against the antagonist, who should always have the upper hand, until the final climactic moment when Everything Hangs in the Balance. You can have the protagonist occasionally succeed at some dramatic moment, but their success should be thwarted or minimized in some way by a worsening of the situation. This represents a “Yes, but …”

Every time the protagonist fails, the antagonist’s advantage is strengthened. Protagonist tries, fails… and then things get even worse. This is the “No, and moreover…”

The reader should leave every scene with a major dramatic question. This question makes them hunger to know what happens next.

Credit goes to Odyssey Writing Workshop’s Jeanne Cavelos for this wisdom.

Level 3 (Tiger Shark, 2 trunk novels): “I understand how to set up scenes with cliffhangers or dramatic questions at the end of each one, but what do you mean scenes have structure?”

The vast majority of stories in the Western storytelling paradigm are structured in three acts. Just like stories, scenes have a Three-Act Structure. Movies, novels, short stories, all have a Three-Act Structure (the nature of this is a whole other topic). For our purposes here, we can break scenes down into mini-acts, each representing the Beginning, Middle, and End of the scene.

Each scene follows one of two patterns.

  1. Goal (what the character is trying to achieve is established at the beginning of a scene)
  2. Conflict (the things against which the character struggles in the middle)
  3. Disaster (the way everything goes to hell at the end of the scene, the cliffhanger)

OR

  1. Reaction (at the beginning of this scene, character reacts to how things went to hell in the previous scene)
  2. Dilemma (in the middle of the scene, the character is placed in an even worse situation)
  3. Decision (at the end of the scene, the character chooses how to move forward)

This pattern is often called Scene and Sequel—a potentially confusing choice of jargon—developed by Dwight Swain in his book Techniques of the Selling Writer. This is not the same kind of scene as Level 1, nor does sequel mean the next movie in a series. Use of Scene & Sequel has become relatively widespread or at least familiar to most professionals.

Level 4 (Hammerhead, 3 trunk novels): “I understand how each scene needs to have a beginning, middle, and end, but do you mean each scene needs a purpose?”

During the revision process—not the composition process—ask the question: What is this scene for? What do I want it to accomplish? I say during the revision process because this is the kind of thinking that is not always helpful when you’re trying to open up your subconscious and let the story bubble out. This is too much thinking, not enough feeling. You may be skilled enough that it happens naturally, un-self-consciously, but if not, this is for the polishing phase.

An effective scene requires it to do at least three things from this list.

  1. Advance the plot
  2. Develop character
  3. Develop the story’s world
  4. Pique the reader’s interest for the next scene

If you’ve managed the previous levels, #4 is pretty much built in, so you only have to worry about the other three.

And if you can hit all four, every time, that makes you a Literary Effing Great White, and you’ve either passed beyond the Trunk Novel Stage to some serious publication—or you soon will.

Unlocking Levels Beyond

There are doubtless higher skill levels. Becoming a better writer is a lifetime pursuit of excellence. I have not yet unlocked the Mythical Megalodon and Literary Leviathan levels so I don’t know what revelations they contain. I am only vaguely aware of their existence, in the way I was only vaguely aware of the higher realms when I was Level 1 Chum.

One of the hardest parts of writing is not knowing—really not knowing—whether your work is any good. You have to believe it is, even if it might not be—and when you’re shown it isn’t that good, to find a way past this particularly hard knock and keep striving to get better. Keep studying. Keep practicing. Keep learning. It’s all any of us can ever do.

Apparently, unbeknownst to myself, something clicked with Spirit of the Ronin, and my editor saw it. Having someone point it out to you is like ambrosia on the parched soul. There wasn’t anything specific that I learned, or studied. My only explanation is that study and practice came together.

The hardest part is wondering when it will happen again.

About the Author: Travis Heermann

Heermann-6Spirit_cover_smallTravis Heermann’s latest novel Spirit of the Ronin, was published in June, 2015.

Freelance writer, novelist, award-winning screenwriter, editor, poker player, poet, biker, roustabout, he is a graduate of the Odyssey Writing Workshop and the author of Death Wind, The Ronin Trilogy, The Wild Boys, and Rogues of the Black Fury, plus short fiction pieces in anthologies and magazines such as Perihelion SF, Fiction River, Historical Lovecraft, and Cemetery Dance’s Shivers VII. As a freelance writer, he has produced a metric ton of role-playing game work both in print and online, including content for the Firefly Roleplaying Game, Legend of Five Rings, d20 System, and EVE Online.

He lives in New Zealand with a couple of lovely ladies and a burning desire to claim Hobbiton as his own.

You can find him on…

Twitter
Facebook
Wattpad
Goodreads
Blog
Website


The Horror You Can’t See

As a writer who gravitates to the dark and desolate and desperate, I often inject a syringe full of horror into my stories. “You got your horror in my fantasy!” “Oh, yeah? You got your fantasy in my horror!”

This month, I’m going to talk about a technique that the best horror writers and filmmakers use masterfully—leaving things off-screen.

So before this wild assertion spurs someone to argue with me, someone whose tastes prefer everything upfront and in one’s face, let me say that I enjoy strategic splatter.

The human mind—especially that of a hard-core reader—possesses prodigious powers of imagination. I was reminded of this when I was writing Sword of the Ronin, the second book of my historical fantasy trilogy. A number of beta readers expressed some difficulty at getting through a scene where the hero, who has been tortured and imprisoned for some time, has no choice but to witness the execution of a fellow prisoner. My wife read that scene and told me that it was one of the most excruciating things she has ever read. She was quite surprised when I pointed out to her that everything in that scene had happened off-screen, so she went back and looked at it again. None of what happens in that scene is visible. The protagonist only hears things and sees indirect evidence of what’s happening. Nevertheless, it is a scene that sticks with a great many readers.

H.P. Lovecraft said, “The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.” His essay “Supernatural Horror in Literature” is where this quote appears, and is absolutely essential reading for anyone who wants to write scary stuff. He used this technique over and over again. So many of his most memorable beasties are terrifying because we can’t quite see them. In “The Dunwich Horror,” the creature is invisible. Ghosts scare us worst when we know they’re there, but we can’t see them. The monster in the shadows. The strange sounds in the night. The serial killer hiding among us. The guy next door keeping someone chained up in his basement.

You don’t want to use the clichéd, cheap jump from the cat exploding out the cupboard. You want the kind of tension that lets the audience keep squirming in their seats.

The bottom line is that we’re more afraid of what we can’t see than what we can. In the aftermath of a great horror book or movie, we remember the fear we felt during the experience, but don’t find the monster as scary anymore—because we’ve seen it.

Should you keep everything off-screen? You certainly can. It’s an artistic choice; some audiences prefer their horror a bit more sedate. But you don’t have to.

Allow me to point toward one of the most effective horror movies of recent years, The Descent, which tells the story of six women exploring an unmapped cave. This movie is an incredible mix of both on-screen and off-screen horror. First of all, it’s in a cave, so unless the flashlights are on, the screen is pitch black. On top of the incredibly claustrophobic environment (it was often a wonder to me how this was filmed), tension is built by half-glimpsed somethings at the edge of the light, or by strange sounds in pitch blackness. Throughout much of the film the horror is barely glimpsed, suggested, implied. But then at a certain point, the flood-gates open, the gloves come off, and we are drenched in blood, ichor, and violence. It was one of those movies that’s so effective at what it set out to do that I don’t think I want to see it again.

Like all tools—from paintbrushes to tack hammers to prepositional phrases—it’s the artist’s craft that decides when to use it to achieve the desired effect. Sometimes you need the splatter, the dripping fangs, all eight of the giant spider’s luminous eyes in hairy close-up. But those are often best used as part of the Big Reveal, the Climax, the Gruesome Finale. Sometimes, you need the shadows, the invisible threat, the last glimpse of a foot being dragged around a corner, the knife that wasn’t where you left it, the sound of something slithering through underbrush, to crank up the tension. Prime the audience with unrelenting tension so that the Big Reveal produces an audible gasp.

About the Author: Travis Heermann

Heermann-6Spirit_cover_smallTravis Heermann’s latest novel Spirit of the Ronin, was published in June, 2015.

Freelance writer, novelist, award-winning screenwriter, editor, poker player, poet, biker, roustabout, he is a graduate of the Odyssey Writing Workshop and the author of Death Wind, The Ronin Trilogy, The Wild Boys, and Rogues of the Black Fury, plus short fiction pieces in anthologies and magazines such as Perihelion SF, Fiction River, Historical Lovecraft, and Cemetery Dance’s Shivers VII. As a freelance writer, he has produced a metric ton of role-playing game work both in print and online, including content for the Firefly Roleplaying Game, Legend of Five Rings, d20 System, and EVE Online.

He lives in New Zealand with a couple of lovely ladies and a burning desire to claim Hobbiton as his own.

You can find him on…

Twitter
Facebook
Wattpad
Goodreads
Blog
Website